rename renderFade -> renderFadeTransparent
This commit is contained in:
@@ -587,7 +587,10 @@ public class ClientApi
|
||||
}
|
||||
}
|
||||
|
||||
/** should be called after DH and MC finish rendering so we can smooth the transition between the two */
|
||||
/**
|
||||
* The first fade pass.
|
||||
* Called after MC finishes rendering the opaque passes.
|
||||
*/
|
||||
public void renderFadeOpaque()
|
||||
{
|
||||
// only fade when DH is rendering
|
||||
@@ -600,8 +603,12 @@ public class ClientApi
|
||||
FadeRenderer.INSTANCE.render(RENDER_STATE.mcModelViewMatrix, RENDER_STATE.mcProjectionMatrix, RENDER_STATE.frameTime, RENDER_STATE.clientLevelWrapper);
|
||||
}
|
||||
}
|
||||
/** should be called after DH and MC finish rendering so we can smooth the transition between the two */
|
||||
public void renderFade()
|
||||
/**
|
||||
* The second fade pass.
|
||||
* Called after MC finishes rendering both opaque
|
||||
* and transparent passes.
|
||||
*/
|
||||
public void renderFadeTransparent()
|
||||
{
|
||||
// only fade when DH is rendering
|
||||
if (Config.Client.Advanced.Debugging.rendererMode.get() == EDhApiRendererMode.DEFAULT)
|
||||
|
||||
Reference in New Issue
Block a user