fix LodQuadTree compiling and in-mobile functionality
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@@ -289,7 +289,7 @@ public class LodQuadTree implements AutoCloseable
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updateAllRenderSectionChildCounts(playerPos);
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// updateAllRenderSections();
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updateAllRenderSections();
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}
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catch (Exception e)
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{
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@@ -309,7 +309,7 @@ public class LodQuadTree implements AutoCloseable
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// child and parent are relative to the detail level
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final MovableGridRingList<LodRenderSection> childRingList = (sectionDetailLevel == TREE_LOWEST_DETAIL_LEVEL) ? null : this.renderSectionRingLists[sectionDetailLevel- TREE_LOWEST_DETAIL_LEVEL -1];
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// final MovableGridRingList<LodRenderSection> parentRingList = (sectionDetailLevel == this.treeMaxDetailLevel) ? null : this.renderSectionRingLists[sectionDetailLevel- TREE_LOWEST_DETAIL_LEVEL +1];
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final MovableGridRingList<LodRenderSection> parentRingList = (sectionDetailLevel == this.treeMaxDetailLevel) ? null : this.renderSectionRingLists[sectionDetailLevel- TREE_LOWEST_DETAIL_LEVEL +1];
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ringList.forEachPosOrdered((renderSection, tree2dPos) ->
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