Remove a few unneeded lines
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@@ -22,7 +22,6 @@ package com.seibel.lod.core.render;
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import java.awt.Color;
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import java.util.HashSet;
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import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
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import org.lwjgl.opengl.GL15;
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import org.lwjgl.opengl.GL20;
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import org.lwjgl.opengl.GL30;
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@@ -48,7 +47,7 @@ import com.seibel.lod.core.util.DetailDistanceUtil;
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import com.seibel.lod.core.util.LevelPosUtil;
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import com.seibel.lod.core.util.LodUtil;
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import com.seibel.lod.core.util.SingletonHandler;
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import com.seibel.lod.core.wrapperInterfaces.IWrapperFactory;
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import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
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import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
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import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
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import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftWrapper;
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@@ -59,7 +58,7 @@ import com.seibel.lod.core.wrapperInterfaces.minecraft.IProfilerWrapper;
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* This is where LODs are draw to the world.
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*
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* @author James Seibel
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* @version 12-9-2021
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* @version 12-12-2021
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*/
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public class LodRenderer
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{
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@@ -67,7 +66,6 @@ public class LodRenderer
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private static final IMinecraftRenderWrapper MC_RENDER = SingletonHandler.get(IMinecraftRenderWrapper.class);
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private static final ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
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private static final IReflectionHandler REFLECTION_HANDLER = SingletonHandler.get(IReflectionHandler.class);
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private static final IWrapperFactory FACTORY = SingletonHandler.get(IWrapperFactory.class);
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/**
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@@ -89,7 +87,6 @@ public class LodRenderer
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* These have to be separate because we can't override the
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* buffers in the VBOs (and we don't want to)
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*/
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@SuppressWarnings("unused")
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private int[][][] storageBufferIds;
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private int vbosCenterX = 0;
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