Commit part 1 of trying to make the gui work vanilla
This commit is contained in:
@@ -1,5 +1,9 @@
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package com.seibel.lod.core.config.gui;
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import java.net.URI;
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import java.nio.file.Path;
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import java.util.List;
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/**
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* The base for all screens
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*
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@@ -12,6 +16,7 @@ public abstract class AbstractScreen {
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public int mouseY = 0;
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/** Weather it should close when you press the escape key */
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public boolean shouldCloseOnEsc = true;
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public boolean close = false;
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/** Called once when the screen is opened */
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@@ -22,4 +27,8 @@ public abstract class AbstractScreen {
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/** What happens when the user closes the screen*/
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public void onClose() {}
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// ---------- Random stuff that might be needed later on ---------- //
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/** File dropped into the screen */
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public void onFilesDrop(List<Path> list) {}
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}
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@@ -1,278 +1,281 @@
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{
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"lod.title":
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"Distant Horizons",
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"DistantHorizons.config.title":
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"lod.config.title":
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"Distant Horizons config",
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"DistantHorizons.config.optionsButton":
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"lod.config.optionsButton":
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"Show options button",
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"DistantHorizons.config.optionsButton.@tooltip":
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"lod.config.optionsButton.@tooltip":
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"Show the config button to the left of the fov button",
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"DistantHorizons.config.client":
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"lod.config.client":
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"Client",
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"DistantHorizons.config.client.graphics":
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"lod.config.client.graphics":
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"Graphics",
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"DistantHorizons.config.client.graphics.quality":
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"lod.config.client.graphics.quality":
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"Quality options",
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"DistantHorizons.config.client.graphics.quality.drawResolution":
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"lod.config.client.graphics.quality.drawResolution":
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"Draw resolution",
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"DistantHorizons.config.client.graphics.quality.drawResolution.@tooltip":
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"lod.config.client.graphics.quality.drawResolution.@tooltip":
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"The maximum detail fake chunks are rendered at.\n\n§6Fastest:§r Chunk\n§6Fanciest:§r Block",
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"DistantHorizons.config.client.graphics.quality.lodChunkRenderDistance":
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"lod.config.client.graphics.quality.lodChunkRenderDistance":
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"Chunk render distance",
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"DistantHorizons.config.client.graphics.quality.lodChunkRenderDistance.@tooltip":
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"lod.config.client.graphics.quality.lodChunkRenderDistance.@tooltip":
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"The mod's render distance, measured in chunks.",
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"DistantHorizons.config.client.graphics.quality.verticalQuality":
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"lod.config.client.graphics.quality.verticalQuality":
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"Vertical quality",
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"DistantHorizons.config.client.graphics.quality.verticalQuality.@tooltip":
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"lod.config.client.graphics.quality.verticalQuality.@tooltip":
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"How well fake chunks represent overhangs, caves, cliffsides, etc.\n\nHigher options will increase memory and GPU usage.",
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"DistantHorizons.config.client.graphics.quality.horizontalScale":
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"lod.config.client.graphics.quality.horizontalScale":
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"Horizontal scale",
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"DistantHorizons.config.client.graphics.quality.horizontalScale.@tooltip":
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"lod.config.client.graphics.quality.horizontalScale.@tooltip":
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"How quickly fake chunks drop off in quality.\n\nLarger numbers will improve how distant terrain looks\nbut will increase memory and GPU usage.",
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"DistantHorizons.config.client.graphics.quality.horizontalQuality":
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"lod.config.client.graphics.quality.horizontalQuality":
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"Horizontal quality",
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"DistantHorizons.config.client.graphics.quality.horizontalQuality.@tooltip":
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"lod.config.client.graphics.quality.horizontalQuality.@tooltip":
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"How far apart drops in quality are.\n\nHigher settings will increase the distance between drops\nbut will increase memory and GPU usage.",
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"DistantHorizons.config.client.graphics.quality.dropoffQuality":
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"lod.config.client.graphics.quality.dropoffQuality":
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"Dropoff quality",
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"DistantHorizons.config.client.graphics.quality.dropoffQuality.@tooltip":
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"lod.config.client.graphics.quality.dropoffQuality.@tooltip":
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"How detail dropoff is calculated.\n\nHigher settings will make the drop-off less noticeable\nbut will increase how often the geometry has to be rebuilt,\nincreasing CPU usage and the chance of stuttering.",
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"DistantHorizons.config.client.graphics.fogQuality":
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"lod.config.client.graphics.fogQuality":
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"Fog options",
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"DistantHorizons.config.client.graphics.fogQuality.fogDistance":
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"lod.config.client.graphics.fogQuality.fogDistance":
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"Fog distance",
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"DistantHorizons.config.client.graphics.fogQuality.fogDistance.@tooltip":
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"lod.config.client.graphics.fogQuality.fogDistance.@tooltip":
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"The distance(s) Fog will be rendered on fake chunks.",
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"DistantHorizons.config.client.graphics.fogQuality.fogDrawMode":
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"lod.config.client.graphics.fogQuality.fogDrawMode":
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"Fog draw mode",
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"DistantHorizons.config.client.graphics.fogQuality.fogDrawMode.@tooltip":
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"lod.config.client.graphics.fogQuality.fogDrawMode.@tooltip":
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"When fog will be rendered on fake chunks.",
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"DistantHorizons.config.client.graphics.fogQuality.fogColorMode":
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"lod.config.client.graphics.fogQuality.fogColorMode":
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"Fog color mode",
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"DistantHorizons.config.client.graphics.fogQuality.fogColorMode.@tooltip":
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"lod.config.client.graphics.fogQuality.fogColorMode.@tooltip":
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"The color of the fog on fake chunks.",
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"DistantHorizons.config.client.graphics.fogQuality.disableVanillaFog":
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"lod.config.client.graphics.fogQuality.disableVanillaFog":
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"Disable vanilla fog",
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"DistantHorizons.config.client.graphics.fogQuality.disableVanillaFog.@tooltip":
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"lod.config.client.graphics.fogQuality.disableVanillaFog.@tooltip":
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"§6True:§r disables Minecraft's fog on vanilla chunks.\n§6False:§r Minecraft renders fog like normal.\n\nMay cause issues with other mods that edit fog.\nDisable if vanilla chunks are completely covered in fog.",
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"DistantHorizons.config.client.graphics.advancedGraphics":
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"lod.config.client.graphics.advancedGraphics":
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"Advanced quality option",
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"DistantHorizons.config.client.graphics.advancedGraphics.lodTemplate":
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"lod.config.client.graphics.advancedGraphics.lodTemplate":
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"LOD template",
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"DistantHorizons.config.client.graphics.advancedGraphics.lodTemplate.@tooltip":
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"lod.config.client.graphics.advancedGraphics.lodTemplate.@tooltip":
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"How should the LODs be rendered?\nNOTE: Currently only CUBIC is implemented!",
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"DistantHorizons.config.client.graphics.advancedGraphics.disableDirectionalCulling":
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"lod.config.client.graphics.advancedGraphics.disableDirectionalCulling":
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"Disable directional culling",
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"DistantHorizons.config.client.graphics.advancedGraphics.disableDirectionalCulling.@tooltip":
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"lod.config.client.graphics.advancedGraphics.disableDirectionalCulling.@tooltip":
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"§6False:§r fake chunks behind the player's camera aren't rendered, improving performance.\n§6True:§r fake chunks are always rendered.\n\nLeave False unless you see fake chunks disappearing at the edge of your vision.",
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"DistantHorizons.config.client.graphics.advancedGraphics.alwaysDrawAtMaxQuality":
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"lod.config.client.graphics.advancedGraphics.alwaysDrawAtMaxQuality":
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"Always draw at max quality",
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"DistantHorizons.config.client.graphics.advancedGraphics.alwaysDrawAtMaxQuality.@tooltip":
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"lod.config.client.graphics.advancedGraphics.alwaysDrawAtMaxQuality.@tooltip":
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"§6False:§r fake chunks will drop off in quality the farther from the player they are, improving performance.\n§6True:§r all fake chunks will be rendered at the highest available detail level.\n\nEnabling this will drastically increase memory and GPU usage.",
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"DistantHorizons.config.client.graphics.advancedGraphics.vanillaOverdraw":
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"lod.config.client.graphics.advancedGraphics.vanillaOverdraw":
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"Vanilla overdraw",
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"DistantHorizons.config.client.graphics.advancedGraphics.vanillaOverdraw.@tooltip":
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"lod.config.client.graphics.advancedGraphics.vanillaOverdraw.@tooltip":
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"Determines how often fake chunks will be rendered on top of regular chunks.\n\n§6Dynamic:§r attempts to pick the best option based on vanilla render distance and dimension.\n§6Always:§r prevents holes in the world, but may look odd for transparent blocks or in caves.\n§6Border:§r renders fake chunks on the border of the vanilla render distance, preventing gaps when the player isn't moving.\n§6Never:§r fake chunks will never overlap the vanilla render distance, but there may be holes in the world.",
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"DistantHorizons.config.client.graphics.advancedGraphics.useExtendedNearClipPlane":
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"lod.config.client.graphics.advancedGraphics.useExtendedNearClipPlane":
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"Use extended near clip plane",
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"DistantHorizons.config.client.graphics.advancedGraphics.useExtendedNearClipPlane.@tooltip":
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"lod.config.client.graphics.advancedGraphics.useExtendedNearClipPlane.@tooltip":
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"Will prevent some overdraw issues,\nbut may cause nearby fake chunks to render incorrectly, especially when near fancy leaves.\nLess noticeable with a longer vanilla render distance.",
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"DistantHorizons.config.client.graphics.advancedGraphics.backsideCullingRange":
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"lod.config.client.graphics.advancedGraphics.backsideCullingRange":
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"Backside Culling Range",
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"DistantHorizons.config.client.graphics.advancedGraphics.backsideCullingRange.@tooltip":
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"lod.config.client.graphics.advancedGraphics.backsideCullingRange.@tooltip":
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"The distance where the back side of fake chunks aren't rendered to improve performance.",
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"DistantHorizons.config.client.worldGenerator":
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"lod.config.client.worldGenerator":
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"World generator",
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"DistantHorizons.config.client.worldGenerator.generationPriority":
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"lod.config.client.worldGenerator.generationPriority":
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"Generation priority",
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"DistantHorizons.config.client.worldGenerator.generationPriority.@tooltip":
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"lod.config.client.worldGenerator.generationPriority.@tooltip":
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"The priority for chunks being generated around the player.",
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"DistantHorizons.config.client.worldGenerator.distanceGenerationMode":
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"lod.config.client.worldGenerator.distanceGenerationMode":
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"Distance generation mode",
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"DistantHorizons.config.client.worldGenerator.distanceGenerationMode.@tooltip":
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"lod.config.client.worldGenerator.distanceGenerationMode.@tooltip":
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"How complicated the generation should be when generating fake chunks outside the vanilla render distance.\n\n§6§6Fastest:§r Biome only\n§6Best Quality:§r Features (suggested)\n§6Best compatability:§r Full (Very slow, don't use unless the fake chunks generate incorrectly.)",
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"DistantHorizons.config.client.worldGenerator.allowUnstableFeatureGeneration":
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"lod.config.client.worldGenerator.allowUnstableFeatureGeneration":
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"Allow unstable feature generation",
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"DistantHorizons.config.client.worldGenerator.allowUnstableFeatureGeneration.@tooltip":
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"lod.config.client.worldGenerator.allowUnstableFeatureGeneration.@tooltip":
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"Some features may not be thread safe.\nCould cause instability and crashes",
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"DistantHorizons.config.client.worldGenerator.blocksToAvoid":
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"lod.config.client.worldGenerator.blocksToAvoid":
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"Block to avoid",
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"DistantHorizons.config.client.worldGenerator.blocksToAvoid.@tooltip":
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"lod.config.client.worldGenerator.blocksToAvoid.@tooltip":
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"Defines the types of blocks to ignore when generating fake chunks.",
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"DistantHorizons.config.client.worldGenerator.enableDistantGeneration":
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"lod.config.client.worldGenerator.enableDistantGeneration":
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"Enable Distant Generation",
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"DistantHorizons.config.client.worldGenerator.enableDistantGeneration.@tooltip":
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"lod.config.client.worldGenerator.enableDistantGeneration.@tooltip":
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"§6True:§r in single player fake chunks will be generated outside the vanilla render distance.\nNote: this can use a large amount of CPU.\n\n§6False:§r fake chunks will only generate within the vanilla render distance.",
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"DistantHorizons.config.client.worldGenerator.lightGenerationMode":
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"lod.config.client.worldGenerator.lightGenerationMode":
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"Light Generation Mode",
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"DistantHorizons.config.client.worldGenerator.lightGenerationMode.@tooltip":
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"lod.config.client.worldGenerator.lightGenerationMode.@tooltip":
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"§6Fancy:§r use Minecraft's lighting engine, gives accurate lighting.\n§6Fast:§r estimate block lighting, shadows won't be as smooth.\n\nIf the fake chunks appear black, set this to §6Fast:§r.",
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"DistantHorizons.config.client.advanced":
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"lod.config.client.advanced":
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"Advance options",
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"DistantHorizons.config.client.advanced.threading":
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"lod.config.client.advanced.threading":
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"Threading",
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"DistantHorizons.config.client.advanced.threading.numberOfWorldGenerationThreads":
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"lod.config.client.advanced.threading.numberOfWorldGenerationThreads":
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"NO. of world generation threads",
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"DistantHorizons.config.client.advanced.threading.numberOfWorldGenerationThreads.@tooltip":
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"lod.config.client.advanced.threading.numberOfWorldGenerationThreads.@tooltip":
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"The number of threads used to generate fake chunks\noutside the normal render distance.\nIf you experience stuttering when generating fake chunks: decrease this number.\nIf you want to increase LOD generation speed: increase this number.\n\nCan only be between 1 and your CPU's processor count.",
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"DistantHorizons.config.client.advanced.threading.numberOfBufferBuilderThreads":
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"lod.config.client.advanced.threading.numberOfBufferBuilderThreads":
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"NO. of buffer builder threads",
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"DistantHorizons.config.client.advanced.threading.numberOfBufferBuilderThreads.@tooltip":
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"lod.config.client.advanced.threading.numberOfBufferBuilderThreads.@tooltip":
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"The number of threads used when building vertex buffers\n(The things sent to your GPU to draw the fake chunks).\nCan only be between 1 and your CPU's processor count.",
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"DistantHorizons.config.client.advanced.buffers":
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"lod.config.client.advanced.buffers":
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"Buffers",
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"DistantHorizons.config.client.advanced.buffers.gpuUploadMethod":
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"lod.config.client.advanced.buffers.gpuUploadMethod":
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"GPU upload method",
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"DistantHorizons.config.client.advanced.buffers.gpuUploadMethod.@tooltip":
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"lod.config.client.advanced.buffers.gpuUploadMethod.@tooltip":
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"The method for uploading geometry to the GPU.\n\nIf you experience stuttering while your CPU and GPU usage is low, try changing this setting.\nNote: if you are in a world you may have to leaving and rejoin to see the full effect.",
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"DistantHorizons.config.client.advanced.buffers.gpuUploadPerMegabyteInMilliseconds":
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"lod.config.client.advanced.buffers.gpuUploadPerMegabyteInMilliseconds":
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"GPU upload speed (milliseconds)",
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"DistantHorizons.config.client.advanced.buffers.gpuUploadPerMegabyteInMilliseconds.@tooltip":
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"lod.config.client.advanced.buffers.gpuUploadPerMegabyteInMilliseconds.@tooltip":
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"How long should a buffer wait per Megabyte of data uploaded?\nMay be increased if there is frame stuttering.",
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"DistantHorizons.config.client.advanced.buffers.rebuildTimes":
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"lod.config.client.advanced.buffers.rebuildTimes":
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"Rebuild times",
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"DistantHorizons.config.client.advanced.buffers.rebuildTimes.@tooltip":
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"lod.config.client.advanced.buffers.rebuildTimes.@tooltip":
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"How frequently should vertex buffers (geometry) be rebuilt and sent to the GPU?",
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"DistantHorizons.config.client.advanced.debugging":
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"lod.config.client.advanced.debugging":
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"Debug",
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"DistantHorizons.config.client.advanced.debugging.drawLods":
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"lod.config.client.advanced.debugging.drawLods":
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"Draw LOD's",
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"DistantHorizons.config.client.advanced.debugging.drawLods.@tooltip":
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"lod.config.client.advanced.debugging.drawLods.@tooltip":
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"§6True:§r fake chunks will be rendered.\n§6False:§r fake chunks will not be rendered, however they will still be generated and saved to file.",
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"DistantHorizons.config.client.advanced.debugging.debugMode":
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"lod.config.client.advanced.debugging.debugMode":
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"Debug mode",
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"DistantHorizons.config.client.advanced.debugging.debugMode.@tooltip":
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"lod.config.client.advanced.debugging.debugMode.@tooltip":
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"The active debug mode.",
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"DistantHorizons.config.client.advanced.debugging.enableDebugKeybindings":
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"lod.config.client.advanced.debugging.enableDebugKeybindings":
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"Enable debug keybindings",
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"DistantHorizons.config.client.advanced.debugging.enableDebugKeybindings.@tooltip":
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"lod.config.client.advanced.debugging.enableDebugKeybindings.@tooltip":
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"§6True:§r debug keybindings can be used to change the Debug mode in game.",
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"DistantHorizons.config.enum.HorizontalResolution.BLOCK":
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"lod.config.enum.HorizontalResolution.BLOCK":
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"Block",
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"DistantHorizons.config.enum.HorizontalResolution.TWO_BLOCKS":
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"lod.config.enum.HorizontalResolution.TWO_BLOCKS":
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"2 blocks",
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"DistantHorizons.config.enum.HorizontalResolution.FOUR_BLOCKS":
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"lod.config.enum.HorizontalResolution.FOUR_BLOCKS":
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"4 blocks",
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"DistantHorizons.config.enum.HorizontalResolution.HALF_CHUNK":
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"lod.config.enum.HorizontalResolution.HALF_CHUNK":
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"Half a chunk",
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"DistantHorizons.config.enum.HorizontalResolution.CHUNK":
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"lod.config.enum.HorizontalResolution.CHUNK":
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"Chunk",
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||||
"DistantHorizons.config.enum.VerticalQuality.LOW":
|
||||
"lod.config.enum.VerticalQuality.LOW":
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"Low",
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||||
"DistantHorizons.config.enum.VerticalQuality.MEDIUM":
|
||||
"lod.config.enum.VerticalQuality.MEDIUM":
|
||||
"Medium",
|
||||
"DistantHorizons.config.enum.VerticalQuality.HIGH":
|
||||
"lod.config.enum.VerticalQuality.HIGH":
|
||||
"High",
|
||||
"DistantHorizons.config.enum.VerticalQuality.ULTRA":
|
||||
"lod.config.enum.VerticalQuality.ULTRA":
|
||||
"Ultra",
|
||||
"DistantHorizons.config.enum.HorizontalScale.LOW":
|
||||
"lod.config.enum.HorizontalScale.LOW":
|
||||
"Low",
|
||||
"DistantHorizons.config.enum.HorizontalScale.MEDIUM":
|
||||
"lod.config.enum.HorizontalScale.MEDIUM":
|
||||
"Medium",
|
||||
"DistantHorizons.config.enum.HorizontalScale.HIGH":
|
||||
"lod.config.enum.HorizontalScale.HIGH":
|
||||
"High",
|
||||
"DistantHorizons.config.enum.HorizontalQuality.LOWEST":
|
||||
"lod.config.enum.HorizontalQuality.LOWEST":
|
||||
"Lowest",
|
||||
"DistantHorizons.config.enum.HorizontalQuality.LOW":
|
||||
"lod.config.enum.HorizontalQuality.LOW":
|
||||
"Low",
|
||||
"DistantHorizons.config.enum.HorizontalQuality.MEDIUM":
|
||||
"lod.config.enum.HorizontalQuality.MEDIUM":
|
||||
"Medium",
|
||||
"DistantHorizons.config.enum.HorizontalQuality.HIGH":
|
||||
"lod.config.enum.HorizontalQuality.HIGH":
|
||||
"High",
|
||||
"DistantHorizons.config.enum.FogDistance.NEAR":
|
||||
"lod.config.enum.FogDistance.NEAR":
|
||||
"Near",
|
||||
"DistantHorizons.config.enum.FogDistance.FAR":
|
||||
"lod.config.enum.FogDistance.FAR":
|
||||
"Far",
|
||||
"DistantHorizons.config.enum.FogDistance.NEAR_AND_FAR":
|
||||
"lod.config.enum.FogDistance.NEAR_AND_FAR":
|
||||
"Near and far",
|
||||
"DistantHorizons.config.enum.FogDrawMode.USE_OPTIFINE_SETTING":
|
||||
"lod.config.enum.FogDrawMode.USE_OPTIFINE_SETTING":
|
||||
"Use modded settings",
|
||||
"DistantHorizons.config.enum.FogDrawMode.FOG_ENABLED":
|
||||
"lod.config.enum.FogDrawMode.FOG_ENABLED":
|
||||
"Enabled",
|
||||
"DistantHorizons.config.enum.FogDrawMode.FOG_DISABLED":
|
||||
"lod.config.enum.FogDrawMode.FOG_DISABLED":
|
||||
"Disabled",
|
||||
"DistantHorizons.config.enum.FogColorMode.USE_WORLD_FOG_COLOR":
|
||||
"lod.config.enum.FogColorMode.USE_WORLD_FOG_COLOR":
|
||||
"Use world fog",
|
||||
"DistantHorizons.config.enum.FogColorMode.USE_SKY_COLOR":
|
||||
"lod.config.enum.FogColorMode.USE_SKY_COLOR":
|
||||
"Use sky color",
|
||||
"DistantHorizons.config.enum.LodTemplate.CUBIC":
|
||||
"lod.config.enum.LodTemplate.CUBIC":
|
||||
"Cubic",
|
||||
"DistantHorizons.config.enum.LodTemplate.TRIANGULAR":
|
||||
"lod.config.enum.LodTemplate.TRIANGULAR":
|
||||
"Triangular",
|
||||
"DistantHorizons.config.enum.LodTemplate.DYNAMIC":
|
||||
"lod.config.enum.LodTemplate.DYNAMIC":
|
||||
"Dynamic",
|
||||
"DistantHorizons.config.enum.VanillaOverdraw.NEVER":
|
||||
"lod.config.enum.VanillaOverdraw.NEVER":
|
||||
"Never",
|
||||
"DistantHorizons.config.enum.VanillaOverdraw.DYNAMIC":
|
||||
"lod.config.enum.VanillaOverdraw.DYNAMIC":
|
||||
"Dynamic",
|
||||
"DistantHorizons.config.enum.VanillaOverdraw.ALWAYS":
|
||||
"lod.config.enum.VanillaOverdraw.ALWAYS":
|
||||
"Always",
|
||||
"DistantHorizons.config.enum.VanillaOverdraw.BORDER":
|
||||
"lod.config.enum.VanillaOverdraw.BORDER":
|
||||
"Border",
|
||||
"DistantHorizons.config.enum.GenerationPriority.AUTO":
|
||||
"lod.config.enum.GenerationPriority.AUTO":
|
||||
"Auto",
|
||||
"DistantHorizons.config.enum.GenerationPriority.NEAR_FIRST":
|
||||
"lod.config.enum.GenerationPriority.NEAR_FIRST":
|
||||
"Near first",
|
||||
"DistantHorizons.config.enum.GenerationPriority.BALANCED":
|
||||
"lod.config.enum.GenerationPriority.BALANCED":
|
||||
"Balanced",
|
||||
"DistantHorizons.config.enum.GenerationPriority.FAR_FIRST":
|
||||
"lod.config.enum.GenerationPriority.FAR_FIRST":
|
||||
"Far first",
|
||||
"DistantHorizons.config.enum.DistanceGenerationMode.NONE":
|
||||
"lod.config.enum.DistanceGenerationMode.NONE":
|
||||
"Existing Only",
|
||||
"DistantHorizons.config.enum.DistanceGenerationMode.BIOME_ONLY":
|
||||
"lod.config.enum.DistanceGenerationMode.BIOME_ONLY":
|
||||
"Biome only",
|
||||
"DistantHorizons.config.enum.DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT":
|
||||
"lod.config.enum.DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT":
|
||||
"Biome only simulate height",
|
||||
"DistantHorizons.config.enum.DistanceGenerationMode.SURFACE":
|
||||
"lod.config.enum.DistanceGenerationMode.SURFACE":
|
||||
"Surface",
|
||||
"DistantHorizons.config.enum.DistanceGenerationMode.FEATURES":
|
||||
"lod.config.enum.DistanceGenerationMode.FEATURES":
|
||||
"Features",
|
||||
"DistantHorizons.config.enum.DistanceGenerationMode.FULL":
|
||||
"lod.config.enum.DistanceGenerationMode.FULL":
|
||||
"Full",
|
||||
"DistantHorizons.config.enum.BlocksToAvoid.NONE":
|
||||
"lod.config.enum.BlocksToAvoid.NONE":
|
||||
"None",
|
||||
"DistantHorizons.config.enum.BlocksToAvoid.NON_FULL":
|
||||
"lod.config.enum.BlocksToAvoid.NON_FULL":
|
||||
"Non full",
|
||||
"DistantHorizons.config.enum.BlocksToAvoid.NO_COLLISION":
|
||||
"lod.config.enum.BlocksToAvoid.NO_COLLISION":
|
||||
"No collision",
|
||||
"DistantHorizons.config.enum.BlocksToAvoid.BOTH":
|
||||
"lod.config.enum.BlocksToAvoid.BOTH":
|
||||
"Both",
|
||||
"DistantHorizons.config.enum.DebugMode.OFF":
|
||||
"lod.config.enum.DebugMode.OFF":
|
||||
"Off",
|
||||
"DistantHorizons.config.enum.DebugMode.SHOW_WIREFRAME":
|
||||
"lod.config.enum.DebugMode.SHOW_WIREFRAME":
|
||||
"Show wireframe",
|
||||
"DistantHorizons.config.enum.DebugMode.SHOW_DETAIL":
|
||||
"lod.config.enum.DebugMode.SHOW_DETAIL":
|
||||
"Show detail",
|
||||
"DistantHorizons.config.enum.DebugMode.SHOW_DETAIL_WIREFRAME":
|
||||
"lod.config.enum.DebugMode.SHOW_DETAIL_WIREFRAME":
|
||||
"Show detail with wireframe",
|
||||
"DistantHorizons.config.enum.DebugMode.SHOW_GENMODE":
|
||||
"lod.config.enum.DebugMode.SHOW_GENMODE":
|
||||
"Show generation mode",
|
||||
"DistantHorizons.config.enum.DebugMode.SHOW_GENMODE_WIREFRAME":
|
||||
"lod.config.enum.DebugMode.SHOW_GENMODE_WIREFRAME":
|
||||
"Show generation mode with wireframe",
|
||||
"DistantHorizons.config.enum.GpuUploadMethod.AUTO":
|
||||
"lod.config.enum.GpuUploadMethod.AUTO":
|
||||
"Auto",
|
||||
"DistantHorizons.config.enum.GpuUploadMethod.BUFFER_STORAGE":
|
||||
"lod.config.enum.GpuUploadMethod.BUFFER_STORAGE":
|
||||
"Buffer storage",
|
||||
"DistantHorizons.config.enum.GpuUploadMethod.SUB_DATA":
|
||||
"lod.config.enum.GpuUploadMethod.SUB_DATA":
|
||||
"Sub data",
|
||||
"DistantHorizons.config.enum.GpuUploadMethod.BUFFER_MAPPING":
|
||||
"lod.config.enum.GpuUploadMethod.BUFFER_MAPPING":
|
||||
"Buffer mapping",
|
||||
"DistantHorizons.config.enum.GpuUploadMethod.DATA":
|
||||
"lod.config.enum.GpuUploadMethod.DATA":
|
||||
"Data",
|
||||
"DistantHorizons.config.enum.BufferRebuildTimes.FREQUENT":
|
||||
"lod.config.enum.BufferRebuildTimes.FREQUENT":
|
||||
"Frequent",
|
||||
"DistantHorizons.config.enum.BufferRebuildTimes.NORMAL":
|
||||
"lod.config.enum.BufferRebuildTimes.NORMAL":
|
||||
"Normal",
|
||||
"DistantHorizons.config.enum.BufferRebuildTimes.RARE":
|
||||
"lod.config.enum.BufferRebuildTimes.RARE":
|
||||
"Rare",
|
||||
"DistantHorizons.config.enum.DropoffQuality.AUTO":
|
||||
"lod.config.enum.DropoffQuality.AUTO":
|
||||
"Auto",
|
||||
"DistantHorizons.config.enum.DropoffQuality.SMOOTH_DROPOFF":
|
||||
"lod.config.enum.DropoffQuality.SMOOTH_DROPOFF":
|
||||
"Smooth dropoff",
|
||||
"DistantHorizons.config.enum.DropoffQuality.PERFORMANCE_FOCUSED":
|
||||
"lod.config.enum.DropoffQuality.PERFORMANCE_FOCUSED":
|
||||
"Performance focused",
|
||||
"DistantHorizons.config.enum.LightGenerationMode.FAST":
|
||||
"lod.config.enum.LightGenerationMode.FAST":
|
||||
"Fast",
|
||||
"DistantHorizons.config.enum.LightGenerationMode.FANCY":
|
||||
"lod.config.enum.LightGenerationMode.FANCY":
|
||||
"Fancy"
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user