Add a missing graphic api method

This commit is contained in:
James Seibel
2022-07-02 21:57:30 -05:00
parent 6386cc5d88
commit bff4797ab4
2 changed files with 15 additions and 7 deletions
@@ -147,6 +147,14 @@ public class DhApiGraphics
public static IDhApiConfig<Boolean> getEarthCurvatureRatioConfig()
{ return new DhApiConfig<>(AdvancedGraphics.earthCurveRatio); }
/**
* Returns the config related to whether Distant Horizons'
* should disable vanilla rendering so only Distant Horizons'
* fake chunks are rendered.
*/
public static IDhApiConfig<Boolean> getEnableLodOnlyModeConfig()
{ return new DhApiConfig<>(Config.Client.Advanced.lodOnlyMode); }
}
@@ -664,11 +664,11 @@ public class Config
public static ConfigEntry<Boolean> lodOnlyMode = new ConfigEntry.Builder<Boolean>()
.set(false)
.comment(""
+ "Due to some demand for playing without vanilla terrains, \n"
+ " Due to some demand for playing without vanilla terrain, \n"
+ " we decided to add this mode for fun. \n"
+ "\n"
+ "NOTE: Do not report any issues when this mode is on! \n"
+ " Again, this setting is only for fun, and mod \n"
+ " NOTE: Do not report any issues when this mode is on! \n"
+ " This setting is only for fun, and mod \n"
+ " compatibility is not guaranteed.")
.build();
@@ -680,17 +680,17 @@ public class Config
(double) Math.min(Runtime.getRuntime().availableProcessors()/2, 4),
(double) Runtime.getRuntime().availableProcessors())
.comment(""
+ "How many threads should be used when generating fake \n"
+ " How many threads should be used when generating fake \n"
+ " chunks outside the normal render distance? \n"
+ "\n"
+ "If it's less than 1, it will be treated as a percentage \n"
+ " If it's less than 1, it will be treated as a percentage \n"
+ " of time single thread can run before going to idle. \n"
+ "\n"
+ "If you experience stuttering when generating distant LODs, \n"
+ " If you experience stuttering when generating distant LODs, \n"
+ " decrease this number. If you want to increase LOD \n"
+ " generation speed, increase this number. \n"
+ "\n"
+ "This and the number of buffer builder threads are independent, \n"
+ " This and the number of buffer builder threads are independent, \n"
+ " so if they add up to more threads than your CPU has cores, \n"
+ " that shouldn't cause an issue.")
.build();