fix typo in far falloff

This commit is contained in:
James Seibel
2025-10-03 06:58:04 -05:00
parent a8748471df
commit 82bb5ef64e
@@ -273,7 +273,7 @@
"distanthorizons.config.client.advanced.graphics.fog.farFogFalloff":
"Fog Falloff",
"distanthorizons.config.client.advanced.graphics.fog.farFogFalloff.@tooltip":
"How should the fog thickness should be calculated? \n\nLINEAR: Linear based on distance (will ignore 'density')\nEXPONENTIAL: 1/(e^(distance*density)) \nEXPONENTIAL_SQUARED: 1/(e^((distance*density)^2) \n",
"How should the fog thickness should be calculated? \n\nLINEAR: Linear based on distance (will ignore 'density')\nEXPONENTIAL: 1/(e^(distance*density)) \nEXPONENTIAL_SQUARED: 1/(e^((distance*density)^2)) \n",
"distanthorizons.config.client.advanced.graphics.fog.farFogDensity":
"Fog Density",
"distanthorizons.config.client.advanced.graphics.fog.farFogDensity.@tooltip":
@@ -315,7 +315,7 @@
"distanthorizons.config.client.advanced.graphics.fog.heightFog.heightFogFalloff":
"Height Fog Falloff",
"distanthorizons.config.client.advanced.graphics.fog.heightFog.heightFogFalloff.@tooltip":
"How should the height fog thickness should be calculated? \n\nLINEAR: Linear based on height (will ignore 'density')\nEXPONENTIAL: 1/(e^(height*density)) \nEXPONENTIAL_SQUARED: 1/(e^((height*density)^2) \n",
"How should the height fog thickness should be calculated? \n\nLINEAR: Linear based on height (will ignore 'density')\nEXPONENTIAL: 1/(e^(height*density)) \nEXPONENTIAL_SQUARED: 1/(e^((height*density)^2)) \n",
"distanthorizons.config.client.advanced.graphics.fog.heightFog.heightFogDensity":
"Height Fog Density",
"distanthorizons.config.client.advanced.graphics.fog.heightFog.heightFogDensity.@tooltip":