Add comments to UPDATE_POS_MANAGER.maxSize and refactor
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@@ -286,24 +286,23 @@ public class SharedApi
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{ queueChunkUpdate(chunkWrapper, neighbourChunkList, dhLevel,false); }
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private static void queueChunkUpdate(IChunkWrapper chunkWrapper, @Nullable ArrayList<IChunkWrapper> neighbourChunkList, IDhLevel dhLevel, boolean lightUpdateOnly)
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{
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int playerCount;
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int maxUpdateSizeMultiplier;
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if (MC_CLIENT != null && MC_CLIENT.playerExists())
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{
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// Multiplayer & local world
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// Local worlds & multiplayer
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UPDATE_POS_MANAGER.setCenter(MC_CLIENT.getPlayerChunkPos());
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// Exclude yourself in local worlds
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playerCount = MC_CLIENT.clientConnectedToDedicatedServer() ? 0 : MC_SHARED.getPlayerCount() - 1;
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maxUpdateSizeMultiplier = MC_CLIENT.clientConnectedToDedicatedServer() ? 1 : MC_SHARED.getPlayerCount();
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}
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else
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{
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// Dedicated server
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playerCount = MC_SHARED.getPlayerCount();
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// Dedicated servers
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// Also includes spawn chunks since they're likely to be intentionally utilized with updates
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maxUpdateSizeMultiplier = 1 + MC_SHARED.getPlayerCount();
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}
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UPDATE_POS_MANAGER.maxSize = MAX_UPDATING_CHUNK_COUNT_PER_THREAD_AND_PLAYER
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* Config.Common.MultiThreading.numberOfThreads.get()
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* Math.max(playerCount, 1);
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* maxUpdateSizeMultiplier;
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UpdateChunkData updateData = new UpdateChunkData(chunkWrapper, neighbourChunkList, dhLevel, lightUpdateOnly);
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if(lightUpdateOnly)
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