Added the position data merge
This commit is contained in:
@@ -19,6 +19,9 @@
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package com.seibel.lod.core.objects.lod;
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import com.seibel.lod.core.dataFormat.PositionDataFormat;
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import com.seibel.lod.core.dataFormat.VerticalDataFormat;
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import com.seibel.lod.core.enums.config.DistanceGenerationMode;
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import com.seibel.lod.core.util.*;
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import com.seibel.lod.core.wrapperInterfaces.IVersionConstants;
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@@ -42,7 +45,8 @@ public class VerticalLevelContainer implements LevelContainer
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public final byte[] lightDataContainer = null;
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public final short[] positionDataContainer = null;
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/* TO BE USED IN THE FUTURE
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/*WE PROBABLY ARE GOING TO USE THIS IN THE FUTURE
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FOR NOW WE KEEP THE OLD SYSTEM
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public final short[] sectionVerticalSize = null;
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public final int[][] verticalDataContainer = null;
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public final int[][] colorDataContainer = null;
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@@ -251,145 +255,78 @@ public class VerticalLevelContainer implements LevelContainer
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* This method merge column of multiple data together
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* @return one column of correctly parsed data
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*/
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public void mergeAndAddData(short[] inputPositionDataToMerge, int[] inputVerticalData, int[] inputColorData, int[] inputLightData, byte inputDetailLevel, int inputVerticalSize)
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public void mergeAndAddData(int posZ, int posX, short[] inputPositionDataToMerge, int[] inputVerticalData, int[] inputColorData, int[] inputLightData, byte inputDetailLevel, int inputVerticalSize)
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{
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/*
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int size = verticalDataToMerge.length / inputVerticalData;
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// We initialize the arrays that are going to be used
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short[] heightAndDepth = ThreadMapUtil.getHeightAndDepth((WORLD_HEIGHT / 2 + 1) * 2);
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long[] dataPoint = ThreadMapUtil.getVerticalDataArray(DetailDistanceUtil.getMaxVerticalData(0));
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int genMode = DistanceGenerationMode.FULL.complexity;
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//STEP 1//
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//We initially reset this position of the data container
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positionDataContainer[posX * size + posZ] = PositionDataFormat.EMPTY_DATA;
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for(int verticalIndex = 0; verticalIndex < verticalSize; verticalIndex++)
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{
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verticalDataContainer[posX * size * verticalSize + posZ * verticalSize + verticalIndex] = VerticalDataFormat.EMPTY_LOD;
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lightDataContainer[posX * size * verticalSize + posZ * verticalSize + verticalIndex] = 0;
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colorDataContainer[posX * size * verticalSize + posZ * verticalSize + verticalIndex] = 0;
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}
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//STEP 2//
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//We start by populating the PositionDataToMerge
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byte genMode = DistanceGenerationMode.FULL.complexity;
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boolean correctLight = true;
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boolean allEmpty = true;
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boolean allVoid = true;
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boolean allDefault;
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long singleData;
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short depth;
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short height;
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int count = 0;
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int i;
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int ii;
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int dataIndex;
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//We collect the indexes of the data, ordered by the depth
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for (int index = 0; index < size; index++)
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//we
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for(short data : inputPositionDataToMerge)
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{
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for (dataIndex = 0; dataIndex < inputVerticalData; dataIndex++)
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{
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singleData = dataToMerge[index * inputVerticalData + dataIndex];
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if (doesItExist(singleData))
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{
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genMode = Math.min(genMode, getGenerationMode(singleData));
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allEmpty = false;
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if (!isVoid(singleData))
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{
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allVoid = false;
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depth = getDepth(singleData);
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height = getHeight(singleData);
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int botPos = -1;
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int topPos = -1;
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//values fall in between and possibly require extension of array
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boolean botExtend = false;
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boolean topExtend = false;
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for (i = 0; i < count; i++)
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{
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if (depth <= heightAndDepth[i * 2] && depth >= heightAndDepth[i * 2 + 1])
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{
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botPos = i;
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break;
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}
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else if (depth < heightAndDepth[i * 2 + 1] && ((i + 1 < count && depth > heightAndDepth[(i + 1) * 2]) || i + 1 == count))
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{
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botPos = i;
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botExtend = true;
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break;
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}
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}
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for (i = 0; i < count; i++)
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{
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if (height <= heightAndDepth[i * 2] && height >= heightAndDepth[i * 2 + 1])
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{
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topPos = i;
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break;
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}
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else if (height < heightAndDepth[i * 2 + 1] && ((i + 1 < count && height > heightAndDepth[(i + 1) * 2]) || i + 1 == count))
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{
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topPos = i;
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topExtend = true;
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break;
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}
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}
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if (topPos == -1)
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{
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if (botPos == -1)
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{
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//whole block falls above
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extendArray(heightAndDepth, 2, 0, 1, count);
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heightAndDepth[0] = height;
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heightAndDepth[1] = depth;
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count++;
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}
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else if (!botExtend)
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{
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//only top falls above extending it there, while bottom is inside existing
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shrinkArray(heightAndDepth, 2, 0, botPos, count);
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heightAndDepth[0] = height;
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count -= botPos;
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}
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else
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{
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//top falls between some blocks, extending those as well
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shrinkArray(heightAndDepth, 2, 0, botPos, count);
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heightAndDepth[0] = height;
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heightAndDepth[1] = depth;
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count -= botPos;
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}
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}
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else if (!topExtend)
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{
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if (!botExtend)
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//both top and bottom are within some exiting blocks, possibly merging them
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heightAndDepth[topPos * 2 + 1] = heightAndDepth[botPos * 2 + 1];
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else
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//top falls between some blocks, extending it there
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heightAndDepth[topPos * 2 + 1] = depth;
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shrinkArray(heightAndDepth, 2, topPos + 1, botPos - topPos, count);
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count -= botPos - topPos;
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}
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else
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{
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if (!botExtend)
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{
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//only top is within some exiting block, extending it
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topPos++; //to make it easier
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heightAndDepth[topPos * 2] = height;
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heightAndDepth[topPos * 2 + 1] = heightAndDepth[botPos * 2 + 1];
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shrinkArray(heightAndDepth, 2, topPos + 1, botPos - topPos, count);
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count -= botPos - topPos;
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}
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else
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{
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//both top and bottom are outside existing blocks
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shrinkArray(heightAndDepth, 2, topPos + 1, botPos - topPos, count);
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count -= botPos - topPos;
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extendArray(heightAndDepth, 2, topPos + 1, 1, count);
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count++;
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heightAndDepth[topPos * 2 + 2] = height;
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heightAndDepth[topPos * 2 + 3] = depth;
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}
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}
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}
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}
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else
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break;
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}
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genMode = (byte) Math.min(genMode, PositionDataFormat.getGenerationMode(data));
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correctLight &= PositionDataFormat.getFlag(data);
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allVoid &= PositionDataFormat.isVoid(data);
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allEmpty &= PositionDataFormat.doesItExist(data);
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}
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*/
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//Case 1: should never happen but we use this just in case
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//if all the data is empty (maybe a bug) then we simply return
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if(allEmpty)
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{
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return;
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}
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//Case 2: if all the data is void
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//if all the data is empty (maybe a bug) then we simply return
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if(allVoid)
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{
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positionDataContainer[posX * size + posZ] = PositionDataFormat.createVoidPositionData(genMode);
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return;
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}
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positionDataContainer[posX * size + posZ] = PositionDataFormat.createPositionData(0, correctLight, genMode);
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//STEP 3//
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//now we firstly merge the height and depth values of the input data
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int inputSize = 1 << inputDetailLevel;
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// I'll disable the ThreadMap array for the initial testing ThreadMapUtil.getHeightAndDepth(inputVerticalSize * 2 * 4)
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short[] heightAndDepth = new short[inputVerticalSize * 2 * 4];
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//STEP 4//
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//we merge height and depth to respect the verticalSize of this LevelContainer
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//and we save the values directly in the VerticalDataContainer
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//In this process we can easily compute the count of this position to be inserted in the positionDataContainer
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//if the size of the array heightAndDepth is over the maxVerticalSize, then we use that
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//otherwise we use the size of the heightAndDepth
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//STEP 5//
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//we now get the top lods on each vertical index and we merge
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//the color, the data
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}
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@Override
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