Fix not reloading LODs on horizontal quality change

This commit is contained in:
James Seibel
2025-10-19 16:16:35 -05:00
parent 07e3091d13
commit 7f958269e4
@@ -193,6 +193,7 @@ public class Config
+ "This indicates how quickly LODs decrease in quality the further away they are. \n"
+ "Higher settings will render higher quality fake chunks farther away, \n"
+ "but will increase memory and GPU usage.")
.addListener(ReloadLodsConfigEventHandler.DELAYED_INSTANCE)
.build();
public static ConfigEntry<EDhApiMaxHorizontalResolution> maxHorizontalResolution = new ConfigEntry.Builder<EDhApiMaxHorizontalResolution>()