Fix monoliths when connected to a server

This commit is contained in:
James Seibel
2025-07-10 07:26:14 -05:00
parent a3e7469203
commit 67b766c674
@@ -164,7 +164,7 @@ public class DhClientLevel extends AbstractDhLevel implements IDhClientLevel
}
try (FullDataSourceV2DTO dataSourceDto = this.networkState.fullDataPayloadReceiver.decodeDataSourceAndReleaseBuffer(message.payload))
try(FullDataSourceV2DTO dataSourceDto = this.networkState.fullDataPayloadReceiver.decodeDataSourceAndReleaseBuffer(message.payload))
{
boolean isSameLevel = message.isSameLevelAs(this.levelWrapper);
NETWORK_LOGGER.debug("Buffer {} isSameLevel: {}", message.payload.dtoBufferId, isSameLevel);
@@ -183,9 +183,6 @@ public class DhClientLevel extends AbstractDhLevel implements IDhClientLevel
{
// TODO this has a lock which can cause stuttering/lag issues
this.updateBeaconBeamsForSectionPos(dataSourceDto.pos, message.payload.beaconBeams);
FullDataSourceV2 fullDataSource = dataSourceDto.createDataSource(this.levelWrapper);
this.updateDataSourcesAsync(fullDataSource).whenComplete((result, e) -> fullDataSource.close());
}
catch (Exception e)
{
@@ -193,6 +190,11 @@ public class DhClientLevel extends AbstractDhLevel implements IDhClientLevel
}
});
}
FullDataSourceV2 fullDataSource = dataSourceDto.createDataSource(this.levelWrapper);
this.updateDataSourcesAsync(fullDataSource)
.whenComplete((result, e) -> fullDataSource.close());
}
catch (Exception e)
{