Add Sqlite library validation to Initializer

This commit is contained in:
James Seibel
2024-09-21 11:45:44 -05:00
parent c051b3584f
commit d0b50d9633
@@ -33,9 +33,12 @@ import com.seibel.distanthorizons.core.render.DhApiRenderProxy;
import net.jpountz.lz4.LZ4FrameOutputStream;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.sqlite.SQLiteJDBCLoader;
import org.sqlite.util.OSInfo;
import org.tukaani.xz.XZOutputStream;
import java.awt.*;
import java.io.File;
/** Handles first time Core setup. */
public class Initializer
@@ -57,12 +60,44 @@ public class Initializer
Class<?> config = com.electronwill.nightconfig.core.Config.class;
Class<?> oldFastUtil = it.unimi.dsi.fastutil.longs.LongArrayList.class; // available in 8.2.1
//Class<?> newFastUtil = it.unimi.dsi.fastutil.ints.IntUnaryOperator.class; // available in 8.5.13
Class<?> sqliteJava = org.sqlite.SQLiteConnection.class;
Class<?> sqliteNative = org.sqlite.core.NativeDB.class;
//// maybe these lines are needed to shade SQLite, James isn't sure.
//// Although they never seemed to fail, which is a bit odd.
//try
//{
// // needed by Forge to load the Java database connection
// Class.forName("org.sqlite.JDBC");
// LOGGER.info("loaded normal SQLITE");
//}
//catch (ClassNotFoundException e)
//{
// LOGGER.warn("normal: " + e.getMessage(), e);
//}
//
//try
//{
// // needed by Forge to load the Java database connection
// Class.forName("DistantHorizons.libraries.sqlite.JDBC");
// LOGGER.info("loaded shaded SQLITE");
//}
//catch (ClassNotFoundException e)
//{
// LOGGER.warn("shaded: " + e.getMessage(), e);
//}
boolean sqliteLoaded = SQLiteJDBCLoader.initialize();
if (!sqliteLoaded)
{
throw new RuntimeException("Failed to load SQLite native library. Hopefully SQLite logged a reason for this failure.");
}
}
catch (Throwable e)
{
LOGGER.fatal("Critical programmer error: One or more libraries aren't present. Error: [" + e.getMessage() + "].");
LOGGER.fatal("Critical programmer error: One or more libraries aren't present. Error: [" + e.getMessage() + "].", e);
// throwing here should crash the game, notifying the developer that something is wrong
throw e;
throw new RuntimeException(e);
}
// confirm the resource directory is present