Fixed deep dark not blackening lods
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@@ -264,7 +264,7 @@ public class RenderUtil
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return false; //Level is not ready yet.
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}
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if (MC_RENDER.playerHasBlindnessEffect())
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if (MC_RENDER.playerHasBlindingEffect())
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{
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// if the player is blind, don't render LODs,
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// and don't change minecraft's fog
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+1
-1
@@ -49,7 +49,7 @@ public interface IMinecraftRenderWrapper extends IBindable
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DhBlockPos getCameraBlockPosition();
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boolean playerHasBlindnessEffect();
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boolean playerHasBlindingEffect();
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Vec3d getCameraExactPosition();
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