WorldGen: Quick change to respect VersionConstants
Changed it so that even in FULL mode, it respects the VersionConstants setting. Who knows if one day we might get even FULL chunk gen in multithreading~
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@@ -232,9 +232,9 @@ public class LodWorldGenerator
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Runnable method = (() -> {generateChunk(newPos, newGenerationMode,
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newLodBuilder, newLodDimension, serverWorld);});
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if (newGenerationMode == DistanceGenerationMode.FULL
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|| VERSION_CONSTANTS.isWorldGeneratorSingleThreaded(newGenerationMode))
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if (VERSION_CONSTANTS.isWorldGeneratorSingleThreaded(newGenerationMode))
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{
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// --Note: This is now using version constants--
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// if we are using FULL generation there is no reason
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// to queue up a bunch of generation requests,
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// because MC's internal server (as of 1.16.5) only
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@@ -268,7 +268,7 @@ public class LodWorldGenerator
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// be added to the current LodDimension
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if (lodDim.regionIsInRange(pos.getX() / LodUtil.REGION_WIDTH_IN_CHUNKS, pos.getZ() / LodUtil.REGION_WIDTH_IN_CHUNKS))
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{
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{
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switch (generationMode)
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{
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case NONE:
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