Potentially fix DH fading causing rendering issues with Create
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@@ -148,6 +148,9 @@ public class FadeRenderer
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FadeApplyShader.INSTANCE.fadeTexture = this.fadeTexture;
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FadeApplyShader.INSTANCE.render(partialTicks);
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// restored to remove FadeApplyShader GL state changes
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mcState.restore();
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profiler.pop();
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}
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catch (Exception e)
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