Fix iris not setting face culling in the MC state manager
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@@ -26,6 +26,7 @@ import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhAp
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import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiTextureCreatedParam;
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import com.seibel.distanthorizons.core.config.Config;
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import com.seibel.distanthorizons.core.dataObjects.render.bufferBuilding.LodBufferContainer;
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import com.seibel.distanthorizons.core.dependencyInjection.ModAccessorInjector;
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import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
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import com.seibel.distanthorizons.core.logging.DhLogger;
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import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
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@@ -46,6 +47,7 @@ import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRen
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import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IProfilerWrapper;
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import com.seibel.distanthorizons.core.wrapperInterfaces.misc.ILightMapWrapper;
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import com.seibel.distanthorizons.core.wrapperInterfaces.modAccessor.AbstractOptifineAccessor;
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import com.seibel.distanthorizons.core.wrapperInterfaces.modAccessor.IIrisAccessor;
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import com.seibel.distanthorizons.coreapi.DependencyInjection.ApiEventInjector;
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import com.seibel.distanthorizons.coreapi.DependencyInjection.OverrideInjector;
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import com.seibel.distanthorizons.core.util.math.Vec3f;
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@@ -69,6 +71,7 @@ public class LodRenderer
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private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
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private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
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private static final IIrisAccessor IRIS_ACCESSOR = ModAccessorInjector.INSTANCE.get(IIrisAccessor.class);
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public static final LodRenderer INSTANCE = new LodRenderer();
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@@ -615,6 +618,16 @@ public class LodRenderer
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ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeRenderPassEvent.class, renderEventParam);
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if (IRIS_ACCESSOR != null)
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{
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// done to fix a bug with Iris where face culling isn't properly set or reverted in the MC state manager
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// which causes Sodium to render some water chunks with their normal inverted
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// https://github.com/IrisShaders/Iris/issues/2582
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// https://github.com/IrisShaders/Iris/blob/1.21.9/common/src/main/java/net/irisshaders/iris/compat/dh/LodRendererEvents.java#L346
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GLMC.enableFaceCulling();
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}
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SortedArraySet<LodBufferContainer> lodBufferContainer = lodBufferHandler.getColumnRenderBuffers();
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if (lodBufferContainer != null)
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{
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