fixed some part and made a splitted version (if we want to use it since it's possible)
This commit is contained in:
@@ -23,6 +23,7 @@ import com.seibel.lod.core.dataFormat.*;
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import com.seibel.lod.core.enums.config.DistanceGenerationMode;
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import com.seibel.lod.core.util.*;
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import com.seibel.lod.core.wrapperInterfaces.IVersionConstants;
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import javafx.geometry.Pos;
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/**
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*
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@@ -386,7 +387,7 @@ public class VerticalLevelContainer implements LevelContainer
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int i;
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int ii;
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//We collect the indexes of the data, ordered by the depth
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for (int positionIndex = 0; positionIndex < size; positionIndex++)
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for (int positionIndex = sliceStart; positionIndex <= sliceEnd; positionIndex++)
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{
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tempPositionData = inputPositionData[positionIndex];
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if (!PositionDataFormat.doesItExist(tempPositionData) || PositionDataFormat.isVoid(tempPositionData))
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@@ -563,7 +564,7 @@ public class VerticalLevelContainer implements LevelContainer
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//we update the count
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setPositionData(
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PositionDataFormat.setLodCount(
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PositionDataFormat.createPositionData(0, correctLight, genMode),
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getPositionData(posX,posZ),
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lodCount),
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posX,
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posZ);
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@@ -597,7 +598,7 @@ public class VerticalLevelContainer implements LevelContainer
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int tempLightBlock = 0;
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int tempLightSky = 0;
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for (int positionIndex = 0; positionIndex < size; positionIndex++)
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for (int positionIndex = sliceStart; positionIndex <= sliceEnd; positionIndex++)
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{
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tempPositionData = inputPositionData[positionIndex];
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@@ -644,135 +645,193 @@ public class VerticalLevelContainer implements LevelContainer
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setColorData(ColorFormat.createColorData(tempAlpha, tempRed, tempGreen, tempBlue), posX, posZ, verticalIndex);
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setLightData(LightFormat.formatLightAsByte((byte) tempLightSky, (byte) tempLightBlock), posX, posZ, verticalIndex);
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}
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}
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private void resetPosition(int posX, int posZ)
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{
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positionDataContainer[posX * size + posZ] = PositionDataFormat.EMPTY_DATA;
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for (int verticalIndex = 0; verticalIndex < verticalSize; verticalIndex++)
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{
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verticalDataContainer[posX * size * verticalSize + posZ * verticalSize + verticalIndex] = VerticalDataFormat.EMPTY_LOD;
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lightDataContainer[posX * size * verticalSize + posZ * verticalSize + verticalIndex] = 0;
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colorDataContainer[posX * size * verticalSize + posZ * verticalSize + verticalIndex] = 0;
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}
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}
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private boolean mergePositionData(int sliceStart, int sliceEnd, int posZ, int posX, short[] inputPositionData)
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{
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/* OLD CODE FOR REFERENCE
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int size = dataToMerge.length / inputVerticalData;
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// We initialize the arrays that are going to be used
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short[] heightAndDepth = ThreadMapUtil.getHeightAndDepth((WORLD_HEIGHT / 2 + 1) * 2);
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long[] dataPoint = ThreadMapUtil.getVerticalDataArray(DetailDistanceUtil.getMaxVerticalData(0));
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int genMode = DistanceGenerationMode.FULL.complexity;
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//We start by populating the PositionDataToMerge
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byte genMode = DistanceGenerationMode.FULL.complexity;
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boolean correctLight = true;
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boolean allEmpty = true;
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boolean allVoid = true;
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boolean allDefault;
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long singleData;
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short tempPositionData;
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//we combine every position in the slice of the input
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//I THINK YOU CAN SEE HOW TO USE THE SLICE FROM HERE
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for (int positionIndex = sliceStart; positionIndex <= sliceEnd; positionIndex++)
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{
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tempPositionData = inputPositionData[positionIndex];
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genMode = (byte) Math.min(genMode, PositionDataFormat.getGenerationMode(tempPositionData));
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correctLight &= PositionDataFormat.getFlag(tempPositionData);
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allVoid &= PositionDataFormat.isVoid(tempPositionData);
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allEmpty &= PositionDataFormat.doesItExist(tempPositionData);
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}
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//Case 1: should never happen but we use this just in case
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//if all the data is empty (maybe a bug) then we simply return
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if (allEmpty)
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{
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return false;
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}
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//Case 2: if all the data is void
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//if all the data is empty (maybe a bug) then we simply return
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if (allVoid)
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{
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positionDataContainer[posX * size + posZ] = PositionDataFormat.createVoidPositionData(genMode);
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return false;
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}
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//Case 3: data is non void and non empty, we continue
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positionDataContainer[posX * size + posZ] = PositionDataFormat.createPositionData(0, correctLight, genMode);
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return true;
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}
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private void mergeVerticalData(int sliceStart, int sliceEnd, int posZ, int posX, short[] inputPositionData, int[] inputVerticalData, int[] inputColorData, byte[] inputLightData, byte inputDetailLevel, int inputVerticalSize)
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{
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//STEP 3//
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//now we firstly merge the height and depth values of the input data
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//in this process we do a sort of "projection" of the data on a single column
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/* simple visualization of the process
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input: -> projection:
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| | | |
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| |
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*/
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int inputSize = 1 << inputDetailLevel;
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// I'll disable the ThreadMap array for the initial testing //ThreadMapUtil.getHeightAndDepth(inputVerticalSize * 2 * 4)
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short[] heightAndDepth = new short[inputVerticalSize * 2 * 4];
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short tempPositionData;
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int tempVerticalData;
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short depth;
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short height;
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int count = 0;
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int i;
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int ii;
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int dataIndex;
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//We collect the indexes of the data, ordered by the depth
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for (int index = 0; index < size; index++)
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for (int positionIndex = sliceStart; positionIndex < sliceEnd; positionIndex++)
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{
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for (dataIndex = 0; dataIndex < inputVerticalData; dataIndex++)
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tempPositionData = inputPositionData[positionIndex];
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if (!PositionDataFormat.doesItExist(tempPositionData) || PositionDataFormat.isVoid(tempPositionData))
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continue;
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for (int verticalIndex = 0; verticalIndex < inputVerticalSize; verticalIndex++)
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{
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singleData = dataToMerge[index * inputVerticalData + dataIndex];
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if (doesItExist(singleData))
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tempVerticalData = inputVerticalData[positionIndex * inputVerticalSize + verticalIndex];
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if (VerticalDataFormat.doesItExist(tempVerticalData))
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{
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genMode = Math.min(genMode, getGenerationMode(singleData));
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allEmpty = false;
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if (!isVoid(singleData))
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depth = VerticalDataFormat.getDepth(tempVerticalData);
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height = VerticalDataFormat.getDepth(tempVerticalData);
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int botPos = -1;
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int topPos = -1;
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//values fall in between and possibly require extension of array
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boolean botExtend = false;
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boolean topExtend = false;
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for (i = 0; i < count; i++)
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{
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allVoid = false;
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depth = getDepth(singleData);
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height = getHeight(singleData);
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int botPos = -1;
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int topPos = -1;
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//values fall in between and possibly require extension of array
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boolean botExtend = false;
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boolean topExtend = false;
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for (i = 0; i < count; i++)
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if (depth <= heightAndDepth[i * 2] && depth >= heightAndDepth[i * 2 + 1])
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{
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if (depth <= heightAndDepth[i * 2] && depth >= heightAndDepth[i * 2 + 1])
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{
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botPos = i;
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break;
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}
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else if (depth < heightAndDepth[i * 2 + 1] && ((i + 1 < count && depth > heightAndDepth[(i + 1) * 2]) || i + 1 == count))
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{
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botPos = i;
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botExtend = true;
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break;
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}
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botPos = i;
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break;
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}
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for (i = 0; i < count; i++)
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else if (depth < heightAndDepth[i * 2 + 1] && ((i + 1 < count && depth > heightAndDepth[(i + 1) * 2]) || i + 1 == count))
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{
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if (height <= heightAndDepth[i * 2] && height >= heightAndDepth[i * 2 + 1])
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{
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topPos = i;
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break;
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}
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else if (height < heightAndDepth[i * 2 + 1] && ((i + 1 < count && height > heightAndDepth[(i + 1) * 2]) || i + 1 == count))
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{
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topPos = i;
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topExtend = true;
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break;
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}
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botPos = i;
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botExtend = true;
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break;
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}
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if (topPos == -1)
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}
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for (i = 0; i < count; i++)
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{
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if (height <= heightAndDepth[i * 2] && height >= heightAndDepth[i * 2 + 1])
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{
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if (botPos == -1)
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{
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//whole block falls above
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extendArray(heightAndDepth, 2, 0, 1, count);
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heightAndDepth[0] = height;
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heightAndDepth[1] = depth;
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count++;
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}
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else if (!botExtend)
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{
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//only top falls above extending it there, while bottom is inside existing
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shrinkArray(heightAndDepth, 2, 0, botPos, count);
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heightAndDepth[0] = height;
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count -= botPos;
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}
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else
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{
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//top falls between some blocks, extending those as well
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shrinkArray(heightAndDepth, 2, 0, botPos, count);
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heightAndDepth[0] = height;
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heightAndDepth[1] = depth;
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count -= botPos;
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}
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topPos = i;
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break;
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}
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else if (!topExtend)
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else if (height < heightAndDepth[i * 2 + 1] && ((i + 1 < count && height > heightAndDepth[(i + 1) * 2]) || i + 1 == count))
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{
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if (!botExtend)
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//both top and bottom are within some exiting blocks, possibly merging them
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heightAndDepth[topPos * 2 + 1] = heightAndDepth[botPos * 2 + 1];
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else
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//top falls between some blocks, extending it there
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heightAndDepth[topPos * 2 + 1] = depth;
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shrinkArray(heightAndDepth, 2, topPos + 1, botPos - topPos, count);
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topPos = i;
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topExtend = true;
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break;
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}
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}
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if (topPos == -1)
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{
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if (botPos == -1)
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{
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//whole block falls above
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DataMergeUtil.extendArray(heightAndDepth, 2, 0, 1, count);
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heightAndDepth[0] = height;
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heightAndDepth[1] = depth;
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count++;
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}
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else if (!botExtend)
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{
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//only top falls above extending it there, while bottom is inside existing
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DataMergeUtil.shrinkArray(heightAndDepth, 2, 0, botPos, count);
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heightAndDepth[0] = height;
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count -= botPos;
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}
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else
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{
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//top falls between some blocks, extending those as well
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DataMergeUtil.shrinkArray(heightAndDepth, 2, 0, botPos, count);
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heightAndDepth[0] = height;
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heightAndDepth[1] = depth;
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count -= botPos;
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}
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}
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else if (!topExtend)
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{
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if (!botExtend)
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//both top and bottom are within some exiting blocks, possibly merging them
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heightAndDepth[topPos * 2 + 1] = heightAndDepth[botPos * 2 + 1];
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else
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//top falls between some blocks, extending it there
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heightAndDepth[topPos * 2 + 1] = depth;
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DataMergeUtil.shrinkArray(heightAndDepth, 2, topPos + 1, botPos - topPos, count);
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count -= botPos - topPos;
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}
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else
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{
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if (!botExtend)
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{
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//only top is within some exiting block, extending it
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topPos++; //to make it easier
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heightAndDepth[topPos * 2] = height;
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heightAndDepth[topPos * 2 + 1] = heightAndDepth[botPos * 2 + 1];
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DataMergeUtil.shrinkArray(heightAndDepth, 2, topPos + 1, botPos - topPos, count);
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count -= botPos - topPos;
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}
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else
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{
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if (!botExtend)
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{
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//only top is within some exiting block, extending it
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topPos++; //to make it easier
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heightAndDepth[topPos * 2] = height;
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heightAndDepth[topPos * 2 + 1] = heightAndDepth[botPos * 2 + 1];
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shrinkArray(heightAndDepth, 2, topPos + 1, botPos - topPos, count);
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count -= botPos - topPos;
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}
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else
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{
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//both top and bottom are outside existing blocks
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shrinkArray(heightAndDepth, 2, topPos + 1, botPos - topPos, count);
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count -= botPos - topPos;
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extendArray(heightAndDepth, 2, topPos + 1, 1, count);
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count++;
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heightAndDepth[topPos * 2 + 2] = height;
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heightAndDepth[topPos * 2 + 3] = depth;
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}
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//both top and bottom are outside existing blocks
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DataMergeUtil.shrinkArray(heightAndDepth, 2, topPos + 1, botPos - topPos, count);
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count -= botPos - topPos;
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DataMergeUtil.extendArray(heightAndDepth, 2, topPos + 1, 1, count);
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count++;
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heightAndDepth[topPos * 2 + 2] = height;
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heightAndDepth[topPos * 2 + 3] = depth;
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}
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}
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}
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@@ -781,20 +840,34 @@ public class VerticalLevelContainer implements LevelContainer
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}
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}
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//We check if there is any data that's not empty or void
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if (allEmpty)
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return dataPoint;
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if (allVoid)
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{
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dataPoint[0] = createVoidDataPoint(genMode);
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return dataPoint;
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}
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//STEP 4//
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//we merge height and depth to respect the verticalSize of this LevelContainer
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//and we save the values directly in the VerticalDataContainer
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//In this process we can easily compute the count of this position to be inserted in the positionDataContainer
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//if the size of the array heightAndDepth is over the maxVerticalSize, then we use that
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//otherwise we use the size of the heightAndDepth
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/* simple visualization of the process
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before: after:
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| |
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| |
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| |
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| |
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we fill--> |
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| |
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| |
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this way we reduce from verticalSize 3 to verticalSize 2
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*/
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//we limit the vertical portion to maxVerticalData
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int j = 0;
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while (count > maxVerticalData)
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while (count > verticalSize)
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{
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ii = WORLD_HEIGHT - VERTICAL_OFFSET;
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ii = DataPointUtil.WORLD_HEIGHT - DataPointUtil.VERTICAL_OFFSET;
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for (i = 0; i < count - 1; i++)
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{
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if (heightAndDepth[i * 2 + 1] - heightAndDepth[(i + 1) * 2] <= ii)
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@@ -812,8 +885,9 @@ public class VerticalLevelContainer implements LevelContainer
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//System.arraycopy(heightAndDepth, j + 1, heightAndDepth, j, count - j - 1);
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count--;
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}
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//As standard the vertical lods are ordered from top to bottom
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for (j = count - 1; j >= 0; j--)
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short lodCount = 0;
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for (j = 0; j < count; j--)
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{
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height = heightAndDepth[j * 2];
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depth = heightAndDepth[j * 2 + 1];
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@@ -821,6 +895,53 @@ public class VerticalLevelContainer implements LevelContainer
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if ((depth == 0 && height == 0) || j >= heightAndDepth.length / 2)
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break;
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setVerticalData(
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VerticalDataFormat.createVerticalData(height, depth, 0, false, false),
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posX,
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posZ,
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lodCount);
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lodCount++;
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}
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//we update the count
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setPositionData(
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PositionDataFormat.setLodCount(
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getPositionData(posX,posZ),
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lodCount),
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posX,
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posZ);
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}
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private void mergeColorLightData(int sliceStart, int sliceEnd, int posZ, int posX, short[] inputPositionData, int[] inputVerticalData, int[] inputColorData, byte[] inputLightData, byte inputDetailLevel, int inputVerticalSize)
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{
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//STEP 5//
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//we now get the top lods on each vertical index and we merge
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//the color, the data and ligth of all of them
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short tempPositionData;
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int tempVerticalData;
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int tempColorData;
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byte tempLightData;
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int storedVerticalData;
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int newVerticalData = 0;
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int newColorData = 0;
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byte newLightData = 0;
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int height;
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int depth;
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short lodCount = PositionDataFormat.getLodCount(getPositionData(posX,posZ));
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//As standard the vertical lods are ordered from top to bottom
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for (int verticalIndex = lodCount; verticalIndex >= 0; verticalIndex--)
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{
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storedVerticalData = getVerticalData(posX, posZ, verticalIndex);
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height = VerticalDataFormat.getHeight(storedVerticalData);
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depth = VerticalDataFormat.getDepth(storedVerticalData);
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int numberOfChildren = 0;
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int tempAlpha = 0;
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int tempRed = 0;
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@@ -828,78 +949,54 @@ public class VerticalLevelContainer implements LevelContainer
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int tempBlue = 0;
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int tempLightBlock = 0;
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int tempLightSky = 0;
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byte tempGenMode = DistanceGenerationMode.FULL.complexity;
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allEmpty = true;
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allVoid = true;
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allDefault = true;
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long data = 0;
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for (int index = 0; index < size; index++)
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for (int positionIndex = sliceStart; positionIndex <= sliceEnd; positionIndex++)
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{
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for (dataIndex = 0; dataIndex < inputVerticalData; dataIndex++)
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tempPositionData = inputPositionData[positionIndex];
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if (!PositionDataFormat.doesItExist(tempPositionData) || PositionDataFormat.isVoid(tempPositionData))
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continue;
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for (int inputVerticalIndex = 0; inputVerticalIndex < inputVerticalSize; inputVerticalIndex++)
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{
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singleData = dataToMerge[index * inputVerticalData + dataIndex];
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if (doesItExist(singleData) && !isVoid(singleData))
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tempVerticalData = inputVerticalData[positionIndex * inputVerticalSize + inputVerticalIndex];
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tempColorData = inputColorData[positionIndex * inputVerticalSize + inputVerticalIndex];
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tempLightData = inputLightData[positionIndex * inputVerticalSize + inputVerticalIndex];
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||||
if (VerticalDataFormat.doesItExist(tempVerticalData))
|
||||
{
|
||||
|
||||
if ((depth <= getDepth(singleData) && getDepth(singleData) <= height)
|
||||
|| (depth <= getHeight(singleData) && getHeight(singleData) <= height))
|
||||
if ((depth <= VerticalDataFormat.getDepth(tempVerticalData) && VerticalDataFormat.getDepth(tempVerticalData) <= height)
|
||||
|| (depth <= VerticalDataFormat.getHeight(tempVerticalData) && VerticalDataFormat.getHeight(tempVerticalData) <= height))
|
||||
{
|
||||
if (getHeight(singleData) > getHeight(data))
|
||||
data = singleData;
|
||||
if (VerticalDataFormat.getHeight(tempVerticalData) > VerticalDataFormat.getHeight(newVerticalData))
|
||||
{
|
||||
newVerticalData = tempColorData;
|
||||
newColorData = tempVerticalData;
|
||||
newLightData = tempLightData;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
if (!doesItExist(data))
|
||||
{
|
||||
singleData = dataToMerge[index * inputVerticalData];
|
||||
data = createVoidDataPoint(getGenerationMode(singleData));
|
||||
}
|
||||
|
||||
if (doesItExist(data))
|
||||
{
|
||||
allEmpty = false;
|
||||
if (!isVoid(data))
|
||||
{
|
||||
numberOfChildren++;
|
||||
allVoid = false;
|
||||
tempAlpha += getAlpha(data);
|
||||
tempRed += getRed(data);
|
||||
tempGreen += getGreen(data);
|
||||
tempBlue += getBlue(data);
|
||||
tempLightBlock += getLightBlock(data);
|
||||
tempLightSky += getLightSky(data);
|
||||
if (!getFlag(data)) allDefault = false;
|
||||
}
|
||||
tempGenMode = (byte) Math.min(tempGenMode, getGenerationMode(data));
|
||||
}
|
||||
else
|
||||
tempGenMode = (byte) Math.min(tempGenMode, DistanceGenerationMode.NONE.complexity);
|
||||
numberOfChildren++;
|
||||
tempAlpha += ColorFormat.getAlpha(newColorData);
|
||||
tempRed += ColorFormat.getRed(newColorData);
|
||||
tempGreen += ColorFormat.getGreen(newColorData);
|
||||
tempBlue += ColorFormat.getBlue(newColorData);
|
||||
tempLightBlock += LightFormat.getBlockLight(newLightData);
|
||||
tempLightSky += LightFormat.getSkyLight(newLightData);
|
||||
}
|
||||
|
||||
if (allEmpty)
|
||||
//no child has been initialized
|
||||
dataPoint[j] = EMPTY_DATA;
|
||||
else if (allVoid)
|
||||
//all the children are void
|
||||
dataPoint[j] = createVoidDataPoint(tempGenMode);
|
||||
else
|
||||
{
|
||||
//we have at least 1 child
|
||||
tempAlpha = tempAlpha / numberOfChildren;
|
||||
tempRed = tempRed / numberOfChildren;
|
||||
tempGreen = tempGreen / numberOfChildren;
|
||||
tempBlue = tempBlue / numberOfChildren;
|
||||
tempLightBlock = tempLightBlock / numberOfChildren;
|
||||
tempLightSky = tempLightSky / numberOfChildren;
|
||||
dataPoint[j] = createDataPoint(tempAlpha, tempRed, tempGreen, tempBlue, height, depth, tempLightSky, tempLightBlock, tempGenMode, allDefault);
|
||||
}
|
||||
//we have at least 1 child
|
||||
tempAlpha = tempAlpha / numberOfChildren;
|
||||
tempRed = tempRed / numberOfChildren;
|
||||
tempGreen = tempGreen / numberOfChildren;
|
||||
tempBlue = tempBlue / numberOfChildren;
|
||||
tempLightBlock = tempLightBlock / numberOfChildren;
|
||||
tempLightSky = tempLightSky / numberOfChildren;
|
||||
setColorData(ColorFormat.createColorData(tempAlpha, tempRed, tempGreen, tempBlue), posX, posZ, verticalIndex);
|
||||
setLightData(LightFormat.formatLightAsByte((byte) tempLightSky, (byte) tempLightBlock), posX, posZ, verticalIndex);
|
||||
}
|
||||
return dataPoint;
|
||||
*/
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
Reference in New Issue
Block a user