Add ColulmnRenderBufferBuilder TODOs
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+6
-3
@@ -180,10 +180,11 @@ public class ColumnRenderBufferBuilder
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// Variable initialization
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EDebugRendering debugMode = Config.Client.Advanced.Debugging.debugRendering.get();
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// TODO make a config for this
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// can be uncommented to limit which section positions are build and thus, rendered
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// useful when debugging a specific section
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// if (renderSource.sectionPos.sectionDetailLevel == 6
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// && renderSource.sectionPos.sectionZ == 0 && renderSource.sectionPos.sectionX == 0)
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// if (renderSource.sectionPos.getDetailLevel() == 6
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// && renderSource.sectionPos.getZ() == 0 && renderSource.sectionPos.getX() == 0)
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// {
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// int test = 0;
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// }
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@@ -197,10 +198,11 @@ public class ColumnRenderBufferBuilder
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{
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for (int z = 0; z < ColumnRenderSource.SECTION_SIZE; z++)
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{
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// TODO make a config for this
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// can be uncommented to limit the buffer building to a specific
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// relative position in this section.
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// useful for debugging a single column's rendering
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// if (x != 1 || z != 1)
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// if (x != 0 || (z != 0 && z != 1))
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// {
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// continue;
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// }
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@@ -316,6 +318,7 @@ public class ColumnRenderBufferBuilder
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// We only stop when we find a block that is void or non-existing block
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for (int i = 0; i < columnRenderData.size(); i++)
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{
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// TODO make a config for this
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// can be uncommented to limit which vertical LOD is generated
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// if (i != 0)
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// {
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