cleanup TODO comments

This commit is contained in:
James Seibel
2026-02-04 07:47:08 -06:00
parent af0e5699e2
commit cd2530ca88
3 changed files with 13 additions and 6 deletions
@@ -682,7 +682,6 @@ public class FullDataSourceV2
*/
private static byte determineMinWorldGenStepForTwoByTwoColumn(ByteArrayList columnGenerationSteps, int relX, int relZ)
{
// TODO merge similar logic with determineHighestWorldCompressionForTwoByTwoColumn
byte minWorldGenStepValue = Byte.MAX_VALUE;
for (int x = 0; x < 2; x++)
{
@@ -701,7 +700,6 @@ public class FullDataSourceV2
*/
private static byte determineHighestWorldCompressionForTwoByTwoColumn(ByteArrayList columnCompressionMode, int relX, int relZ)
{
// TODO merge similar logic with determineMinWorldGenStepForTwoByTwoColumn
byte minWorldGenStepValue = Byte.MIN_VALUE;
for (int x = 0; x < 2; x++)
{
@@ -777,7 +775,7 @@ public class FullDataSourceV2
return newColumnList;
}
// sort the transitions from bottom to top // TODO
// sort the transitions from bottom to top
yTransitions.sort(null);
// create index trackers for each column,
@@ -1316,7 +1314,6 @@ public class FullDataSourceV2
LongArrayList packedDataPoints = LodDataBuilder.convertApiDataPointListToPackedLongArray(columnDataPoints, this, 0, true);
// TODO there should be an "unknown" compression and generation step, or be defined via the datapoints
this.setSingleColumn(packedDataPoints, relX, relZ, EDhApiWorldGenerationStep.SURFACE, EDhApiWorldCompressionMode.MERGE_SAME_BLOCKS);
return columnDataPoints;
@@ -46,6 +46,11 @@ public class DhApplyShader extends AbstractShaderRenderer
//=======//
// setup //
//=======//
//region
private DhApplyShader() { }
@Override
@@ -66,10 +71,14 @@ public class DhApplyShader extends AbstractShaderRenderer
@Override
protected void onApplyUniforms(float partialTicks) { }
//endregion
//========//
// render //
//========//
//region
@Override
protected void onRender()
@@ -83,7 +92,6 @@ public class DhApplyShader extends AbstractShaderRenderer
this.renderToMcTexture();
}
}
// TODO merge duplicate code between these to render methods
private void renderToFrameBuffer()
{
int targetFrameBuffer = MC_RENDER.getTargetFramebuffer();
@@ -186,6 +194,8 @@ public class DhApplyShader extends AbstractShaderRenderer
}
//endregion
}
@@ -760,7 +760,7 @@ public class FullDataSourceV2Repo extends AbstractDhRepo<Long, FullDataSourceV2D
statement.setInt(i++, DhSectionPos.getZ(pos));
try (ResultSet result = this.query(statement)) // TODO check other query's
try (ResultSet result = this.query(statement))
{
if (result == null || !result.next())
{