Add Sqlite library validation to Initializer
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@@ -33,9 +33,12 @@ import com.seibel.distanthorizons.core.render.DhApiRenderProxy;
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import net.jpountz.lz4.LZ4FrameOutputStream;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import org.sqlite.SQLiteJDBCLoader;
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import org.sqlite.util.OSInfo;
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import org.tukaani.xz.XZOutputStream;
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import java.awt.*;
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import java.io.File;
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/** Handles first time Core setup. */
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public class Initializer
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@@ -57,12 +60,44 @@ public class Initializer
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Class<?> config = com.electronwill.nightconfig.core.Config.class;
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Class<?> oldFastUtil = it.unimi.dsi.fastutil.longs.LongArrayList.class; // available in 8.2.1
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//Class<?> newFastUtil = it.unimi.dsi.fastutil.ints.IntUnaryOperator.class; // available in 8.5.13
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Class<?> sqliteJava = org.sqlite.SQLiteConnection.class;
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Class<?> sqliteNative = org.sqlite.core.NativeDB.class;
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//// maybe these lines are needed to shade SQLite, James isn't sure.
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//// Although they never seemed to fail, which is a bit odd.
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//try
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//{
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// // needed by Forge to load the Java database connection
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// Class.forName("org.sqlite.JDBC");
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// LOGGER.info("loaded normal SQLITE");
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//}
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//catch (ClassNotFoundException e)
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//{
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// LOGGER.warn("normal: " + e.getMessage(), e);
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//}
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//
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//try
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//{
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// // needed by Forge to load the Java database connection
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// Class.forName("DistantHorizons.libraries.sqlite.JDBC");
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// LOGGER.info("loaded shaded SQLITE");
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//}
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//catch (ClassNotFoundException e)
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//{
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// LOGGER.warn("shaded: " + e.getMessage(), e);
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//}
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boolean sqliteLoaded = SQLiteJDBCLoader.initialize();
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if (!sqliteLoaded)
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{
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throw new RuntimeException("Failed to load SQLite native library. Hopefully SQLite logged a reason for this failure.");
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}
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}
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catch (Throwable e)
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{
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LOGGER.fatal("Critical programmer error: One or more libraries aren't present. Error: [" + e.getMessage() + "].");
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LOGGER.fatal("Critical programmer error: One or more libraries aren't present. Error: [" + e.getMessage() + "].", e);
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// throwing here should crash the game, notifying the developer that something is wrong
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throw e;
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throw new RuntimeException(e);
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}
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// confirm the resource directory is present
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