minor VertexAttributePreGL43 and ScreenQuad reformatting

This commit is contained in:
James Seibel
2023-10-16 20:38:39 -05:00
parent 70b3460928
commit c6104e2dd9
2 changed files with 9 additions and 3 deletions
@@ -232,10 +232,12 @@ public final class VertexAttributePreGL43 extends VertexAttribute
if (pointer == null)
{
GLProxy.GL_LOGGER.debug(i + ": Null!!!!");
continue;
}
GLProxy.GL_LOGGER.debug(i + ": " + pointer.elementCount + ", " +
pointer.glType + ", " + pointer.normalized + ", " + this.strideSize + ", " + this.pointersOffset[i]);
else
{
GLProxy.GL_LOGGER.debug(i + ": " + pointer.elementCount + ", " +
pointer.glType + ", " + pointer.normalized + ", " + this.strideSize + ", " + this.pointersOffset[i]);
}
}
}
@@ -27,6 +27,10 @@ import org.lwjgl.opengl.GL32;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
/**
* Renders a full-screen textured quad to the screen.
* Used in composite / deferred rendering (IE fog).
*/
public class ScreenQuad
{
public static ScreenQuad INSTANCE = new ScreenQuad();