Move RenderState to core
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@@ -89,6 +89,15 @@ public class ClientApi
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/** this includes the is dev build message and low allocated memory warning */
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private static final int MS_BETWEEN_STATIC_STARTUP_MESSAGES = 4_000;
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/**
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* This isn't the cleanest way of storing variables before passing them to the LOD renderer,
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* but due to how mixins work and the inconsistency between MC versions,
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* having a static object that stores a single frame's data
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* is often the easiest solution. <br><br>
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*
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* Only downside is making sure each variable is populated before rendering.
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*/
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public static final RenderState RENDER_STATE = new RenderState();
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private boolean isDevBuildMessagePrinted = false;
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@@ -760,4 +769,47 @@ public class ClientApi
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*/
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public void showOverlayMessageNextFrame(String message) { this.overlayMessageQueueForNextFrame.add(message); }
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//================//
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// helper classes //
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//================//
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public static class RenderState
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{
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public Mat4f mcModelViewMatrix = null;
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public Mat4f mcProjectionMatrix = null;
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public float frameTime = -1;
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public void canRenderOrThrow() throws IllegalStateException
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{
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String errorReasons = "";
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if (this.mcModelViewMatrix == null)
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{
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errorReasons += "no MVM Matrix, ";
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}
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if (this.mcProjectionMatrix == null)
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{
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errorReasons += "no Projection Matrix, ";
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}
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if (this.frameTime == -1)
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{
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errorReasons += "no Frame Time, ";
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}
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if (!errorReasons.isEmpty())
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{
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throw new IllegalStateException(errorReasons);
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}
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}
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}
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}
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