move before render pass events into render api
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@@ -225,8 +225,6 @@ public class LodRenderer
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// opaque LODs
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profiler.popPush("LOD Opaque");
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ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeRenderPassEvent.class, renderParams);
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this.renderTerrain(this.terrainRenderer, renderBufferHandler, renderParams, /*opaquePass*/ true, profiler);
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// custom objects with SSAO
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@@ -311,8 +309,6 @@ public class LodRenderer
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if (Config.Client.Advanced.Graphics.Quality.transparency.get().transparencyEnabled)
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{
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ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeRenderPassEvent.class, renderParams);
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profiler.popPush("LOD Transparent");
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this.renderTerrain(this.terrainRenderer, renderBufferHandler, renderParams, /*opaquePass*/ false, profiler);
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