small movements will no longer trigger buffer regen
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@@ -31,20 +31,22 @@ package com.seibel.lod.core.enums.config;
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*/
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public enum BufferRebuildTimes
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{
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FREQUENT(1000, 500, 2500),
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FREQUENT(1000, 500, 2500, 1),
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NORMAL(2000, 1000, 5000),
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NORMAL(2000, 1000, 5000, 4),
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RARE(5000, 2000, 10000);
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RARE(5000, 2000, 10000, 16);
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public final int playerMoveTimeout;
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public final int renderedChunkTimeout;
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public final int chunkChangeTimeout;
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public final int playerMoveDistance;
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BufferRebuildTimes(int playerMoveTimeout, int renderedChunkTimeout, int chunkChangeTimeout)
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BufferRebuildTimes(int playerMoveTimeout, int renderedChunkTimeout, int chunkChangeTimeout, int playerMoveDistance)
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{
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this.playerMoveTimeout = playerMoveTimeout;
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this.renderedChunkTimeout = renderedChunkTimeout;
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this.chunkChangeTimeout = chunkChangeTimeout;
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this.playerMoveDistance = playerMoveDistance;
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}
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}
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@@ -651,8 +651,8 @@ public class LodRenderer
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if (newTime - prevPlayerPosTime > CONFIG.client().advanced().buffers().getRebuildTimes().playerMoveTimeout)
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{
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if (LevelPosUtil.getDetailLevel(previousPos) == 0
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|| MC.getPlayerChunkPos().getX() != LevelPosUtil.getPosX(previousPos)
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|| MC.getPlayerChunkPos().getZ() != LevelPosUtil.getPosZ(previousPos))
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|| Math.abs(MC.getPlayerChunkPos().getX() - LevelPosUtil.getPosX(previousPos)) > CONFIG.client().advanced().buffers().getRebuildTimes().playerMoveDistance
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|| Math.abs(MC.getPlayerChunkPos().getZ() - LevelPosUtil.getPosZ(previousPos)) > CONFIG.client().advanced().buffers().getRebuildTimes().playerMoveDistance)
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{
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vanillaRenderedChunks = new boolean[vanillaRenderedChunksWidth][vanillaRenderedChunksWidth];
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fullRegen = true;
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