Fix toggling world gen not recreating queue

This commit is contained in:
James Seibel
2025-12-23 22:55:23 -06:00
parent 802019ff72
commit 8c13c2cf47
@@ -53,6 +53,7 @@ import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.concurrent.locks.ReentrantLock;
@@ -90,7 +91,9 @@ public class LodQuadTree extends QuadTree<LodRenderSection> implements IDebugRen
* as further sections are loaded before closer ones.
* Only queuing a few of the sections at a time solves this problem.
*/
public final AtomicInteger uploadTaskCountRef = new AtomicInteger(0);
private final AtomicInteger uploadTaskCountRef = new AtomicInteger(0);
private final AtomicBoolean requeueAllRetrievalTasksRef = new AtomicBoolean(false);
private final AtomicBoolean queueThreadRunningRef = new AtomicBoolean(false);
@Nullable
@@ -237,18 +240,56 @@ public class LodQuadTree extends QuadTree<LodRenderSection> implements IDebugRen
}
// queue full data retrieval (world gen) requests if needed
if (this.missingGenerationPosSet.size() != 0
&& this.fullDataSourceProvider.canQueueRetrievalNow())
// requeue everything if needed
if (this.requeueAllRetrievalTasksRef.get()
&& !this.queueThreadRunningRef.get())
{
try
this.queueThreadRunningRef.set(true);
this.requeueAllRetrievalTasksRef.set(false);
// running on a separate thread allows for faster loading
// of finished LODs
FULL_DATA_RETRIEVAL_QUEUE_THREAD.execute(() ->
{
this.queueFullDataRetrievalTasks(playerPos);
}
catch (Exception e)
try
{
this.checkAllNodesForRetrievalRequests();
}
catch (Exception e)
{
LOGGER.error("Unexpected error getting new queued retrieval tasks, error: [" + e.getMessage() + "].", e);
}
finally
{
this.queueThreadRunningRef.set(false);
}
});
}
// queue full data retrieval (world gen) requests if needed
if (this.missingGenerationPosSet.size() != 0 //
&& this.fullDataSourceProvider.canQueueRetrievalNow()
&& !this.queueThreadRunningRef.get())
{
this.queueThreadRunningRef.set(true);
// running on a separate thread allows for faster loading
// of finished LODs
FULL_DATA_RETRIEVAL_QUEUE_THREAD.execute(() ->
{
LOGGER.error("Unexpected error queuing retrieval tasks, error: [" + e.getMessage() + "].", e);
}
try
{
this.startQueuedRetrievalTasks(playerPos);
}
catch (Exception e)
{
LOGGER.error("Unexpected error starting queued retrieval tasks, error: [" + e.getMessage() + "].", e);
}
finally
{
this.queueThreadRunningRef.set(false);
}
});
}
@@ -522,46 +563,150 @@ public class LodQuadTree extends QuadTree<LodRenderSection> implements IDebugRen
//=================================//
//region world gen
private void startQueuedRetrievalTasks(DhBlockPos2D playerPos)
{
// sort the nodes from nearest to farthest
this.sortedMissingPosList.clear();
this.sortedMissingPosList.addAll(this.missingGenerationPosSet);
this.sortedMissingPosList.sort((posA, posB) ->
{
int aDist = DhSectionPos.getManhattanBlockDistance(posA, playerPos);
int bDist = DhSectionPos.getManhattanBlockDistance(posB, playerPos);
return Integer.compare(aDist, bDist);
});
//==================================//
// add retrieval tasks to the queue //
//==================================//
for (int i = 0; i < this.sortedMissingPosList.size(); i++)
{
if (!this.fullDataSourceProvider.canQueueRetrievalNow())
{
break;
}
long missingPos = this.sortedMissingPosList.get(i);
// is this position within acceptable generator range?
boolean posInRange = WorldGenUtil.isPosInWorldGenRange(
missingPos,
Config.Common.WorldGenerator.generationCenterChunkX.get(), Config.Common.WorldGenerator.generationCenterChunkZ.get(),
Config.Common.WorldGenerator.generationMaxChunkRadius.get()
);
if (!posInRange)
{
continue;
}
CompletableFuture<DataSourceRetrievalResult> genFuture = this.fullDataSourceProvider.queuePositionForRetrieval(missingPos);
boolean positionQueued = (genFuture != null && !genFuture.isCompletedExceptionally());
if (positionQueued)
{
this.queuedGenerationPosSet.add(missingPos);
this.missingGenerationPosSet.remove(missingPos);
genFuture.exceptionally((Throwable throwable) ->
{
// gen task failed,
// requeue so we can try again in the future
this.queuedGenerationPosSet.remove(missingPos);
this.missingGenerationPosSet.add(missingPos);
return null;
});
genFuture.thenAccept((DataSourceRetrievalResult result) ->
{
// task finished
this.queuedGenerationPosSet.remove(missingPos);
// if the task failed re-queue so we can try again
if (result.state == ERetrievalResultState.FAIL)
{
this.missingGenerationPosSet.add(missingPos);
}
else if (result.state == ERetrievalResultState.REQUIRES_SPLITTING)
{
DhSectionPos.forEachChild(missingPos, (long childPos) ->
{
this.tryQueuePosForRetrieval(childPos);
});
}
});
}
}
//==========================//
// calc task count estimate //
//==========================//
// calculate an estimate for the max number of chunks for the queue
int totalWorldGenChunkCount = 0;
int totalWorldGenTaskCount = 0;
for (int i = 0; i < this.sortedMissingPosList.size(); i++)
{
long missingPos = this.sortedMissingPosList.get(i);
// chunk count
int sectionWidthInChunks = DhSectionPos.getChunkWidth(missingPos);
totalWorldGenChunkCount += sectionWidthInChunks * sectionWidthInChunks;
// task count
totalWorldGenTaskCount++;
}
this.fullDataSourceProvider.setEstimatedRemainingRetrievalChunkCount(totalWorldGenChunkCount);
this.fullDataSourceProvider.setTotalRetrievalPositionCount(totalWorldGenTaskCount);
}
@Override
public void onConfigValueSet()
{
boolean generatorEnabled = Config.Common.WorldGenerator.enableDistantGeneration.get();
if (generatorEnabled)
{
// generation is enabled, re-populate the queue
try
{
this.treeLock.lock();
Iterator<QuadNode<LodRenderSection>> nodeIterator = this.nodeIterator();
while (nodeIterator.hasNext())
{
QuadNode<LodRenderSection> node = nodeIterator.next();
if (node != null)
{
LodRenderSection renderSection = node.value;
if (renderSection != null
&& renderSection.getRenderingEnabled())
{
this.tryQueuePosForRetrieval(renderSection.pos);
}
}
}
}
finally
{
this.treeLock.unlock();
}
// world gen tasks will need to be re-queued
// since all the render sections will already have been loaded
this.requeueAllRetrievalTasksRef.set(true);
}
else
{
// generation is disabled, clear the queues
this.missingGenerationPosSet.clear();
this.queuedGenerationPosSet.clear();
this.requeueAllRetrievalTasksRef.set(false);
}
}
/**
* Needed to get all necessary retrieval requests
* after the quad tree has already been loaded.
*/
private void checkAllNodesForRetrievalRequests()
{
Iterator<QuadNode<LodRenderSection>> nodeIterator = this.nodeIterator();
while (nodeIterator.hasNext())
{
QuadNode<LodRenderSection> node = nodeIterator.next();
if (node != null)
{
LodRenderSection renderSection = node.value;
if (renderSection != null
&& renderSection.getRenderingEnabled())
{
this.tryQueuePosForRetrieval(renderSection.pos);
}
}
}
}
/** Does nothing if the missing positions are already queued. */
private void tryQueuePosForRetrieval(long pos)
{
LongArrayList missingPosList = this.fullDataSourceProvider.getPositionsToRetrieve(pos);
@@ -713,115 +858,6 @@ public class LodQuadTree extends QuadTree<LodRenderSection> implements IDebugRen
//=================================//
// full data retrieval (world gen) //
//=================================//
//region world gen
private void queueFullDataRetrievalTasks(DhBlockPos2D playerPos)
{
// sort the nodes from nearest to farthest
this.sortedMissingPosList.clear();
this.sortedMissingPosList.addAll(this.missingGenerationPosSet);
this.sortedMissingPosList.sort((posA, posB) ->
{
int aDist = DhSectionPos.getManhattanBlockDistance(posA, playerPos);
int bDist = DhSectionPos.getManhattanBlockDistance(posB, playerPos);
return Integer.compare(aDist, bDist);
});
//==================================//
// add retrieval tasks to the queue //
//==================================//
for (int i = 0; i < this.sortedMissingPosList.size(); i++)
{
if (!this.fullDataSourceProvider.canQueueRetrievalNow())
{
break;
}
long missingPos = this.sortedMissingPosList.get(i);
// is this position within acceptable generator range?
boolean posInRange = WorldGenUtil.isPosInWorldGenRange(
missingPos,
Config.Common.WorldGenerator.generationCenterChunkX.get(), Config.Common.WorldGenerator.generationCenterChunkZ.get(),
Config.Common.WorldGenerator.generationMaxChunkRadius.get()
);
if (!posInRange)
{
continue;
}
CompletableFuture<DataSourceRetrievalResult> genFuture = this.fullDataSourceProvider.queuePositionForRetrieval(missingPos);
boolean positionQueued = (genFuture != null && !genFuture.isCompletedExceptionally());
if (positionQueued)
{
this.queuedGenerationPosSet.add(missingPos);
this.missingGenerationPosSet.remove(missingPos);
genFuture.exceptionally((Throwable throwable) ->
{
// gen task failed,
// requeue so we can try again in the future
this.queuedGenerationPosSet.remove(missingPos);
this.missingGenerationPosSet.add(missingPos);
return null;
});
genFuture.thenAccept((DataSourceRetrievalResult result) ->
{
// task finished
this.queuedGenerationPosSet.remove(missingPos);
// if the task failed re-queue so we can try again
if (result.state == ERetrievalResultState.FAIL)
{
this.missingGenerationPosSet.add(missingPos);
}
else if (result.state == ERetrievalResultState.REQUIRES_SPLITTING)
{
DhSectionPos.forEachChild(missingPos, (long childPos) ->
{
this.tryQueuePosForRetrieval(childPos);
});
}
});
}
}
//==========================//
// calc task count estimate //
//==========================//
// calculate an estimate for the max number of chunks for the queue
int totalWorldGenChunkCount = 0;
int totalWorldGenTaskCount = 0;
for (int i = 0; i < this.sortedMissingPosList.size(); i++)
{
long missingPos = this.sortedMissingPosList.get(i);
// chunk count
int sectionWidthInChunks = DhSectionPos.getChunkWidth(missingPos);
totalWorldGenChunkCount += sectionWidthInChunks * sectionWidthInChunks;
// task count
totalWorldGenTaskCount++;
}
this.fullDataSourceProvider.setEstimatedRemainingRetrievalChunkCount(totalWorldGenChunkCount);
this.fullDataSourceProvider.setTotalRetrievalPositionCount(totalWorldGenTaskCount);
}
//endregion world gen
//===========//
// debugging //
//===========//