Add comments to EDhDirection
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@@ -43,11 +43,17 @@ import com.seibel.distanthorizons.coreapi.util.math.Vec3i;
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*/
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public enum EDhDirection
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{
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/** negative Y */
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DOWN(0, 1, -1, "down", EDhDirection.AxisDirection.NEGATIVE, EDhDirection.Axis.Y, new Vec3i(0, -1, 0)),
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/** positive Y */
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UP(1, 0, -1, "up", EDhDirection.AxisDirection.POSITIVE, EDhDirection.Axis.Y, new Vec3i(0, 1, 0)),
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/** negative Z */
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NORTH(2, 3, 2, "north", EDhDirection.AxisDirection.NEGATIVE, EDhDirection.Axis.Z, new Vec3i(0, 0, -1)),
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/** positive Z */
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SOUTH(3, 2, 0, "south", EDhDirection.AxisDirection.POSITIVE, EDhDirection.Axis.Z, new Vec3i(0, 0, 1)),
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/** negative X */
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WEST(4, 5, 1, "west", EDhDirection.AxisDirection.NEGATIVE, EDhDirection.Axis.X, new Vec3i(-1, 0, 0)),
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/** positive X */
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EAST(5, 4, 3, "east", EDhDirection.AxisDirection.POSITIVE, EDhDirection.Axis.X, new Vec3i(1, 0, 0));
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/**
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