rename ILevelWrapper.getHeight -> getMaxHeight
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+1
-1
@@ -42,7 +42,7 @@ public interface IDhApiLevelWrapper extends IDhApiUnsafeWrapper
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boolean hasSkyLight();
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/** Returns the max block height of the level(?) */
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int getHeight();
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int getMaxHeight();
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/**
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* Returns the lowest possible block position for the level. <br>
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@@ -322,7 +322,7 @@ public class DhApiTerrainDataRepo implements IDhApiTerrainDataRepo
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rayDirection.normalize();
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int minBlockHeight = levelWrapper.getMinHeight();
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int maxBlockHeight = levelWrapper.getHeight();
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int maxBlockHeight = levelWrapper.getMaxHeight();
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@@ -244,7 +244,7 @@ public class RenderBufferHandler implements AutoCloseable
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if (enableFrustumCulling)
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{
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int worldMinY = clientLevelWrapper.getMinHeight();
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int worldHeight = clientLevelWrapper.getHeight();
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int worldHeight = clientLevelWrapper.getMaxHeight();
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Vec3d cameraPos = MC_RENDER.getCameraExactPosition();
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@@ -217,7 +217,7 @@ public class CloudRenderHandler
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boxGroup.setOriginBlockPos(
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new DhApiVec3f(
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clouds.xOffset + (clouds.instanceOffsetX * clouds.widthInBlocks) + xOffset + clouds.halfWidthInBlocks,
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this.level.getLevelWrapper().getHeight() + 200,
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this.level.getLevelWrapper().getMaxHeight() + 200,
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clouds.zOffset + (clouds.instanceOffsetZ * clouds.widthInBlocks) + zOffset + clouds.halfWidthInBlocks
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)
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);
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+1
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@@ -116,7 +116,7 @@ public class FogShader extends AbstractShaderRenderer
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if (this.nearFogStartUniform != -1) this.shader.setUniform(this.nearFogStartUniform, nearFogStart);
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if (this.nearFogLengthUniform != -1) this.shader.setUniform(this.nearFogLengthUniform, nearFogLen);
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if (this.fogScaleUniform != -1) this.shader.setUniform(this.fogScaleUniform, 1.f / lodDrawDistance);
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if (this.fogVerticalScaleUniform != -1) this.shader.setUniform(this.fogVerticalScaleUniform, 1.f / MC.getWrappedClientLevel().getHeight());
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if (this.fogVerticalScaleUniform != -1) this.shader.setUniform(this.fogVerticalScaleUniform, 1.f / MC.getWrappedClientLevel().getMaxHeight());
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}
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private Color getFogColor(float partialTicks)
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@@ -244,7 +244,7 @@ public class RenderUtil
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// if the player is a significant distance above the work, increase the
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// near clip plane to fix Z imprecision issues
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int playerHeight = MC.getPlayerBlockPos().y;
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int levelMaxHeight = level.getHeight();
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int levelMaxHeight = level.getMaxHeight();
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if (playerHeight > levelMaxHeight + 1_000)
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{
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return playerHeight - (levelMaxHeight + 1000);
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+1
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@@ -47,8 +47,7 @@ public interface ILevelWrapper extends IDhApiLevelWrapper, IBindable
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boolean hasSkyLight();
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@Override
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int getHeight();
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int getMaxHeight();
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@Override
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default int getMinHeight() { return 0; }
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@@ -48,7 +48,7 @@ public class LevelWrapperTest implements IDhApiLevelWrapper
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public boolean hasSkyLight() { return false; }
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@Override
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public int getHeight() { return 0; }
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public int getMaxHeight() { return 0; }
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@Override
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public int getMinHeight() { return IDhApiLevelWrapper.super.getMinHeight(); }
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