Fix not reloading LODs on horizontal quality change
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@@ -193,6 +193,7 @@ public class Config
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+ "This indicates how quickly LODs decrease in quality the further away they are. \n"
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+ "Higher settings will render higher quality fake chunks farther away, \n"
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+ "but will increase memory and GPU usage.")
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.addListener(ReloadLodsConfigEventHandler.DELAYED_INSTANCE)
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.build();
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public static ConfigEntry<EDhApiMaxHorizontalResolution> maxHorizontalResolution = new ConfigEntry.Builder<EDhApiMaxHorizontalResolution>()
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