Fix fog shader compiling on some software renderers

This commit is contained in:
James Seibel
2024-11-16 21:57:58 -06:00
parent f5fc0004d5
commit 6595f5d90e
+1 -1
View File
@@ -255,7 +255,7 @@ float calculateHeightFogDepth(float worldYPos)
else
{
// shouldn't happen,
return 0;
return 0.0;
}
}