Fix using the wrong near clip plane
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@@ -147,7 +147,7 @@ public class RenderUtil
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{
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// in James' testing a near clip plane distance of 2 blocks is enough to allow the fragment
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// culling to take effect instead of seeing the near clip plane.
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float nearClipDist = 2f; //MC_RENDER.getRenderDistance() * LodUtil.CHUNK_WIDTH / 4.0f; //getNearClipPlaneDistanceInBlocks(partialTicks);
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float nearClipDist = RenderUtil.getNearClipPlaneDistanceInBlocks(partialTicks);
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if (Config.Client.Advanced.Debugging.lodOnlyMode.get())
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{
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nearClipDist = 0.1f;
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