Increase rolling average window for world gen queue
This should reduce fluctuations a bit
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@@ -103,7 +103,7 @@ public class WorldGenerationQueue implements IFullDataSourceRetrievalQueue, IDeb
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private int estimatedRemainingTaskCount = 0;
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private int estimatedRemainingChunkCount = 0;
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private final RollingAverage rollingAverageChunkGenTimeInMs = new RollingAverage(1_000);
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private final RollingAverage rollingAverageChunkGenTimeInMs = new RollingAverage(Runtime.getRuntime().availableProcessors() * 500);
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public RollingAverage getRollingAverageChunkGenTimeInMs() { return this.rollingAverageChunkGenTimeInMs; }
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