Updated lang
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+8
-1
@@ -54,6 +54,13 @@ public interface ILodConfigWrapperSingleton
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IGraphics graphics();
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IWorldGenerator worldGenerator();
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IAdvanced advanced();
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boolean OPTIONS_BUTTON_DEFAULT = true;
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String OPTIONS_BUTTON_DESC = ""
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+ " Show the lod button in the options screen next to fov";
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boolean getOptionsButton();
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void setOptionsButton(boolean newOptionsButton);
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//==================//
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@@ -274,7 +281,7 @@ public interface ILodConfigWrapperSingleton
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+ " Higher settings will make terrain look good when looking backwards \n"
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+ " when changing speeds quickly, but will increase upload times and GPU usage.";
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int getBacksideCullingRange();
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void setBacksideCullingRange(int backsideCullingRange);
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void setBacksideCullingRange(int newBacksideCullingRange);
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boolean USE_EXTENDED_NEAR_CLIP_PLANE_DEFAULT = false;
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String USE_EXTENDED_NEAR_CLIP_PLANE_DESC = ""
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@@ -1,8 +1,8 @@
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{
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"lod.title": "Distant Horizons",
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"DistantHorizons.config.title": "Distant Horizons config",
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"DistantHorizons.config.ShowButton": "Show menu button",
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"DistantHorizons.config.ShowButton.@tooltip": "Show the custom button to the left of the fov button",
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"DistantHorizons.config.optionsButton": "Show options button",
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"DistantHorizons.config.optionsButton.@tooltip": "Show the custom button to the left of the fov button",
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"DistantHorizons.config.client": "Client",
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"DistantHorizons.config.client.graphics": "Graphics",
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"DistantHorizons.config.client.graphics.quality": "Quality options",
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@@ -120,6 +120,8 @@
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"DistantHorizons.config.enum.DebugMode.OFF": "Off",
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"DistantHorizons.config.enum.DebugMode.SHOW_DETAIL": "Show detail",
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"DistantHorizons.config.enum.DebugMode.SHOW_DETAIL_WIREFRAME": "Show detail with wireframe",
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"DistantHorizons.config.enum.DebugMode.SHOW_GENMODE": "Show generation mode",
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"DistantHorizons.config.enum.DebugMode.SHOW_GENMODE_WIREFRAME": "Show generation mode with wireframe",
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"DistantHorizons.config.enum.GpuUploadMethod.AUTO": "Auto",
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"DistantHorizons.config.enum.GpuUploadMethod.BUFFER_STORAGE": "Buffer storage",
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"DistantHorizons.config.enum.GpuUploadMethod.SUB_DATA": "Sub data",
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