Fix multiThreading config value naming

This commit is contained in:
James Seibel
2023-06-11 17:49:41 -05:00
parent a1ca634891
commit 79a2e52e30
2 changed files with 10 additions and 10 deletions
@@ -122,7 +122,7 @@ public class Config
public static ConfigCategory graphics = new ConfigCategory.Builder().set(Graphics.class).build();
public static ConfigCategory worldGenerator = new ConfigCategory.Builder().set(WorldGenerator.class).build();
public static ConfigCategory multiplayer = new ConfigCategory.Builder().set(Multiplayer.class).build();
public static ConfigCategory threading = new ConfigCategory.Builder().set(MultiThreading.class).build();
public static ConfigCategory multiThreading = new ConfigCategory.Builder().set(MultiThreading.class).build();
public static ConfigCategory buffers = new ConfigCategory.Builder().set(GpuBuffers.class).build();
public static ConfigCategory autoUpdater = new ConfigCategory.Builder().set(AutoUpdater.class).build();
@@ -290,24 +290,24 @@
"lod.config.client.advanced.threading":
"lod.config.client.advanced.multiThreading":
"Threading",
"lod.config.client.advanced.threading.numberOfWorldGenerationThreads":
"lod.config.client.advanced.multiThreading.numberOfWorldGenerationThreads":
"NO. of world generation threads",
"lod.config.client.advanced.threading.numberOfWorldGenerationThreads.@tooltip":
"lod.config.client.advanced.multiThreading.numberOfWorldGenerationThreads.@tooltip":
"How many threads should be used when generating LODs \n outside the normal render distance? \n\nIf it this is less than 1, it will be treated as a percentage \nof time a single thread can run before going idle. \n\nIf you experience stuttering when generating distant LODs, \ndecrease this number. If you want to increase LOD \ngeneration speed, increase this number. \n\nThis and the number of buffer builder threads are independent, \nif they add up to more threads than your CPU has cores \nthat is ok.",
"lod.config.client.advanced.threading.numberOfBufferBuilderThreads":
"lod.config.client.advanced.multiThreading.numberOfBufferBuilderThreads":
"NO. of buffer builder threads",
"lod.config.client.advanced.threading.numberOfBufferBuilderThreads.@tooltip":
"lod.config.client.advanced.multiThreading.numberOfBufferBuilderThreads.@tooltip":
"The number of threads used when building geometry data.\nCan only be between 1 and your CPU's processor count.",
"lod.config.client.advanced.threading.numberOfFileHandlerThreads":
"lod.config.client.advanced.multiThreading.numberOfFileHandlerThreads":
"NO. of file handler threads",
"lod.config.client.advanced.threading.numberOfFileHandlerThreads.@tooltip":
"lod.config.client.advanced.multiThreading.numberOfFileHandlerThreads.@tooltip":
"The number of threads used when building vertex buffers\n(The things sent to your GPU to draw the LODs).\nCan only be between 1 and your CPU's processor count.",
"lod.config.client.advanced.threading.numberOfDataConverterThreads":
"lod.config.client.advanced.multiThreading.numberOfDataConverterThreads":
"NO. of data converter threads",
"lod.config.client.advanced.threading.numberOfDataConverterThreads.@tooltip":
"lod.config.client.advanced.multiThreading.numberOfDataConverterThreads.@tooltip":
"The number of threads used when converting ID data to render-able data.\n(This generally happens when generating new terrain or changing graphics settings).\nCan only be between 1 and your CPU's processor count.",