Fixed deep dark not blackening lods

This commit is contained in:
coolGi
2023-09-02 20:59:31 +09:30
parent a3a41c44a9
commit d71ab1138b
2 changed files with 2 additions and 2 deletions
@@ -264,7 +264,7 @@ public class RenderUtil
return false; //Level is not ready yet.
}
if (MC_RENDER.playerHasBlindnessEffect())
if (MC_RENDER.playerHasBlindingEffect())
{
// if the player is blind, don't render LODs,
// and don't change minecraft's fog
@@ -49,7 +49,7 @@ public interface IMinecraftRenderWrapper extends IBindable
DhBlockPos getCameraBlockPosition();
boolean playerHasBlindnessEffect();
boolean playerHasBlindingEffect();
Vec3d getCameraExactPosition();