Disable cave culling for any detail level above 0
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+7
-3
@@ -27,6 +27,7 @@ import com.seibel.distanthorizons.core.level.IDhClientLevel;
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import com.seibel.distanthorizons.core.logging.ConfigBasedLogger;
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import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
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import com.seibel.distanthorizons.core.pos.DhBlockPos;
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import com.seibel.distanthorizons.core.pos.DhSectionPos;
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import com.seibel.distanthorizons.core.render.glObject.GLProxy;
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import com.seibel.distanthorizons.core.render.glObject.buffer.GLVertexBuffer;
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import com.seibel.distanthorizons.core.util.LodUtil;
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@@ -88,14 +89,17 @@ public class ColumnRenderBufferBuilder
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//EVENT_LOGGER.trace("RenderRegion start QuadBuild @ " + renderSource.sectionPos);
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boolean enableSkyLightCulling =
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(
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Config.Client.Advanced.Graphics.AdvancedGraphics.enableCaveCulling.get()
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&& (
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// dimensions with a ceiling will be all caves so we don't want cave culling
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!clientLevel.getLevelWrapper().hasCeiling()
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// the end has a lot of overhangs with 0 lighting above the void, which look broken with
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// the current cave culling logic (this could probably be improved, but just skipping it works best for now)
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&& !clientLevel.getLevelWrapper().getDimensionType().isTheEnd()
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)
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&& Config.Client.Advanced.Graphics.AdvancedGraphics.enableCaveCulling.get();
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// FIXME temporary fix
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// Cave culling is currently broken for any detail level above 0
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&& renderSource.pos.getDetailLevel() == DhSectionPos.SECTION_MINIMUM_DETAIL_LEVEL
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);
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int skyLightCullingBelow = Config.Client.Advanced.Graphics.AdvancedGraphics.caveCullingHeight.get();
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// FIXME: Clamp also to the max world height.
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