change where vertex size is found
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@@ -106,10 +106,6 @@ public class LodUtil
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*/
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public static final int MAX_ALLOCATABLE_DIRECT_MEMORY = 64 * 1024 * 1024;
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/** the format of data stored in the GPU buffers */
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@Deprecated
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public static final LodVertexFormat DH_VERTEX_FORMAT = VertexFormats.POSITION_COLOR_BLOCK_LIGHT_SKY_LIGHT_MATERIAL_ID_NORMAL_INDEX;
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//=========//
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+4
-3
@@ -19,9 +19,8 @@
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package com.seibel.distanthorizons.core.wrapperInterfaces.render;
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import com.seibel.distanthorizons.api.objects.math.DhApiVec3f;
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import com.seibel.distanthorizons.core.dataObjects.render.bufferBuilding.LodBufferContainer;
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import com.seibel.distanthorizons.core.render.renderer.RenderParams;
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import com.seibel.distanthorizons.core.render.RenderParams;
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import com.seibel.distanthorizons.core.util.objects.SortedArraySet;
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import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IProfilerWrapper;
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import com.seibel.distanthorizons.coreapi.interfaces.dependencyInjection.IBindable;
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@@ -33,8 +32,10 @@ public interface IMcLodRenderer extends IBindable
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SortedArraySet<LodBufferContainer> bufferContainers,
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IProfilerWrapper profiler);
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int getVertexSize();
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@Deprecated // TODO put somewhere else
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int getVertexByteSize();
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// TODO should these go somewhere else?
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void applyToMcTexture();
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void clearDepth();
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void clearColor();
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