Commit part 1 of trying to make the gui work vanilla

This commit is contained in:
coolGi2007
2022-04-21 10:17:55 +10:00
parent 85f16e749a
commit 69e0cfe97a
2 changed files with 149 additions and 137 deletions
@@ -1,5 +1,9 @@
package com.seibel.lod.core.config.gui;
import java.net.URI;
import java.nio.file.Path;
import java.util.List;
/**
* The base for all screens
*
@@ -12,6 +16,7 @@ public abstract class AbstractScreen {
public int mouseY = 0;
/** Weather it should close when you press the escape key */
public boolean shouldCloseOnEsc = true;
public boolean close = false;
/** Called once when the screen is opened */
@@ -22,4 +27,8 @@ public abstract class AbstractScreen {
/** What happens when the user closes the screen*/
public void onClose() {}
// ---------- Random stuff that might be needed later on ---------- //
/** File dropped into the screen */
public void onFilesDrop(List<Path> list) {}
}
+140 -137
View File
@@ -1,278 +1,281 @@
{
"lod.title":
"Distant Horizons",
"DistantHorizons.config.title":
"lod.config.title":
"Distant Horizons config",
"DistantHorizons.config.optionsButton":
"lod.config.optionsButton":
"Show options button",
"DistantHorizons.config.optionsButton.@tooltip":
"lod.config.optionsButton.@tooltip":
"Show the config button to the left of the fov button",
"DistantHorizons.config.client":
"lod.config.client":
"Client",
"DistantHorizons.config.client.graphics":
"lod.config.client.graphics":
"Graphics",
"DistantHorizons.config.client.graphics.quality":
"lod.config.client.graphics.quality":
"Quality options",
"DistantHorizons.config.client.graphics.quality.drawResolution":
"lod.config.client.graphics.quality.drawResolution":
"Draw resolution",
"DistantHorizons.config.client.graphics.quality.drawResolution.@tooltip":
"lod.config.client.graphics.quality.drawResolution.@tooltip":
"The maximum detail fake chunks are rendered at.\n\n§6Fastest:§r Chunk\n§6Fanciest:§r Block",
"DistantHorizons.config.client.graphics.quality.lodChunkRenderDistance":
"lod.config.client.graphics.quality.lodChunkRenderDistance":
"Chunk render distance",
"DistantHorizons.config.client.graphics.quality.lodChunkRenderDistance.@tooltip":
"lod.config.client.graphics.quality.lodChunkRenderDistance.@tooltip":
"The mod's render distance, measured in chunks.",
"DistantHorizons.config.client.graphics.quality.verticalQuality":
"lod.config.client.graphics.quality.verticalQuality":
"Vertical quality",
"DistantHorizons.config.client.graphics.quality.verticalQuality.@tooltip":
"lod.config.client.graphics.quality.verticalQuality.@tooltip":
"How well fake chunks represent overhangs, caves, cliffsides, etc.\n\nHigher options will increase memory and GPU usage.",
"DistantHorizons.config.client.graphics.quality.horizontalScale":
"lod.config.client.graphics.quality.horizontalScale":
"Horizontal scale",
"DistantHorizons.config.client.graphics.quality.horizontalScale.@tooltip":
"lod.config.client.graphics.quality.horizontalScale.@tooltip":
"How quickly fake chunks drop off in quality.\n\nLarger numbers will improve how distant terrain looks\nbut will increase memory and GPU usage.",
"DistantHorizons.config.client.graphics.quality.horizontalQuality":
"lod.config.client.graphics.quality.horizontalQuality":
"Horizontal quality",
"DistantHorizons.config.client.graphics.quality.horizontalQuality.@tooltip":
"lod.config.client.graphics.quality.horizontalQuality.@tooltip":
"How far apart drops in quality are.\n\nHigher settings will increase the distance between drops\nbut will increase memory and GPU usage.",
"DistantHorizons.config.client.graphics.quality.dropoffQuality":
"lod.config.client.graphics.quality.dropoffQuality":
"Dropoff quality",
"DistantHorizons.config.client.graphics.quality.dropoffQuality.@tooltip":
"lod.config.client.graphics.quality.dropoffQuality.@tooltip":
"How detail dropoff is calculated.\n\nHigher settings will make the drop-off less noticeable\nbut will increase how often the geometry has to be rebuilt,\nincreasing CPU usage and the chance of stuttering.",
"DistantHorizons.config.client.graphics.fogQuality":
"lod.config.client.graphics.fogQuality":
"Fog options",
"DistantHorizons.config.client.graphics.fogQuality.fogDistance":
"lod.config.client.graphics.fogQuality.fogDistance":
"Fog distance",
"DistantHorizons.config.client.graphics.fogQuality.fogDistance.@tooltip":
"lod.config.client.graphics.fogQuality.fogDistance.@tooltip":
"The distance(s) Fog will be rendered on fake chunks.",
"DistantHorizons.config.client.graphics.fogQuality.fogDrawMode":
"lod.config.client.graphics.fogQuality.fogDrawMode":
"Fog draw mode",
"DistantHorizons.config.client.graphics.fogQuality.fogDrawMode.@tooltip":
"lod.config.client.graphics.fogQuality.fogDrawMode.@tooltip":
"When fog will be rendered on fake chunks.",
"DistantHorizons.config.client.graphics.fogQuality.fogColorMode":
"lod.config.client.graphics.fogQuality.fogColorMode":
"Fog color mode",
"DistantHorizons.config.client.graphics.fogQuality.fogColorMode.@tooltip":
"lod.config.client.graphics.fogQuality.fogColorMode.@tooltip":
"The color of the fog on fake chunks.",
"DistantHorizons.config.client.graphics.fogQuality.disableVanillaFog":
"lod.config.client.graphics.fogQuality.disableVanillaFog":
"Disable vanilla fog",
"DistantHorizons.config.client.graphics.fogQuality.disableVanillaFog.@tooltip":
"lod.config.client.graphics.fogQuality.disableVanillaFog.@tooltip":
"§6True:§r disables Minecraft's fog on vanilla chunks.\n§6False:§r Minecraft renders fog like normal.\n\nMay cause issues with other mods that edit fog.\nDisable if vanilla chunks are completely covered in fog.",
"DistantHorizons.config.client.graphics.advancedGraphics":
"lod.config.client.graphics.advancedGraphics":
"Advanced quality option",
"DistantHorizons.config.client.graphics.advancedGraphics.lodTemplate":
"lod.config.client.graphics.advancedGraphics.lodTemplate":
"LOD template",
"DistantHorizons.config.client.graphics.advancedGraphics.lodTemplate.@tooltip":
"lod.config.client.graphics.advancedGraphics.lodTemplate.@tooltip":
"How should the LODs be rendered?\nNOTE: Currently only CUBIC is implemented!",
"DistantHorizons.config.client.graphics.advancedGraphics.disableDirectionalCulling":
"lod.config.client.graphics.advancedGraphics.disableDirectionalCulling":
"Disable directional culling",
"DistantHorizons.config.client.graphics.advancedGraphics.disableDirectionalCulling.@tooltip":
"lod.config.client.graphics.advancedGraphics.disableDirectionalCulling.@tooltip":
"§6False:§r fake chunks behind the player's camera aren't rendered, improving performance.\n§6True:§r fake chunks are always rendered.\n\nLeave False unless you see fake chunks disappearing at the edge of your vision.",
"DistantHorizons.config.client.graphics.advancedGraphics.alwaysDrawAtMaxQuality":
"lod.config.client.graphics.advancedGraphics.alwaysDrawAtMaxQuality":
"Always draw at max quality",
"DistantHorizons.config.client.graphics.advancedGraphics.alwaysDrawAtMaxQuality.@tooltip":
"lod.config.client.graphics.advancedGraphics.alwaysDrawAtMaxQuality.@tooltip":
"§6False:§r fake chunks will drop off in quality the farther from the player they are, improving performance.\n§6True:§r all fake chunks will be rendered at the highest available detail level.\n\nEnabling this will drastically increase memory and GPU usage.",
"DistantHorizons.config.client.graphics.advancedGraphics.vanillaOverdraw":
"lod.config.client.graphics.advancedGraphics.vanillaOverdraw":
"Vanilla overdraw",
"DistantHorizons.config.client.graphics.advancedGraphics.vanillaOverdraw.@tooltip":
"lod.config.client.graphics.advancedGraphics.vanillaOverdraw.@tooltip":
"Determines how often fake chunks will be rendered on top of regular chunks.\n\n§6Dynamic:§r attempts to pick the best option based on vanilla render distance and dimension.\n§6Always:§r prevents holes in the world, but may look odd for transparent blocks or in caves.\n§6Border:§r renders fake chunks on the border of the vanilla render distance, preventing gaps when the player isn't moving.\n§6Never:§r fake chunks will never overlap the vanilla render distance, but there may be holes in the world.",
"DistantHorizons.config.client.graphics.advancedGraphics.useExtendedNearClipPlane":
"lod.config.client.graphics.advancedGraphics.useExtendedNearClipPlane":
"Use extended near clip plane",
"DistantHorizons.config.client.graphics.advancedGraphics.useExtendedNearClipPlane.@tooltip":
"lod.config.client.graphics.advancedGraphics.useExtendedNearClipPlane.@tooltip":
"Will prevent some overdraw issues,\nbut may cause nearby fake chunks to render incorrectly, especially when near fancy leaves.\nLess noticeable with a longer vanilla render distance.",
"DistantHorizons.config.client.graphics.advancedGraphics.backsideCullingRange":
"lod.config.client.graphics.advancedGraphics.backsideCullingRange":
"Backside Culling Range",
"DistantHorizons.config.client.graphics.advancedGraphics.backsideCullingRange.@tooltip":
"lod.config.client.graphics.advancedGraphics.backsideCullingRange.@tooltip":
"The distance where the back side of fake chunks aren't rendered to improve performance.",
"DistantHorizons.config.client.worldGenerator":
"lod.config.client.worldGenerator":
"World generator",
"DistantHorizons.config.client.worldGenerator.generationPriority":
"lod.config.client.worldGenerator.generationPriority":
"Generation priority",
"DistantHorizons.config.client.worldGenerator.generationPriority.@tooltip":
"lod.config.client.worldGenerator.generationPriority.@tooltip":
"The priority for chunks being generated around the player.",
"DistantHorizons.config.client.worldGenerator.distanceGenerationMode":
"lod.config.client.worldGenerator.distanceGenerationMode":
"Distance generation mode",
"DistantHorizons.config.client.worldGenerator.distanceGenerationMode.@tooltip":
"lod.config.client.worldGenerator.distanceGenerationMode.@tooltip":
"How complicated the generation should be when generating fake chunks outside the vanilla render distance.\n\n§6§6Fastest:§r Biome only\n§6Best Quality:§r Features (suggested)\n§6Best compatability:§r Full (Very slow, don't use unless the fake chunks generate incorrectly.)",
"DistantHorizons.config.client.worldGenerator.allowUnstableFeatureGeneration":
"lod.config.client.worldGenerator.allowUnstableFeatureGeneration":
"Allow unstable feature generation",
"DistantHorizons.config.client.worldGenerator.allowUnstableFeatureGeneration.@tooltip":
"lod.config.client.worldGenerator.allowUnstableFeatureGeneration.@tooltip":
"Some features may not be thread safe.\nCould cause instability and crashes",
"DistantHorizons.config.client.worldGenerator.blocksToAvoid":
"lod.config.client.worldGenerator.blocksToAvoid":
"Block to avoid",
"DistantHorizons.config.client.worldGenerator.blocksToAvoid.@tooltip":
"lod.config.client.worldGenerator.blocksToAvoid.@tooltip":
"Defines the types of blocks to ignore when generating fake chunks.",
"DistantHorizons.config.client.worldGenerator.enableDistantGeneration":
"lod.config.client.worldGenerator.enableDistantGeneration":
"Enable Distant Generation",
"DistantHorizons.config.client.worldGenerator.enableDistantGeneration.@tooltip":
"lod.config.client.worldGenerator.enableDistantGeneration.@tooltip":
"§6True:§r in single player fake chunks will be generated outside the vanilla render distance.\nNote: this can use a large amount of CPU.\n\n§6False:§r fake chunks will only generate within the vanilla render distance.",
"DistantHorizons.config.client.worldGenerator.lightGenerationMode":
"lod.config.client.worldGenerator.lightGenerationMode":
"Light Generation Mode",
"DistantHorizons.config.client.worldGenerator.lightGenerationMode.@tooltip":
"lod.config.client.worldGenerator.lightGenerationMode.@tooltip":
"§6Fancy:§r use Minecraft's lighting engine, gives accurate lighting.\n§6Fast:§r estimate block lighting, shadows won't be as smooth.\n\nIf the fake chunks appear black, set this to §6Fast:§r.",
"DistantHorizons.config.client.advanced":
"lod.config.client.advanced":
"Advance options",
"DistantHorizons.config.client.advanced.threading":
"lod.config.client.advanced.threading":
"Threading",
"DistantHorizons.config.client.advanced.threading.numberOfWorldGenerationThreads":
"lod.config.client.advanced.threading.numberOfWorldGenerationThreads":
"NO. of world generation threads",
"DistantHorizons.config.client.advanced.threading.numberOfWorldGenerationThreads.@tooltip":
"lod.config.client.advanced.threading.numberOfWorldGenerationThreads.@tooltip":
"The number of threads used to generate fake chunks\noutside the normal render distance.\nIf you experience stuttering when generating fake chunks: decrease this number.\nIf you want to increase LOD generation speed: increase this number.\n\nCan only be between 1 and your CPU's processor count.",
"DistantHorizons.config.client.advanced.threading.numberOfBufferBuilderThreads":
"lod.config.client.advanced.threading.numberOfBufferBuilderThreads":
"NO. of buffer builder threads",
"DistantHorizons.config.client.advanced.threading.numberOfBufferBuilderThreads.@tooltip":
"lod.config.client.advanced.threading.numberOfBufferBuilderThreads.@tooltip":
"The number of threads used when building vertex buffers\n(The things sent to your GPU to draw the fake chunks).\nCan only be between 1 and your CPU's processor count.",
"DistantHorizons.config.client.advanced.buffers":
"lod.config.client.advanced.buffers":
"Buffers",
"DistantHorizons.config.client.advanced.buffers.gpuUploadMethod":
"lod.config.client.advanced.buffers.gpuUploadMethod":
"GPU upload method",
"DistantHorizons.config.client.advanced.buffers.gpuUploadMethod.@tooltip":
"lod.config.client.advanced.buffers.gpuUploadMethod.@tooltip":
"The method for uploading geometry to the GPU.\n\nIf you experience stuttering while your CPU and GPU usage is low, try changing this setting.\nNote: if you are in a world you may have to leaving and rejoin to see the full effect.",
"DistantHorizons.config.client.advanced.buffers.gpuUploadPerMegabyteInMilliseconds":
"lod.config.client.advanced.buffers.gpuUploadPerMegabyteInMilliseconds":
"GPU upload speed (milliseconds)",
"DistantHorizons.config.client.advanced.buffers.gpuUploadPerMegabyteInMilliseconds.@tooltip":
"lod.config.client.advanced.buffers.gpuUploadPerMegabyteInMilliseconds.@tooltip":
"How long should a buffer wait per Megabyte of data uploaded?\nMay be increased if there is frame stuttering.",
"DistantHorizons.config.client.advanced.buffers.rebuildTimes":
"lod.config.client.advanced.buffers.rebuildTimes":
"Rebuild times",
"DistantHorizons.config.client.advanced.buffers.rebuildTimes.@tooltip":
"lod.config.client.advanced.buffers.rebuildTimes.@tooltip":
"How frequently should vertex buffers (geometry) be rebuilt and sent to the GPU?",
"DistantHorizons.config.client.advanced.debugging":
"lod.config.client.advanced.debugging":
"Debug",
"DistantHorizons.config.client.advanced.debugging.drawLods":
"lod.config.client.advanced.debugging.drawLods":
"Draw LOD's",
"DistantHorizons.config.client.advanced.debugging.drawLods.@tooltip":
"lod.config.client.advanced.debugging.drawLods.@tooltip":
"§6True:§r fake chunks will be rendered.\n§6False:§r fake chunks will not be rendered, however they will still be generated and saved to file.",
"DistantHorizons.config.client.advanced.debugging.debugMode":
"lod.config.client.advanced.debugging.debugMode":
"Debug mode",
"DistantHorizons.config.client.advanced.debugging.debugMode.@tooltip":
"lod.config.client.advanced.debugging.debugMode.@tooltip":
"The active debug mode.",
"DistantHorizons.config.client.advanced.debugging.enableDebugKeybindings":
"lod.config.client.advanced.debugging.enableDebugKeybindings":
"Enable debug keybindings",
"DistantHorizons.config.client.advanced.debugging.enableDebugKeybindings.@tooltip":
"lod.config.client.advanced.debugging.enableDebugKeybindings.@tooltip":
"§6True:§r debug keybindings can be used to change the Debug mode in game.",
"DistantHorizons.config.enum.HorizontalResolution.BLOCK":
"lod.config.enum.HorizontalResolution.BLOCK":
"Block",
"DistantHorizons.config.enum.HorizontalResolution.TWO_BLOCKS":
"lod.config.enum.HorizontalResolution.TWO_BLOCKS":
"2 blocks",
"DistantHorizons.config.enum.HorizontalResolution.FOUR_BLOCKS":
"lod.config.enum.HorizontalResolution.FOUR_BLOCKS":
"4 blocks",
"DistantHorizons.config.enum.HorizontalResolution.HALF_CHUNK":
"lod.config.enum.HorizontalResolution.HALF_CHUNK":
"Half a chunk",
"DistantHorizons.config.enum.HorizontalResolution.CHUNK":
"lod.config.enum.HorizontalResolution.CHUNK":
"Chunk",
"DistantHorizons.config.enum.VerticalQuality.LOW":
"lod.config.enum.VerticalQuality.LOW":
"Low",
"DistantHorizons.config.enum.VerticalQuality.MEDIUM":
"lod.config.enum.VerticalQuality.MEDIUM":
"Medium",
"DistantHorizons.config.enum.VerticalQuality.HIGH":
"lod.config.enum.VerticalQuality.HIGH":
"High",
"DistantHorizons.config.enum.VerticalQuality.ULTRA":
"lod.config.enum.VerticalQuality.ULTRA":
"Ultra",
"DistantHorizons.config.enum.HorizontalScale.LOW":
"lod.config.enum.HorizontalScale.LOW":
"Low",
"DistantHorizons.config.enum.HorizontalScale.MEDIUM":
"lod.config.enum.HorizontalScale.MEDIUM":
"Medium",
"DistantHorizons.config.enum.HorizontalScale.HIGH":
"lod.config.enum.HorizontalScale.HIGH":
"High",
"DistantHorizons.config.enum.HorizontalQuality.LOWEST":
"lod.config.enum.HorizontalQuality.LOWEST":
"Lowest",
"DistantHorizons.config.enum.HorizontalQuality.LOW":
"lod.config.enum.HorizontalQuality.LOW":
"Low",
"DistantHorizons.config.enum.HorizontalQuality.MEDIUM":
"lod.config.enum.HorizontalQuality.MEDIUM":
"Medium",
"DistantHorizons.config.enum.HorizontalQuality.HIGH":
"lod.config.enum.HorizontalQuality.HIGH":
"High",
"DistantHorizons.config.enum.FogDistance.NEAR":
"lod.config.enum.FogDistance.NEAR":
"Near",
"DistantHorizons.config.enum.FogDistance.FAR":
"lod.config.enum.FogDistance.FAR":
"Far",
"DistantHorizons.config.enum.FogDistance.NEAR_AND_FAR":
"lod.config.enum.FogDistance.NEAR_AND_FAR":
"Near and far",
"DistantHorizons.config.enum.FogDrawMode.USE_OPTIFINE_SETTING":
"lod.config.enum.FogDrawMode.USE_OPTIFINE_SETTING":
"Use modded settings",
"DistantHorizons.config.enum.FogDrawMode.FOG_ENABLED":
"lod.config.enum.FogDrawMode.FOG_ENABLED":
"Enabled",
"DistantHorizons.config.enum.FogDrawMode.FOG_DISABLED":
"lod.config.enum.FogDrawMode.FOG_DISABLED":
"Disabled",
"DistantHorizons.config.enum.FogColorMode.USE_WORLD_FOG_COLOR":
"lod.config.enum.FogColorMode.USE_WORLD_FOG_COLOR":
"Use world fog",
"DistantHorizons.config.enum.FogColorMode.USE_SKY_COLOR":
"lod.config.enum.FogColorMode.USE_SKY_COLOR":
"Use sky color",
"DistantHorizons.config.enum.LodTemplate.CUBIC":
"lod.config.enum.LodTemplate.CUBIC":
"Cubic",
"DistantHorizons.config.enum.LodTemplate.TRIANGULAR":
"lod.config.enum.LodTemplate.TRIANGULAR":
"Triangular",
"DistantHorizons.config.enum.LodTemplate.DYNAMIC":
"lod.config.enum.LodTemplate.DYNAMIC":
"Dynamic",
"DistantHorizons.config.enum.VanillaOverdraw.NEVER":
"lod.config.enum.VanillaOverdraw.NEVER":
"Never",
"DistantHorizons.config.enum.VanillaOverdraw.DYNAMIC":
"lod.config.enum.VanillaOverdraw.DYNAMIC":
"Dynamic",
"DistantHorizons.config.enum.VanillaOverdraw.ALWAYS":
"lod.config.enum.VanillaOverdraw.ALWAYS":
"Always",
"DistantHorizons.config.enum.VanillaOverdraw.BORDER":
"lod.config.enum.VanillaOverdraw.BORDER":
"Border",
"DistantHorizons.config.enum.GenerationPriority.AUTO":
"lod.config.enum.GenerationPriority.AUTO":
"Auto",
"DistantHorizons.config.enum.GenerationPriority.NEAR_FIRST":
"lod.config.enum.GenerationPriority.NEAR_FIRST":
"Near first",
"DistantHorizons.config.enum.GenerationPriority.BALANCED":
"lod.config.enum.GenerationPriority.BALANCED":
"Balanced",
"DistantHorizons.config.enum.GenerationPriority.FAR_FIRST":
"lod.config.enum.GenerationPriority.FAR_FIRST":
"Far first",
"DistantHorizons.config.enum.DistanceGenerationMode.NONE":
"lod.config.enum.DistanceGenerationMode.NONE":
"Existing Only",
"DistantHorizons.config.enum.DistanceGenerationMode.BIOME_ONLY":
"lod.config.enum.DistanceGenerationMode.BIOME_ONLY":
"Biome only",
"DistantHorizons.config.enum.DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT":
"lod.config.enum.DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT":
"Biome only simulate height",
"DistantHorizons.config.enum.DistanceGenerationMode.SURFACE":
"lod.config.enum.DistanceGenerationMode.SURFACE":
"Surface",
"DistantHorizons.config.enum.DistanceGenerationMode.FEATURES":
"lod.config.enum.DistanceGenerationMode.FEATURES":
"Features",
"DistantHorizons.config.enum.DistanceGenerationMode.FULL":
"lod.config.enum.DistanceGenerationMode.FULL":
"Full",
"DistantHorizons.config.enum.BlocksToAvoid.NONE":
"lod.config.enum.BlocksToAvoid.NONE":
"None",
"DistantHorizons.config.enum.BlocksToAvoid.NON_FULL":
"lod.config.enum.BlocksToAvoid.NON_FULL":
"Non full",
"DistantHorizons.config.enum.BlocksToAvoid.NO_COLLISION":
"lod.config.enum.BlocksToAvoid.NO_COLLISION":
"No collision",
"DistantHorizons.config.enum.BlocksToAvoid.BOTH":
"lod.config.enum.BlocksToAvoid.BOTH":
"Both",
"DistantHorizons.config.enum.DebugMode.OFF":
"lod.config.enum.DebugMode.OFF":
"Off",
"DistantHorizons.config.enum.DebugMode.SHOW_WIREFRAME":
"lod.config.enum.DebugMode.SHOW_WIREFRAME":
"Show wireframe",
"DistantHorizons.config.enum.DebugMode.SHOW_DETAIL":
"lod.config.enum.DebugMode.SHOW_DETAIL":
"Show detail",
"DistantHorizons.config.enum.DebugMode.SHOW_DETAIL_WIREFRAME":
"lod.config.enum.DebugMode.SHOW_DETAIL_WIREFRAME":
"Show detail with wireframe",
"DistantHorizons.config.enum.DebugMode.SHOW_GENMODE":
"lod.config.enum.DebugMode.SHOW_GENMODE":
"Show generation mode",
"DistantHorizons.config.enum.DebugMode.SHOW_GENMODE_WIREFRAME":
"lod.config.enum.DebugMode.SHOW_GENMODE_WIREFRAME":
"Show generation mode with wireframe",
"DistantHorizons.config.enum.GpuUploadMethod.AUTO":
"lod.config.enum.GpuUploadMethod.AUTO":
"Auto",
"DistantHorizons.config.enum.GpuUploadMethod.BUFFER_STORAGE":
"lod.config.enum.GpuUploadMethod.BUFFER_STORAGE":
"Buffer storage",
"DistantHorizons.config.enum.GpuUploadMethod.SUB_DATA":
"lod.config.enum.GpuUploadMethod.SUB_DATA":
"Sub data",
"DistantHorizons.config.enum.GpuUploadMethod.BUFFER_MAPPING":
"lod.config.enum.GpuUploadMethod.BUFFER_MAPPING":
"Buffer mapping",
"DistantHorizons.config.enum.GpuUploadMethod.DATA":
"lod.config.enum.GpuUploadMethod.DATA":
"Data",
"DistantHorizons.config.enum.BufferRebuildTimes.FREQUENT":
"lod.config.enum.BufferRebuildTimes.FREQUENT":
"Frequent",
"DistantHorizons.config.enum.BufferRebuildTimes.NORMAL":
"lod.config.enum.BufferRebuildTimes.NORMAL":
"Normal",
"DistantHorizons.config.enum.BufferRebuildTimes.RARE":
"lod.config.enum.BufferRebuildTimes.RARE":
"Rare",
"DistantHorizons.config.enum.DropoffQuality.AUTO":
"lod.config.enum.DropoffQuality.AUTO":
"Auto",
"DistantHorizons.config.enum.DropoffQuality.SMOOTH_DROPOFF":
"lod.config.enum.DropoffQuality.SMOOTH_DROPOFF":
"Smooth dropoff",
"DistantHorizons.config.enum.DropoffQuality.PERFORMANCE_FOCUSED":
"lod.config.enum.DropoffQuality.PERFORMANCE_FOCUSED":
"Performance focused",
"DistantHorizons.config.enum.LightGenerationMode.FAST":
"lod.config.enum.LightGenerationMode.FAST":
"Fast",
"DistantHorizons.config.enum.LightGenerationMode.FANCY":
"lod.config.enum.LightGenerationMode.FANCY":
"Fancy"
}