Fix typos
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@@ -147,7 +147,7 @@
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"lod.config.client.graphics.advancedGraphics.overdrawOffset":
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"Overdraw Offset",
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"lod.config.client.graphics.advancedGraphics.overdrawOffset.@tooltip":
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"If on Vanilla Overdraw mode of NEVER, how much should should the border be offset? \n\n '1': The start of lods will be shifted inwards by 1 chunk, causing 1 chunk of overdraw. \n'-1': The start fo lods will be shifted outwards by 1 chunk, causing 1 chunk of gap. \n\nThis setting can be used to deal with gaps due to our vanilla rendered chunk \n detection not being perfect. \n",
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"If Vanilla Overdraw is set to NEVER, how much should the border be offset? \n\n '1': The start of lods will be shifted inwards by 1 chunk, causing 1 chunk of overdraw. \n'-1': The start fo lods will be shifted outwards by 1 chunk, causing 1 chunk of gap. \n\nThis setting can be used to deal with gaps due to our vanilla rendered chunk \n detection not being perfect. \n",
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"lod.config.client.graphics.advancedGraphics.useExtendedNearClipPlane":
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"Use extended near clip plane",
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"lod.config.client.graphics.advancedGraphics.useExtendedNearClipPlane.@tooltip":
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@@ -217,7 +217,7 @@
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"lod.config.client.multiplayer.multiDimensionRequiredSimilarity.@tooltip":
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"When matching worlds of the same dimension type the\ntested chunks must be at least this percent the same\nin order to be considered the same world.\n\nNote: If you use portals to enter a dimension at two\ndifferent locations this system may think it is two different worlds.\n\n§61.0:§r the chunks must be identical.\n§60.5:§r the chunks must be half the same.\n§60.0:§r disables multi-dimension support\n only one world will be used per dimension.",
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"lod.config.client.advanced":
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"Advance options",
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"Advanced options",
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"lod.config.client.advanced.threading":
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"Threading",
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"lod.config.client.advanced.threading.numberOfWorldGenerationThreads":
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