Remove Dynamic and Triangular Lod Templates
This commit is contained in:
+21
-12
@@ -17,7 +17,7 @@
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.seibel.lod.core.builders.bufferBuilding.lodTemplates;
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package com.seibel.lod.core.builders.bufferBuilding;
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import java.util.Map;
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@@ -25,25 +25,20 @@ import com.seibel.lod.core.enums.LodDirection;
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import com.seibel.lod.core.enums.rendering.DebugMode;
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import com.seibel.lod.core.objects.VertexOptimizer;
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import com.seibel.lod.core.objects.opengl.LodBufferBuilder;
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import com.seibel.lod.core.util.ColorUtil;
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import com.seibel.lod.core.util.DataPointUtil;
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import com.seibel.lod.core.util.LodUtil;
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import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
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/**
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* Builds LODs as rectangular prisms.
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*
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* @author James Seibel
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* @version 12-8-2021
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*/
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public class CubicLodTemplate extends AbstractLodTemplate
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public class CubicLodTemplate
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{
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public CubicLodTemplate()
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{
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}
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@Override
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public void addLodToBuffer(LodBufferBuilder buffer, AbstractBlockPosWrapper bufferCenterBlockPos, long data, Map<LodDirection, long[]> adjData,
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public static void addLodToBuffer(LodBufferBuilder buffer, AbstractBlockPosWrapper bufferCenterBlockPos, long data, Map<LodDirection, long[]> adjData,
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byte detailLevel, int posX, int posZ, VertexOptimizer vertexOptimizer, DebugMode debugging, boolean[] adjShadeDisabled)
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{
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if (vertexOptimizer == null)
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@@ -75,7 +70,21 @@ public class CubicLodTemplate extends AbstractLodTemplate
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addBoundingBoxToBuffer(buffer, vertexOptimizer);
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}
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private void generateBoundingBox(VertexOptimizer vertexOptimizer,
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/** add the given position and color to the buffer */
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public static void addPosAndColor(LodBufferBuilder buffer,
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float x, float y, float z,
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int color, byte skyLightValue, byte blockLightValue)
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{
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// TODO re-add transparency by replacing the color 255 with "ColorUtil.getAlpha(color)"
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buffer.position(x, y, z)
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.color(ColorUtil.getRed(color), ColorUtil.getGreen(color), ColorUtil.getBlue(color), 255)
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.minecraftLightValue(skyLightValue).minecraftLightValue(blockLightValue)
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.endVertex();
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}
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private static void generateBoundingBox(VertexOptimizer vertexOptimizer,
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int height, int depth, int width,
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double xOffset, double yOffset, double zOffset,
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AbstractBlockPosWrapper bufferCenterBlockPos,
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@@ -106,7 +115,7 @@ public class CubicLodTemplate extends AbstractLodTemplate
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vertexOptimizer.setAdjData(adjData);
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}
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private void addBoundingBoxToBuffer(LodBufferBuilder buffer, VertexOptimizer vertexOptimizer)
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private static void addBoundingBoxToBuffer(LodBufferBuilder buffer, VertexOptimizer vertexOptimizer)
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{
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int color;
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byte skyLight;
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+3
-3
@@ -68,7 +68,7 @@ import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftWrapper;
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* rendered by the LodRenderer.
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*
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* @author James Seibel
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* @version 12-8-2021
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* @version 12-9-2021
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*/
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public class LodBufferBuilderFactory
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{
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@@ -418,7 +418,7 @@ public class LodBufferBuilderFactory
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break;
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//We send the call to create the vertices
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CONFIG.client().graphics().advancedGraphics().getLodTemplate().template.addLodToBuffer(currentBuffers[bufferIndex], playerBlockPosRounded, data, adjData,
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CubicLodTemplate.addLodToBuffer(currentBuffers[bufferIndex], playerBlockPosRounded, data, adjData,
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detailLevel, posX, posZ, vertexOptimizer, renderer.previousDebugMode, adjShadeDisabled);
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}
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@@ -879,7 +879,7 @@ public class LodBufferBuilderFactory
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if (vbo.id != -1 && GLProxy.getInstance().getGlContext() == GLProxyContext.LOD_BUILDER)
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{
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// this is how many points will be rendered
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vbo.vertexCount = (uploadBuffer.capacity() / ((Float.BYTES * 3) + (Byte.BYTES * 4) + Byte.BYTES + Byte.BYTES)); // TODO make this change with the LodTemplate
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vbo.vertexCount = (uploadBuffer.capacity() / LodUtil.LOD_VERTEX_FORMAT.getByteSize());
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GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo.id);
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try
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-55
@@ -1,55 +0,0 @@
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/*
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* This file is part of the Distant Horizon mod (formerly the LOD Mod),
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* licensed under the GNU GPL v3 License.
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*
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* Copyright (C) 2020 James Seibel
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.seibel.lod.core.builders.bufferBuilding.lodTemplates;
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import java.util.Map;
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import com.seibel.lod.core.enums.LodDirection;
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import com.seibel.lod.core.enums.rendering.DebugMode;
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import com.seibel.lod.core.objects.VertexOptimizer;
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import com.seibel.lod.core.objects.opengl.LodBufferBuilder;
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import com.seibel.lod.core.util.ColorUtil;
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import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
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/**
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* This is the abstract class used to create different
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* BufferBuilders.
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* @author James Seibel
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* @version 12-8-2021
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*/
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public abstract class AbstractLodTemplate
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{
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/** Uploads the given LOD to the buffer. */
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public abstract void addLodToBuffer(LodBufferBuilder buffer, AbstractBlockPosWrapper bufferCenterBlockPos, long data, Map<LodDirection, long[]> adjData,
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byte detailLevel, int posX, int posZ, VertexOptimizer vertexOptimizer, DebugMode debugging, boolean[] adjShadeDisabled);
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/** add the given position and color to the buffer */
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protected void addPosAndColor(LodBufferBuilder buffer,
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float x, float y, float z,
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int color, byte skyLightValue, byte blockLightValue)
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{
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// TODO re-add transparency by replacing the color 255 with "ColorUtil.getAlpha(color)"
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buffer.position(x, y, z)
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.color(ColorUtil.getRed(color), ColorUtil.getGreen(color), ColorUtil.getBlue(color), 255)
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.minecraftLightValue(skyLightValue).minecraftLightValue(blockLightValue)
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.endVertex();
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}
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}
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-48
@@ -1,48 +0,0 @@
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/*
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* This file is part of the Distant Horizon mod (formerly the LOD Mod),
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* licensed under the GNU GPL v3 License.
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*
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* Copyright (C) 2020 James Seibel
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.seibel.lod.core.builders.bufferBuilding.lodTemplates;
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import java.util.Map;
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import com.seibel.lod.core.api.ClientApi;
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import com.seibel.lod.core.enums.LodDirection;
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import com.seibel.lod.core.enums.rendering.DebugMode;
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import com.seibel.lod.core.objects.VertexOptimizer;
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import com.seibel.lod.core.objects.opengl.LodBufferBuilder;
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import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
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/**
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* TODO DynamicLodTemplate
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* Chunks smoothly transition between
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* each other, unless a neighboring chunk
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* is at a significantly different height.
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* @author James Seibel
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* @version 06-16-2021
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*/
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public class DynamicLodTemplate extends AbstractLodTemplate
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{
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@Override
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public void addLodToBuffer(LodBufferBuilder buffer, AbstractBlockPosWrapper bufferCenterBlockPos, long data, Map<LodDirection, long[]> adjData,
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byte detailLevel, int posX, int posZ, VertexOptimizer vertexOptimizer, DebugMode debugging, boolean[] adjShadeDisabled)
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{
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ClientApi.LOGGER.error(DynamicLodTemplate.class.getSimpleName() + " is not implemented!");
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}
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}
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-46
@@ -1,46 +0,0 @@
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/*
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* This file is part of the Distant Horizon mod (formerly the LOD Mod),
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* licensed under the GNU GPL v3 License.
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*
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* Copyright (C) 2020 James Seibel
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.seibel.lod.core.builders.bufferBuilding.lodTemplates;
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import java.util.Map;
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import com.seibel.lod.core.api.ClientApi;
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import com.seibel.lod.core.enums.LodDirection;
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import com.seibel.lod.core.enums.rendering.DebugMode;
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import com.seibel.lod.core.objects.VertexOptimizer;
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import com.seibel.lod.core.objects.opengl.LodBufferBuilder;
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import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
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/**
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* TODO #21 TriangularLodTemplate
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* Builds each LOD chunk as a singular rectangular prism.
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* @author James Seibel
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* @version 06-16-2021
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*/
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public class TriangularLodTemplate extends AbstractLodTemplate
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{
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@Override
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public void addLodToBuffer(LodBufferBuilder buffer, AbstractBlockPosWrapper bufferCenterBlockPos, long data, Map<LodDirection, long[]> adjData,
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byte detailLevel, int posX, int posZ, VertexOptimizer vertexOptimizer, DebugMode debugging, boolean[] adjShadeDisabled)
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{
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ClientApi.LOGGER.error(DynamicLodTemplate.class.getSimpleName() + " is not implemented!");
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}
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}
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@@ -1,62 +0,0 @@
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/*
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* This file is part of the Distant Horizon mod (formerly the LOD Mod),
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* licensed under the GNU GPL v3 License.
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*
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* Copyright (C) 2020 James Seibel
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
|
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.seibel.lod.core.enums.config;
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import com.seibel.lod.core.builders.bufferBuilding.lodTemplates.AbstractLodTemplate;
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import com.seibel.lod.core.builders.bufferBuilding.lodTemplates.CubicLodTemplate;
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import com.seibel.lod.core.builders.bufferBuilding.lodTemplates.DynamicLodTemplate;
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import com.seibel.lod.core.builders.bufferBuilding.lodTemplates.TriangularLodTemplate;
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/**
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* Cubic, Triangular, Dynamic
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*
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* @author James Seibel
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* @version 10-10-2021
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*/
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public enum LodTemplate
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{
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/**
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* LODs are rendered as
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* rectangular prisms.
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*/
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CUBIC(new CubicLodTemplate()),
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/**
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* LODs smoothly transition between
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* each other.
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*/
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TRIANGULAR(new TriangularLodTemplate()),
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/**
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* LODs smoothly transition between
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* each other, unless a neighboring LOD
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* is at a significantly different height.
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*/
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DYNAMIC(new DynamicLodTemplate());
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public final AbstractLodTemplate template;
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LodTemplate(AbstractLodTemplate newTemplate)
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{
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template = newTemplate;
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}
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}
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@@ -37,7 +37,7 @@ import com.google.common.collect.Lists;
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* OpenGL buffers.
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*
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* @author James Seibel
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* @version 12-8-2021
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* @version 12-9-2021
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*/
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public class LodBufferBuilder
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{
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@@ -83,7 +83,7 @@ public class LodBufferBuilder
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/** make sure the buffer doesn't overflow when inserting new elements */
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private void ensureVertexCapacity()
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{
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this.ensureCapacity(this.format.getVertexSize());
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this.ensureCapacity(this.format.getByteSize());
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}
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private void ensureCapacity(int vertexSizeInBytes)
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{
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@@ -282,7 +282,7 @@ public class LodBufferBuilder
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{
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this.building = false;
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this.vertexCounts.add(new LodBufferBuilder.DrawState(this.format, this.vertices, this.mode));
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this.totalRenderedBytes += this.vertices * this.format.getVertexSize();
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this.totalRenderedBytes += this.vertices * this.format.getByteSize();
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this.vertices = 0;
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this.currentElement = null;
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this.elementIndex = 0;
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@@ -450,7 +450,7 @@ public class LodBufferBuilder
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{
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LodBufferBuilder.DrawState bufferbuilder$drawstate = this.vertexCounts.get(this.lastRenderedCountIndex++);
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this.buffer.position(this.totalUploadedBytes);
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this.totalUploadedBytes += bufferbuilder$drawstate.vertexCount() * bufferbuilder$drawstate.format().getVertexSize();
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this.totalUploadedBytes += bufferbuilder$drawstate.vertexCount() * bufferbuilder$drawstate.format().getByteSize();
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this.buffer.limit(this.totalUploadedBytes);
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if (this.lastRenderedCountIndex == this.vertexCounts.size() && this.vertices == 0)
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{
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@@ -543,10 +543,10 @@ public class LodBufferBuilder
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// Forge added methods
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public void putBulkData(ByteBuffer buffer)
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{
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ensureCapacity(buffer.limit() + this.format.getVertexSize());
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this.buffer.position(this.vertices * this.format.getVertexSize());
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ensureCapacity(buffer.limit() + this.format.getByteSize());
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this.buffer.position(this.vertices * this.format.getByteSize());
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this.buffer.put(buffer);
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this.vertices += buffer.limit() / this.format.getVertexSize();
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this.vertices += buffer.limit() / this.format.getByteSize();
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this.nextElementByte += buffer.limit();
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}
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@@ -35,13 +35,13 @@ import it.unimi.dsi.fastutil.ints.IntList;
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* were commented out since we didn't need them.
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*
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* @author James Seibel
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* @version 11-13-2021
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* @version 12-9-2021
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*/
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public class LodVertexFormat
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{
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private final ImmutableList<LodVertexFormatElement> elements;
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private final IntList offsets = new IntArrayList();
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private final int vertexSize;
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private final int byteSize;
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public LodVertexFormat(ImmutableList<LodVertexFormatElement> elementList)
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{
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@@ -54,17 +54,12 @@ public class LodVertexFormat
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i += LodVertexFormatElement.getByteSize();
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}
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this.vertexSize = i;
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this.byteSize = i;
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}
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public int getIntegerSize()
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public int getByteSize()
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{
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return this.getVertexSize() / 4;
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}
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public int getVertexSize()
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{
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return this.vertexSize;
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return this.byteSize;
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}
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public ImmutableList<LodVertexFormatElement> getElements()
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@@ -98,7 +93,7 @@ public class LodVertexFormat
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else if (obj != null && this.getClass() == obj.getClass())
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{
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LodVertexFormat vertexformat = (LodVertexFormat) obj;
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return this.vertexSize == vertexformat.vertexSize && this.elements.equals(vertexformat.elements);
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return this.byteSize == vertexformat.byteSize && this.elements.equals(vertexformat.elements);
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}
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else
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{
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@@ -61,7 +61,7 @@ import com.seibel.lod.core.wrapperInterfaces.minecraft.IProfilerWrapper;
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* This is where LODs are draw to the world.
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*
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* @author James Seibel
|
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* @version 12-8-2021
|
||||
* @version 12-9-2021
|
||||
*/
|
||||
public class LodRenderer
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{
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@@ -101,8 +101,6 @@ public class LodRenderer
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private int[] previousPos = new int[] { 0, 0, 0 };
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// these variables are used to determine if the buffers should be rebuilt
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private float prevSkyBrightness = 0;
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private double prevBrightness = 0;
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private int prevRenderDistance = 0;
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private long prevPlayerPosTime = 0;
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private long prevVanillaChunkTime = 0;
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@@ -476,7 +474,7 @@ public class LodRenderer
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GL30.glBindVertexArray(GLProxy.getInstance().vertexArrayObjectId);
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||||
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||||
// let OpenGL know how our buffer is set up
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int vertexByteCount = (Float.BYTES * 3) + (Byte.BYTES * 4) + Byte.BYTES + Byte.BYTES; // TODO move this into the template
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||||
int vertexByteCount = LodUtil.LOD_VERTEX_FORMAT.getByteSize();
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GL20.glEnableVertexAttribArray(posAttrib);
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GL20.glVertexAttribPointer(posAttrib, 3, GL15.GL_FLOAT, false, vertexByteCount, 0);
|
||||
GL20.glEnableVertexAttribArray(colAttrib);
|
||||
|
||||
+1
-15
@@ -26,8 +26,6 @@ import com.seibel.lod.core.enums.config.GenerationPriority;
|
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import com.seibel.lod.core.enums.config.GpuUploadMethod;
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import com.seibel.lod.core.enums.config.HorizontalQuality;
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import com.seibel.lod.core.enums.config.HorizontalResolution;
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import com.seibel.lod.core.enums.config.HorizontalScale;
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import com.seibel.lod.core.enums.config.LodTemplate;
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import com.seibel.lod.core.enums.config.VanillaOverdraw;
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import com.seibel.lod.core.enums.config.VerticalQuality;
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import com.seibel.lod.core.enums.rendering.DebugMode;
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@@ -43,7 +41,7 @@ import com.seibel.lod.core.util.LodUtil;
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* the options that should be implemented in a configWrapperSingleton.
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*
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* @author James Seibel
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* @version 12-1-2021
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* @version 12-9-2021
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*/
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public interface ILodConfigWrapperSingleton
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{
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@@ -184,18 +182,6 @@ public interface ILodConfigWrapperSingleton
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{
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String DESC = "Graphics options that are a bit more technical.";
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LodTemplate LOD_TEMPLATE_DEFAULT = LodTemplate.CUBIC;
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String LOD_TEMPLATE_DESC = ""
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+ " How should the LODs be drawn? \n"
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+ " NOTE: Currently only " + LodTemplate.CUBIC + " is implemented! \n"
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+ " \n"
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+ " " + LodTemplate.CUBIC + ": LOD Chunks are drawn as rectangular prisms (boxes). \n"
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+ " " + LodTemplate.TRIANGULAR + ": LOD Chunks smoothly transition between other. \n"
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+ " " + LodTemplate.DYNAMIC + ": LOD Chunks smoothly transition between each other, \n"
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+ " " + " unless a neighboring chunk is at a significantly different height. \n";
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LodTemplate getLodTemplate();
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void setLodTemplate(LodTemplate newLodTemplate);
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boolean DISABLE_DIRECTIONAL_CULLING_DEFAULT = false;
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String DISABLE_DIRECTIONAL_CULLING_DESC = ""
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+ " If false fake chunks behind the player's camera \n"
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||||
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||||
Reference in New Issue
Block a user