Change some string & remove unused config item

This commit is contained in:
s809
2024-09-03 16:52:10 +05:00
parent 6fe0477ca7
commit a2949b8124
2 changed files with 5 additions and 15 deletions
@@ -169,8 +169,9 @@ public class Config
"\n" +
"Note for servers:\n" +
"This setting does not prevent players from generating farther out.\n" +
"If you want to limit performance impact, change rate/concurrency (RC) limits\n" +
"and thread count/runtime ratio settings instead.")
"If you want to limit performance impact, change rate limits\n" +
"and thread count/runtime ratio settings instead.\n" +
"It also does not affect the visuals on clients.")
.setPerformance(EConfigEntryPerformance.HIGH)
.build();
@@ -979,17 +980,6 @@ public class Config
.build();
public static ConfigEntry<Integer> rateLimitHitTolerance = new ConfigEntry.Builder<Integer>()
.setServersideShortName("rateLimitHitTolerance")
.setAppearance(EConfigEntryAppearance.ONLY_IN_FILE)
.setMinDefaultMax(1, 10, 100)
.comment(""
+ "The amount of rate/concurrency limit hits a client can make in one second before being disconnected by the server.\n"
+ "This setting only applies to the server and has no effect on clients."
+ "")
.build();
public static ConfigEntry<Boolean> sendLevelKeys = new ConfigEntry.Builder<Boolean>()
.setServersideShortName("sendLevelKeys")
@@ -91,14 +91,14 @@ public class ServerPlayerState
public final SupplierBasedRateAndConcurrencyLimiter<FullDataSourceRequestMessage> generationRequestRateLimiter = new SupplierBasedRateAndConcurrencyLimiter<>(
() -> ServerNetworking.generationRequestRateLimit.get(),
msg -> {
msg.sendResponse(new RateLimitedException("Full data request rate/concurrency limit: " + ServerPlayerState.this.config.getGenerationRequestRateLimit()));
msg.sendResponse(new RateLimitedException("Full data request rate limit: " + ServerPlayerState.this.config.getGenerationRequestRateLimit()));
}
);
public final SupplierBasedRateAndConcurrencyLimiter<FullDataSourceRequestMessage> syncOnLoginRateLimiter = new SupplierBasedRateAndConcurrencyLimiter<>(
() -> ServerNetworking.syncOnLoginRateLimit.get(),
msg -> {
msg.sendResponse(new RateLimitedException("Data sync rate/concurrency limit: " + ServerPlayerState.this.config.getSyncOnLoginRateLimit()));
msg.sendResponse(new RateLimitedException("Sync on login rate limit: " + ServerPlayerState.this.config.getSyncOnLoginRateLimit()));
}
);