since light no longer needs to be updated, I've reenabled partial regens
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@@ -190,7 +190,7 @@ public class LodRenderer
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if ((partialRegen || fullRegen) && !lodBufferBuilderFactory.generatingBuffers && !lodBufferBuilderFactory.newBuffersAvailable())
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{
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// generate the LODs on a separate thread to prevent stuttering or freezing
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lodBufferBuilderFactory.generateLodBuffersAsync(this, lodDim, MC.getPlayerBlockPos().getX(), MC.getPlayerBlockPos().getY(), MC.getPlayerBlockPos().getZ(), true);
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lodBufferBuilderFactory.generateLodBuffersAsync(this, lodDim, MC.getPlayerBlockPos().getX(), MC.getPlayerBlockPos().getY(), MC.getPlayerBlockPos().getZ(), fullRegen);
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// the regen process has been started,
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// it will be done when lodBufferBuilder.newBuffersAvailable()
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