Fix height fog

This commit is contained in:
James Seibel
2024-11-09 20:58:45 -06:00
parent 52452e356d
commit 6413725eae
12 changed files with 513 additions and 660 deletions
@@ -25,7 +25,7 @@ package com.seibel.distanthorizons.api.enums.rendering;
* EXPONENTIAL_SQUARED <br>
*
* @author Leetom
* @version 2022-6-30
* @version 2024-11-09
* @since API 2.0.0
*/
public enum EDhApiFogFalloff
@@ -35,8 +35,17 @@ public enum EDhApiFogFalloff
// when removing items up the API major version
LINEAR,
EXPONENTIAL,
EXPONENTIAL_SQUARED,
LINEAR(0),
EXPONENTIAL(1),
EXPONENTIAL_SQUARED(2);
/**
* Stable version of {@link EDhApiFogFalloff#ordinal()}
* @since API 4.0.0
*/
public final int value;
EDhApiFogFalloff(int value) { this.value = value; }
}
@@ -31,28 +31,28 @@ package com.seibel.distanthorizons.api.enums.rendering;
* @version 2024-4-6
* @since API 2.0.0
*/
public enum EDhApiHeightFogMode
public enum EDhApiHeightFogDirection
{
// Reminder:
// when adding items up the API minor version
// when removing items up the API major version
ABOVE_CAMERA(true, true, false),
BELOW_CAMERA(true, false, true),
ABOVE_AND_BELOW_CAMERA(true, true, true),
ABOVE_SET_HEIGHT(false, true, false),
BELOW_SET_HEIGHT(false, false, true),
ABOVE_AND_BELOW_SET_HEIGHT(false, true, true);
ABOVE_CAMERA (true, true, false),
BELOW_CAMERA (true, false, true),
ABOVE_AND_BELOW_CAMERA (true, true, true),
ABOVE_SET_HEIGHT (false, true, false),
BELOW_SET_HEIGHT (false, false, true),
ABOVE_AND_BELOW_SET_HEIGHT (false, true, true);
public final boolean basedOnCamera;
public final boolean above;
public final boolean below;
public final boolean fogAppliesUp;
public final boolean fogAppliesDown;
EDhApiHeightFogMode(boolean basedOnCamera, boolean above, boolean below)
EDhApiHeightFogDirection(boolean basedOnCamera, boolean fogAppliesUp, boolean fogAppliesDown)
{
this.basedOnCamera = basedOnCamera;
this.above = above;
this.below = below;
this.fogAppliesUp = fogAppliesUp;
this.fogAppliesDown = fogAppliesDown;
}
}
@@ -20,10 +20,11 @@
package com.seibel.distanthorizons.api.enums.rendering;
/**
* BASIC <br>
* IGNORE_HEIGHT <br>
* ADDITION <br>
* SPHERICAL <br>
* CYLINDRICAL <br>
* <br>
* MAX <br>
* ADDITION <br>
* MULTIPLY <br>
* INVERSE_MULTIPLY <br>
* LIMITED_ADDITION <br>
@@ -37,14 +38,36 @@ package com.seibel.distanthorizons.api.enums.rendering;
*/
public enum EDhApiHeightFogMixMode
{
BASIC,
IGNORE_HEIGHT,
ADDITION,
MAX,
MULTIPLY,
INVERSE_MULTIPLY,
LIMITED_ADDITION,
MULTIPLY_ADDITION,
INVERSE_MULTIPLY_ADDITION,
AVERAGE,
/**
* Basic just means the fog will be based on the fragment depth
* not on any special height calculation IE spherical fog. <br><br>
*
* Not to be confused with {@link EDhApiHeightFogMixMode#CYLINDRICAL}
* which causes fog to only apply based on horizontal distance.
*/
SPHERICAL(0),
/**
* Fog is applied based on horizontal distance from the camera,
* IE cylindrical fog.
*/
CYLINDRICAL(1),
MAX(2),
ADDITION(3),
MULTIPLY(4),
INVERSE_MULTIPLY(5),
LIMITED_ADDITION(6),
MULTIPLY_ADDITION(7),
INVERSE_MULTIPLY_ADDITION(8),
AVERAGE(9);
/**
* Stable version of {@link EDhApiFogFalloff#ordinal()}
* @since API 4.0.0
*/
public final int value;
EDhApiHeightFogMixMode(int value) { this.value = value; }
}
@@ -21,7 +21,7 @@ package com.seibel.distanthorizons.api.interfaces.config.client;
import com.seibel.distanthorizons.api.enums.rendering.EDhApiFogFalloff;
import com.seibel.distanthorizons.api.enums.rendering.EDhApiHeightFogMixMode;
import com.seibel.distanthorizons.api.enums.rendering.EDhApiHeightFogMode;
import com.seibel.distanthorizons.api.enums.rendering.EDhApiHeightFogDirection;
import com.seibel.distanthorizons.api.interfaces.config.IDhApiConfigGroup;
import com.seibel.distanthorizons.api.interfaces.config.IDhApiConfigValue;
@@ -42,11 +42,14 @@ public interface IDhApiHeightFogConfig extends IDhApiConfigGroup
/** Defines how the height fog mixes. */
IDhApiConfigValue<EDhApiHeightFogMixMode> heightFogMixMode();
/** Defines how the height fog is drawn relative to the camera or world. */
IDhApiConfigValue<EDhApiHeightFogMode> heightFogMode();
/**
* Defines which direction height fog is drawn relative to the world.
* @since API 4.0.0
*/
IDhApiConfigValue<EDhApiHeightFogDirection> heightFogDirection();
/**
* Defines the height fog's base height if {@link IDhApiHeightFogConfig#heightFogMode()}
* Defines the height fog's base height if {@link IDhApiHeightFogConfig#heightFogDirection()}
* is set to use a specific height.
*/
IDhApiConfigValue<Double> heightFogBaseHeight();
@@ -21,7 +21,7 @@ package com.seibel.distanthorizons.core.api.external.methods.config.client;
import com.seibel.distanthorizons.api.enums.rendering.EDhApiFogFalloff;
import com.seibel.distanthorizons.api.enums.rendering.EDhApiHeightFogMixMode;
import com.seibel.distanthorizons.api.enums.rendering.EDhApiHeightFogMode;
import com.seibel.distanthorizons.api.enums.rendering.EDhApiHeightFogDirection;
import com.seibel.distanthorizons.api.interfaces.config.IDhApiConfigValue;
import com.seibel.distanthorizons.api.interfaces.config.client.IDhApiHeightFogConfig;
import com.seibel.distanthorizons.api.objects.config.DhApiConfigValue;
@@ -40,8 +40,8 @@ public class DhApiHeightFogConfig implements IDhApiHeightFogConfig
{ return new DhApiConfigValue<EDhApiHeightFogMixMode, EDhApiHeightFogMixMode>(Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogMixMode); }
@Override
public IDhApiConfigValue<EDhApiHeightFogMode> heightFogMode()
{ return new DhApiConfigValue<EDhApiHeightFogMode, EDhApiHeightFogMode>(Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogMode); }
public IDhApiConfigValue<EDhApiHeightFogDirection> heightFogDirection()
{ return new DhApiConfigValue<EDhApiHeightFogDirection, EDhApiHeightFogDirection>(Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogDirection); }
@Override
public IDhApiConfigValue<Double> heightFogBaseHeight()
@@ -39,7 +39,6 @@ import com.seibel.distanthorizons.coreapi.ModInfo;
import org.apache.logging.log4j.Logger;
import org.lwjgl.util.tinyfd.TinyFileDialogs;
import javax.swing.*;
import java.awt.*;
import java.io.File;
import java.util.*;
@@ -549,40 +548,40 @@ public class Config
public static class HeightFog
{
public static ConfigEntry<EDhApiHeightFogMixMode> heightFogMixMode = new ConfigEntry.Builder<EDhApiHeightFogMixMode>()
.set(EDhApiHeightFogMixMode.BASIC)
.set(EDhApiHeightFogMixMode.SPHERICAL)
.comment(""
+ "How should height effect the fog thickness? \n"
+ "Note: height fog is combined with the other fog settings. \n"
+ "\n"
+ EDhApiHeightFogMixMode.BASIC + ": No special height fog effect. Fog is calculated based on camera distance \n"
+ EDhApiHeightFogMixMode.IGNORE_HEIGHT + ": Ignore height completely. Fog is only calculated with horizontal distance \n"
+ EDhApiHeightFogMixMode.ADDITION + ": heightFog + farFog \n"
+ EDhApiHeightFogMixMode.SPHERICAL + ": Fog is calculated based on camera distance. \n"
+ EDhApiHeightFogMixMode.CYLINDRICAL + ": Ignore height, fog is calculated based on horizontal distance. \n"
+ "\n"
+ EDhApiHeightFogMixMode.MAX + ": max(heightFog, farFog) \n"
+ EDhApiHeightFogMixMode.ADDITION + ": heightFog + farFog \n"
+ EDhApiHeightFogMixMode.MULTIPLY + ": heightFog * farFog \n"
+ EDhApiHeightFogMixMode.INVERSE_MULTIPLY + ": 1 - (1-heightFog) * (1-farFog) \n"
+ EDhApiHeightFogMixMode.LIMITED_ADDITION + ": farFog + max(farFog, heightFog) \n"
+ EDhApiHeightFogMixMode.MULTIPLY_ADDITION + ": farFog + farFog * heightFog \n"
+ EDhApiHeightFogMixMode.INVERSE_MULTIPLY_ADDITION + ": farFog + 1 - (1-heightFog) * (1-farFog) \n"
+ EDhApiHeightFogMixMode.AVERAGE + ": farFog*0.5 + heightFog*0.5 \n"
+ "\n"
+ "Note: height fog settings are ignored if '" + EDhApiHeightFogMixMode.BASIC + "' or '" + EDhApiHeightFogMixMode.IGNORE_HEIGHT + "' are selected.")
+ "\n")
.build();
public static ConfigEntry<EDhApiHeightFogMode> heightFogMode = new ConfigEntry.Builder<EDhApiHeightFogMode>()
.set(EDhApiHeightFogMode.ABOVE_AND_BELOW_CAMERA)
public static ConfigEntry<EDhApiHeightFogDirection> heightFogDirection = new ConfigEntry.Builder<EDhApiHeightFogDirection>()
.set(EDhApiHeightFogDirection.BELOW_SET_HEIGHT)
.comment(""
+ "Where should the height fog start? \n"
+ "\n"
+ EDhApiHeightFogMode.ABOVE_CAMERA + ": Height fog starts at the camera and goes towards the sky \n"
+ EDhApiHeightFogMode.BELOW_CAMERA + ": Height fog starts at the camera and goes towards the void \n"
+ EDhApiHeightFogMode.ABOVE_AND_BELOW_CAMERA + ": Height fog starts from the camera to goes towards both the sky and void \n"
+ EDhApiHeightFogMode.ABOVE_SET_HEIGHT + ": Height fog starts from a set height and goes towards the sky \n"
+ EDhApiHeightFogMode.BELOW_SET_HEIGHT + ": Height fog starts from a set height and goes towards the void \n"
+ EDhApiHeightFogMode.ABOVE_AND_BELOW_SET_HEIGHT + ": Height fog starts from a set height and goes towards both the sky and void")
+ EDhApiHeightFogDirection.ABOVE_CAMERA + ": Height fog starts at the camera and goes towards the sky \n"
+ EDhApiHeightFogDirection.BELOW_CAMERA + ": Height fog starts at the camera and goes towards the void \n"
+ EDhApiHeightFogDirection.ABOVE_AND_BELOW_CAMERA + ": Height fog starts from the camera to goes towards both the sky and void \n"
+ EDhApiHeightFogDirection.ABOVE_SET_HEIGHT + ": Height fog starts from a set height and goes towards the sky \n"
+ EDhApiHeightFogDirection.BELOW_SET_HEIGHT + ": Height fog starts from a set height and goes towards the void \n"
+ EDhApiHeightFogDirection.ABOVE_AND_BELOW_SET_HEIGHT + ": Height fog starts from a set height and goes towards both the sky and void")
.build();
public static ConfigEntry<Double> heightFogBaseHeight = new ConfigEntry.Builder<Double>()
.setMinDefaultMax(-4096.0, 70.0, 4096.0)
.setMinDefaultMax(-4096.0, 80.0, 4096.0)
.comment("If the height fog is calculated around a set height, what is that height position?")
.build();
@@ -596,7 +595,7 @@ public class Config
.build();
public static ConfigEntry<Double> heightFogEnd = new ConfigEntry.Builder<Double>()
.setMinDefaultMax(FOG_RANGE_MIN, 1.0, FOG_RANGE_MAX)
.setMinDefaultMax(FOG_RANGE_MIN, 0.6, FOG_RANGE_MAX)
.comment(""
+ "Should the end of the height fog be offset? \n"
+ "\n"
@@ -605,7 +604,7 @@ public class Config
.build();
public static ConfigEntry<Double> heightFogMin = new ConfigEntry.Builder<Double>()
.setMinDefaultMax(-5.0, 0.0, FOG_RANGE_MAX)
.setMinDefaultMax(0.0, 0.0, FOG_RANGE_MAX)
.comment(""
+ "What is the minimum fog thickness? \n"
+ "\n"
@@ -633,7 +632,7 @@ public class Config
.build();
public static ConfigEntry<Double> heightFogDensity = new ConfigEntry.Builder<Double>()
.setMinDefaultMax(0.01, 2.5, 50.0)
.setMinDefaultMax(0.01, 20.0, 50.0)
.comment("What is the height fog's density?")
.build();
@@ -1,420 +0,0 @@
/*
* This file is part of the Distant Horizons mod
* licensed under the GNU LGPL v3 License.
*
* Copyright (C) 2020-2023 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.distanthorizons.core.render.fog;
import com.seibel.distanthorizons.api.enums.rendering.*;
import com.seibel.distanthorizons.core.config.Config;
import com.seibel.distanthorizons.core.dependencyInjection.ModAccessorInjector;
import com.seibel.distanthorizons.core.render.glObject.GLProxy;
import com.seibel.distanthorizons.core.render.glObject.shader.Shader;
import com.seibel.distanthorizons.core.wrapperInterfaces.modAccessor.IOptifineAccessor;
import java.io.FileOutputStream;
import java.io.IOException;
import java.nio.charset.StandardCharsets;
import java.util.Objects;
/**
* This holds fog related settings and
* creates the fog related shader code.
*
* @author Leetom
* @author James Seibel
* @version 2022-11-24
*/
// TODO: Move lots out of here, there should be a listener hooked onto the config to update the shader
public class LodFogConfig
{
private static final IOptifineAccessor OPTIFINE = ModAccessorInjector.INSTANCE.get(IOptifineAccessor.class);
public static final boolean DEBUG_DUMP_GENERATED_CODE = false;
public final FogSettings farFogSetting;
public final FogSettings heightFogSetting;
public final EDhApiHeightFogMixMode heightFogMixMode;
public final EDhApiHeightFogMode heightFogMode;
public final float heightFogHeight;
// TODO: Move these out of here
public final int earthCurveRatio;
// Noise Values
public final boolean noiseEnable;
public final int noiseSteps;
public final float noiseIntensity;
public final int noiseDropoff;
public static LodFogConfig generateFogConfig() { return new LodFogConfig(); }
/** sets all fog options from the config */
private LodFogConfig()
{
// TODO: Move these out of here
this.earthCurveRatio = Config.Client.Advanced.Graphics.Experimental.earthCurveRatio.get();
this.noiseEnable = Config.Client.Advanced.Graphics.NoiseTexture.enableNoiseTexture.get();
this.noiseSteps = Config.Client.Advanced.Graphics.NoiseTexture.noiseSteps.get();
this.noiseIntensity = Config.Client.Advanced.Graphics.NoiseTexture.noiseIntensity.get().floatValue();
this.noiseDropoff = Config.Client.Advanced.Graphics.NoiseTexture.noiseDropoff.get();
if (Config.Client.Advanced.Graphics.Fog.enableDhFog.get())
{
// fog should be drawn
this.farFogSetting = new FogSettings(
Config.Client.Advanced.Graphics.Fog.farFogStart.get(),
Config.Client.Advanced.Graphics.Fog.farFogEnd.get(),
Config.Client.Advanced.Graphics.Fog.farFogMin.get(),
Config.Client.Advanced.Graphics.Fog.farFogMax.get(),
Config.Client.Advanced.Graphics.Fog.farFogDensity.get(),
Config.Client.Advanced.Graphics.Fog.farFogFalloff.get()
);
this.heightFogMixMode = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogMixMode.get();
if (this.heightFogMixMode == EDhApiHeightFogMixMode.IGNORE_HEIGHT
|| this.heightFogMixMode == EDhApiHeightFogMixMode.BASIC)
{
// basic fog mixing
this.heightFogSetting = null;
this.heightFogMode = null;
this.heightFogHeight = 0.f;
}
else
{
// advanced fog mixing
this.heightFogSetting = new FogSettings(
Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogDensity.get(),
Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogEnd.get(),
Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogMin.get(),
Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogMax.get(),
Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogDensity.get(),
Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogFalloff.get()
);
this.heightFogMode = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogMode.get();
if (this.heightFogMode.basedOnCamera)
{
this.heightFogHeight = 0.f;
}
else
{
this.heightFogHeight = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogBaseHeight.get().floatValue();
}
}
}
else
{
// fog disabled
this.farFogSetting = null;
this.heightFogMixMode = null;
this.heightFogMode = null;
this.heightFogSetting = null;
this.heightFogHeight = 0.f;
}
}
public StringBuilder loadAndProcessFragShader(String path, boolean absoluteFilePath)
{
StringBuilder stringBuilder = this.makeRuntimeDefine();
this.generateRuntimeShaderCode(Shader.loadFile(path, absoluteFilePath, stringBuilder));
if (DEBUG_DUMP_GENERATED_CODE)
{
try (FileOutputStream file = new FileOutputStream("debugGenerated.frag", false))
{
file.write(stringBuilder.toString().getBytes(StandardCharsets.UTF_8));
GLProxy.GL_LOGGER.info("Debug dumped generated code to debugGenerated.frag for {}", path);
}
catch (IOException e)
{
GLProxy.GL_LOGGER.warn("Failed to debug dump generated code to file for {}", path);
}
}
return stringBuilder;
}
/** Generates the necessary constants for a fragment shader */
private void generateRuntimeShaderCode(StringBuilder str)
{
str.append("// =======RUNTIME GENERATED CODE SECTION======== //\n");
// Generate method: float getNearFogThickness(float dist);
str.append("" +
"float getNearFogThickness(float dist) \n" +
"{ \n" +
" return linearFog(dist, uNearFogStart, uNearFogLength, 0.0, 1.0); \n" +
"} \n");
if (this.farFogSetting == null)
{
str.append("\n" +
"float getFarFogThickness(float dist) { return 0.0; } \n" +
"float getHeightFogThickness(float dist) { return 0.0; } \n" +
"float calculateFarFogDepth(float horizontal, float dist, float uNearFogStart) { return 0.0; } \n" +
"float calculateHeightFogDepth(float vertical, float realY) { return 0.0; } \n" +
"float mixFogThickness(float near, float far, float height) \n" +
"{ \n" +
" return 0.0; \n" +
"} \n\n");
}
else
{
// Generate method: float getFarFogThickness(float dist);
str.append("" +
"float getFarFogThickness(float dist) \n" +
"{ \n" +
getFarFogMethod(this.farFogSetting.fogType) + "\n" +
"} \n");
// Generate method: float getHeightFogThickness(float dist);
str.append("" +
"float getHeightFogThickness(float dist) \n" +
"{ \n" +
(this.heightFogSetting != null ? getHeightFogMethod(this.heightFogSetting.fogType) : " return 0.0;") + "\n" +
"} \n");
// Generate method: float calculateHeightFogDepth(float vertical, float realY);
str.append("" +
"float calculateHeightFogDepth(float vertical, float realY) \n" +
"{ \n" +
(this.heightFogSetting != null ? getHeightDepthMethod(this.heightFogMode, this.heightFogHeight) : " return 0.0;") + "\n" +
"} \n");
// Generate method: calculateFarFogDepth(float horizontal, float dist, float uNearFogStart);
str.append("" +
"float calculateFarFogDepth(float horizontal, float dist, float uNearFogStart) \n" +
"{ \n" +
" return " + (this.heightFogMixMode == EDhApiHeightFogMixMode.BASIC ?
"(dist - uNearFogStart)/(1.0 - uNearFogStart);" :
"(horizontal - uNearFogStart)/(1.0 - uNearFogStart);") +
"} \n");
// Generate method: float mixFogThickness(float near, float far, float height);
str.append("" +
"float mixFogThickness(float near, float far, float height) \n" +
"{ \n" +
getMixFogLine(this.heightFogMixMode) + "\n" +
"} \n");
}
}
//=================//
// shader creation //
// helper methods //
//=================//
private StringBuilder makeRuntimeDefine()
{
StringBuilder str = new StringBuilder();
str.append("// =======RUNTIME GENERATED DEFINE SECTION======== //\n");
str.append("#version 150 core\n");
FogSettings activeFarFogSetting = this.farFogSetting != null ? this.farFogSetting : FogSettings.EMPTY;
FogSettings activeHeightFogSetting = this.heightFogSetting != null ? this.heightFogSetting : FogSettings.EMPTY;
str.append("\n" +
"#define farFogStart " + activeFarFogSetting.start + "\n" +
"#define farFogLength " + (activeFarFogSetting.end - activeFarFogSetting.start) + "\n" +
"#define farFogMin " + activeFarFogSetting.min + "\n" +
"#define farFogRange " + (activeFarFogSetting.max - activeFarFogSetting.min) + "\n" +
"#define farFogDensity " + activeFarFogSetting.density + "\n" +
"\n" +
"#define heightFogStart " + activeHeightFogSetting.start + "\n" +
"#define heightFogLength " + (activeHeightFogSetting.end - activeHeightFogSetting.start) + "\n" +
"#define heightFogMin " + activeHeightFogSetting.min + "\n" +
"#define heightFogRange " + (activeHeightFogSetting.max - activeHeightFogSetting.min) + "\n" +
"#define heightFogDensity " + activeHeightFogSetting.density + "\n" +
"\n");
str.append("// =======RUNTIME END======== //\n");
return str;
}
private static String getFarFogMethod(EDhApiFogFalloff fogType)
{
switch (fogType)
{
case LINEAR:
return "return linearFog(dist, farFogStart, farFogLength, farFogMin, farFogRange);\n";
case EXPONENTIAL:
return "return exponentialFog(dist, farFogStart, farFogLength, farFogMin, farFogRange, farFogDensity);\n";
case EXPONENTIAL_SQUARED:
return "return exponentialSquaredFog(dist, farFogStart, farFogLength, farFogMin, farFogRange, farFogDensity);\n";
default:
throw new IllegalArgumentException("FogType [" + fogType + "] not implemented for [getFarFogMethod].");
}
}
private static String getHeightDepthMethod(EDhApiHeightFogMode heightMode, float heightFogHeight)
{
String str = "";
if (!heightMode.basedOnCamera)
{
str = " vertical = realY - (" + heightFogHeight + ");\n";
}
if (heightMode.below && heightMode.above)
{
str += " return abs(vertical);\n";
}
else if (heightMode.below)
{
str += " return -vertical;\n";
}
else if (heightMode.above)
{
str += " return vertical;\n";
}
else
{
str += " return 0;\n";
}
return str;
}
/**
* Returns the method call for the given fog type. <br>
* Example: <br>
* <code>" return linearFog(dist, heightFogStart, heightFogLength, heightFogMin, heightFogRange);"</code>
*/
private static String getHeightFogMethod(EDhApiFogFalloff fogType)
{
switch (fogType)
{
case LINEAR:
return " return linearFog(dist, heightFogStart, heightFogLength, heightFogMin, heightFogRange);\n";
case EXPONENTIAL:
return " return exponentialFog(dist, heightFogStart, heightFogLength, heightFogMin, heightFogRange, heightFogDensity);\n";
case EXPONENTIAL_SQUARED:
return " return exponentialSquaredFog(dist, heightFogStart, heightFogLength, heightFogMin, heightFogRange, heightFogDensity);\n";
default:
throw new IllegalArgumentException("FogType [" + fogType + "] not implemented for [getHeightFogMethod].");
}
}
/**
* creates a line in the format <br>
* <code>" return max(1.0-near, far);" </code>
*/
private static String getMixFogLine(EDhApiHeightFogMixMode heightFogMode)
{
String str = " return ";
switch (heightFogMode)
{
case BASIC:
case IGNORE_HEIGHT:
str += "near * far;\n";
break;
case ADDITION:
str += "near * (far + height);\n";
break;
case MAX:
str += "near * max(far, height);\n";
break;
case INVERSE_MULTIPLY:
str += "near * (1.0 - (1.0-far)*(1.0-height));\n";
break;
case MULTIPLY:
str += "near * far * height;\n";
break;
case LIMITED_ADDITION:
str += "near * (far + max(far, height));\n";
break;
case MULTIPLY_ADDITION:
str += "near * (far + far*height);\n";
break;
case INVERSE_MULTIPLY_ADDITION:
str += "near * (far + 1.0 - (1.0-far)*(1.0-height));\n";
break;
case AVERAGE:
str += "near * (far*0.5 + height*0.5);\n";
break;
default:
throw new IllegalArgumentException("FogType [" + heightFogMode + "] not implemented for [getMixFogMethod].");
}
return str;
}
//========================//
// default object methods //
//========================//
@Override
public boolean equals(Object other)
{
if (this == other)
{
return true;
}
else if (other == null || this.getClass() != other.getClass())
{
return false;
}
else
{
LodFogConfig that = (LodFogConfig) other;
return Float.compare(that.heightFogHeight, this.heightFogHeight) == 0 &&
Objects.equals(this.farFogSetting, that.farFogSetting) &&
Objects.equals(this.heightFogSetting, that.heightFogSetting) && this.heightFogMixMode == that.heightFogMixMode &&
this.heightFogMode == that.heightFogMode
// TODO: Move these out of here
&& this.earthCurveRatio == that.earthCurveRatio
&& this.noiseEnable == that.noiseEnable && this.noiseSteps == that.noiseSteps && this.noiseIntensity == that.noiseIntensity && this.noiseDropoff == that.noiseDropoff;
}
}
@Override
public int hashCode()
{
return Objects.hash(this.farFogSetting, this.heightFogSetting, this.heightFogMixMode, this.heightFogMode, this.heightFogHeight, this.earthCurveRatio, this.noiseEnable, this.noiseSteps, this.noiseIntensity, this.noiseDropoff);
}
}
@@ -49,6 +49,8 @@ public class ShaderProgram
/** Stores the handle of the program. */
public final int id;
// TODO: A better way to set the fragData output name
/**
* Creates a shader program.
@@ -73,20 +75,20 @@ public class ShaderProgram
}
public ShaderProgram(List<Supplier<String>> vert, List<Supplier<String>> frag, String[] attributes)
public ShaderProgram(List<Supplier<String>> vertSupplierList, List<Supplier<String>> fragSupplierList, String[] attributes)
{
id = GL32.glCreateProgram();
this.id = GL32.glCreateProgram();
for (Supplier<String> v : vert)
for (Supplier<String> vertSupplier : vertSupplierList)
{
Shader vertShader = new Shader(GL32.GL_VERTEX_SHADER, v.get());
Shader vertShader = new Shader(GL32.GL_VERTEX_SHADER, vertSupplier.get());
GL32.glAttachShader(this.id, vertShader.id);
vertShader.free(); // important!
}
for (Supplier<String> f : frag)
for (Supplier<String> fragSupplier : fragSupplierList)
{
Shader fragShader = new Shader(GL32.GL_FRAGMENT_SHADER, f.get());
Shader fragShader = new Shader(GL32.GL_FRAGMENT_SHADER, fragSupplier.get());
GL32.glAttachShader(this.id, fragShader.id);
fragShader.free(); // important!
}
@@ -101,28 +103,22 @@ public class ShaderProgram
if (status != GL32.GL_TRUE)
{
String message = "Shader Link Error. Details: " + GL32.glGetProgramInfoLog(this.id);
free(); // important!
this.free(); // important!
throw new RuntimeException(message);
}
GL32.glUseProgram(id); // This HAVE to be a direct call to prevent calling the overloaded version
GL32.glUseProgram(this.id); // This HAVE to be a direct call to prevent calling the overloaded version
}
/** This will bind ShaderProgram */
public void bind()
{
GL32.glUseProgram(id);
}
/** This will unbind ShaderProgram */
public void unbind()
{
GL32.glUseProgram(0);
}
// REMEMBER to always free the resource!
public void free()
{
GL32.glDeleteProgram(id);
}
public void bind() { GL32.glUseProgram(this.id); }
public void unbind() { GL32.glUseProgram(0); }
public void free() { GL32.glDeleteProgram(this.id); }
/**
* WARNING: Slow native call! Cache it if possible!
@@ -139,12 +135,12 @@ public class ShaderProgram
if (i == -1) throw new RuntimeException("Attribute name not found: " + name);
return i;
}
// Same as above but without throwing errors.
// Return -1 if attribute doesn't exist or has been optimized out
/**
* Same as above but without throwing errors. <br>
* Returns -1 if the attribute doesn't exist or has been optimized out.
*/
public int tryGetAttributeLocation(CharSequence name)
{
return GL32.glGetAttribLocation(id, name);
}
{ return GL32.glGetAttribLocation(this.id, name); }
/**
* WARNING: Slow native call! Cache it if possible!
@@ -168,41 +164,34 @@ public class ShaderProgram
// Same as above but without throwing errors.
// Return -1 if uniform doesn't exist or has been optimized out
public int tryGetUniformLocation(CharSequence name)
{
return GL32.glGetUniformLocation(id, name);
}
{ return GL32.glGetUniformLocation(this.id, name); }
/** Requires ShaderProgram binded. */
public void setUniform(int location, boolean value)
{
// This use -1 for false as that equals all one set
GL32.glUniform1i(location, value ? 1 : 0);
}
/** Requires a bound ShaderProgram. */
public void setUniform(int location, boolean value) { GL32.glUniform1i(location, value ? 1 : 0); }
/** @see ShaderProgram#setUniform(int, boolean) */
public void trySetUniform(int location, boolean value) { if (location != -1) { this.setUniform(location, value); } }
/** Requires ShaderProgram binded. */
public void setUniform(int location, int value)
{
GL32.glUniform1i(location, value);
}
/** Requires a bound ShaderProgram. */
public void setUniform(int location, int value) { GL32.glUniform1i(location, value); }
/** @see ShaderProgram#setUniform(int, int) */
public void trySetUniform(int location, int value) { if (location != -1) { this.setUniform(location, value); } }
/** Requires ShaderProgram binded. */
public void setUniform(int location, float value)
{
GL32.glUniform1f(location, value);
}
/** Requires a bound ShaderProgram. */
public void setUniform(int location, float value) { GL32.glUniform1f(location, value); }
/** @see ShaderProgram#setUniform(int, float) */
public void trySetUniform(int location, float value) { if (location != -1) { this.setUniform(location, value); } }
/** Requires ShaderProgram binded. */
public void setUniform(int location, Vec3f value)
{
GL32.glUniform3f(location, value.x, value.y, value.z);
}
/** Requires ShaderProgram binded. */
public void setUniform(int location, DhApiVec3i value)
{
GL32.glUniform3i(location, value.x, value.y, value.z);
}
/** Requires a bound ShaderProgram. */
public void setUniform(int location, Vec3f value) { GL32.glUniform3f(location, value.x, value.y, value.z); }
/** @see ShaderProgram#setUniform(int, Vec3f) */
public void trySetUniform(int location, Vec3f value) { if (location != -1) { this.setUniform(location, value); } }
/** Requires ShaderProgram binded. */
/** Requires a bound ShaderProgram. */
public void setUniform(int location, DhApiVec3i value) { GL32.glUniform3i(location, value.x, value.y, value.z); }
/** @see ShaderProgram#setUniform(int, Mat4f) */
public void trySetUniform(int location, DhApiVec3i value) { if (location != -1) { this.setUniform(location, value); } }
/** Requires a bound ShaderProgram. */
public void setUniform(int location, Mat4f value)
{
try (MemoryStack stack = MemoryStack.stackPush())
@@ -212,14 +201,22 @@ public class ShaderProgram
GL32.glUniformMatrix4fv(location, false, buffer);
}
}
/** @see ShaderProgram#setUniform(int, Mat4f) */
public void trySetUniform(int location, Mat4f value) { if (location != -1) { this.setUniform(location, value); } }
/**
* Converts the color's RGBA values into values between 0 and 1.
* Requires ShaderProgram binded.
* Converts the color's RGBA values into values between 0 and 1. <br>
* Requires a bound ShaderProgram.
*/
public void setUniform(int location, Color value)
{
GL32.glUniform4f(location, value.getRed() / 256.0f, value.getGreen() / 256.0f, value.getBlue() / 256.0f, value.getAlpha() / 256.0f);
GL32.glUniform4f(location,
value.getRed() / 256.0f,
value.getGreen() / 256.0f,
value.getBlue() / 256.0f,
value.getAlpha() / 256.0f);
}
/** @see ShaderProgram#setUniform(int, Color) */
public void trySetUniform(int location, Color value) { if (location != -1) { this.setUniform(location, value); } }
}
@@ -44,7 +44,6 @@ import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRen
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IProfilerWrapper;
import com.seibel.distanthorizons.core.wrapperInterfaces.misc.ILightMapWrapper;
import com.seibel.distanthorizons.api.enums.rendering.EDhApiFogColorMode;
import com.seibel.distanthorizons.core.render.fog.LodFogConfig;
import com.seibel.distanthorizons.core.wrapperInterfaces.modAccessor.AbstractOptifineAccessor;
import com.seibel.distanthorizons.core.wrapperInterfaces.modAccessor.IIrisAccessor;
import com.seibel.distanthorizons.core.wrapperInterfaces.world.IClientLevelWrapper;
@@ -104,8 +103,7 @@ public class LodRenderer
// The shader program
IDhApiShaderProgram lodRenderProgram = null;
LodFogConfig fogConfig;
private IDhApiShaderProgram lodRenderProgram = null;
public QuadElementBuffer quadIBO = null;
public boolean isSetupComplete = false;
@@ -634,22 +632,6 @@ public class LodRenderer
}
else
{
LodFogConfig newFogConfig = LodFogConfig.generateFogConfig(); // TODO use a config listener instead
if (this.fogConfig == null)
{
this.fogConfig = newFogConfig;
}
if (!this.fogConfig.equals(newFogConfig))
{
this.fogConfig = newFogConfig;
this.lodRenderProgram.free();
this.lodRenderProgram = new DhTerrainShaderProgram();
FogShader.INSTANCE.free();
FogShader.INSTANCE = new FogShader(newFogConfig);
}
this.lodRenderProgram.bind();
}
@@ -20,11 +20,11 @@
package com.seibel.distanthorizons.core.render.renderer.shaders;
import com.seibel.distanthorizons.api.enums.rendering.EDhApiFogColorMode;
import com.seibel.distanthorizons.api.enums.rendering.EDhApiHeightFogDirection;
import com.seibel.distanthorizons.api.enums.rendering.EDhApiHeightFogMixMode;
import com.seibel.distanthorizons.core.config.Config;
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
import com.seibel.distanthorizons.core.render.fog.LodFogConfig;
import com.seibel.distanthorizons.core.render.glObject.GLState;
import com.seibel.distanthorizons.core.render.glObject.shader.Shader;
import com.seibel.distanthorizons.core.render.glObject.shader.ShaderProgram;
import com.seibel.distanthorizons.core.render.renderer.LodRenderer;
import com.seibel.distanthorizons.core.render.renderer.ScreenQuad;
@@ -38,7 +38,7 @@ import java.awt.*;
public class FogShader extends AbstractShaderRenderer
{
public static FogShader INSTANCE = new FogShader(LodFogConfig.generateFogConfig());
public static final FogShader INSTANCE = new FogShader();
private static final IMinecraftClientWrapper MC = SingletonInjector.INSTANCE.get(IMinecraftClientWrapper.class);
private static final IVersionConstants VERSION_CONSTANTS = SingletonInjector.INSTANCE.get(IVersionConstants.class);
@@ -46,21 +46,46 @@ public class FogShader extends AbstractShaderRenderer
public int frameBuffer;
private final LodFogConfig fogConfig;
private Mat4f inverseMvmProjMatrix;
// Uniforms
//==========//
// Uniforms //
//==========//
public int uDepthMap;
/** Inverted Model View Projection matrix */
public int uInvMvmProj;
// fog uniforms
public int uFogColor;
public int uFogScale;
public int uFogVerticalScale;
public int uNearFogStart;
public int uNearFogLength;
public int uFullFogMode;
/** Inverted Model View Projection matrix */
public int uInvMvmProj;
public int uDepthMap;
// far fog
public int uFarFogStart;
public int uFarFogLength;
public int uFarFogMin;
public int uFarFogRange;
public int uFarFogDensity;
// height fog
public int uHeightFogStart;
public int uHeightFogLength;
public int uHeightFogMin;
public int uHeightFogRange;
public int uHeightFogDensity;
public int uHeightFogEnabled;
public int uHeightFogFalloffType;
public int uHeightBasedOnCamera;
public int uHeightFogBaseHeight;
public int uHeightFogAppliesUp;
public int uHeightFogAppliesDown;
public int uUseSphericalFog;
public int uHeightFogMixingMode;
public int uCameraBlockYPos;
@@ -68,15 +93,13 @@ public class FogShader extends AbstractShaderRenderer
// constructor //
//=============//
public FogShader(LodFogConfig fogConfig) { this.fogConfig = fogConfig; }
public FogShader() { }
@Override
public void onInit()
{
this.shader = new ShaderProgram(
// TODO rename normal.vert to something like "postProcess.vert"
() -> Shader.loadFile("shaders/normal.vert", false, new StringBuilder()).toString(),
() -> this.fogConfig.loadAndProcessFragShader("shaders/fog/fog.frag", false).toString(),
"shaders/normal.vert", "shaders/fog/fog.frag",
"fragColor", new String[]{"vPosition"}
);
@@ -87,15 +110,35 @@ public class FogShader extends AbstractShaderRenderer
this.uInvMvmProj = this.shader.getUniformLocation("uInvMvmProj");
// Fog uniforms
this.uFogScale = this.shader.tryGetUniformLocation("uFogScale");
this.uFogVerticalScale = this.shader.tryGetUniformLocation("uFogVerticalScale");
this.uFogColor = this.shader.tryGetUniformLocation("uFogColor");
this.uFullFogMode = this.shader.tryGetUniformLocation("uFullFogMode");
this.uFogScale = this.shader.getUniformLocation("uFogScale");
this.uFogVerticalScale = this.shader.getUniformLocation("uFogVerticalScale");
this.uFogColor = this.shader.getUniformLocation("uFogColor");
this.uFullFogMode = this.shader.getUniformLocation("uFullFogMode");
// near fog
this.uNearFogStart = this.shader.tryGetUniformLocation("uNearFogStart");
this.uNearFogLength = this.shader.tryGetUniformLocation("uNearFogLength");
// fog config
this.uFarFogStart = this.shader.getUniformLocation("uFarFogStart");
this.uFarFogLength = this.shader.getUniformLocation("uFarFogLength");
this.uFarFogMin = this.shader.getUniformLocation("uFarFogMin");
this.uFarFogRange = this.shader.getUniformLocation("uFarFogRange");
this.uFarFogDensity = this.shader.getUniformLocation("uFarFogDensity");
// height fog
this.uHeightFogStart = this.shader.getUniformLocation("uHeightFogStart");
this.uHeightFogLength = this.shader.getUniformLocation("uHeightFogLength");
this.uHeightFogMin = this.shader.getUniformLocation("uHeightFogMin");
this.uHeightFogRange = this.shader.getUniformLocation("uHeightFogRange");
this.uHeightFogDensity = this.shader.getUniformLocation("uHeightFogDensity");
this.uHeightFogEnabled = this.shader.getUniformLocation("uHeightFogEnabled");
this.uHeightFogFalloffType = this.shader.getUniformLocation("uHeightFogFalloffType");
this.uHeightBasedOnCamera = this.shader.getUniformLocation("uHeightBasedOnCamera");
this.uHeightFogBaseHeight = this.shader.getUniformLocation("uHeightFogBaseHeight");
this.uHeightFogAppliesUp = this.shader.getUniformLocation("uHeightFogAppliesUp");
this.uHeightFogAppliesDown = this.shader.getUniformLocation("uHeightFogAppliesDown");
this.uUseSphericalFog = this.shader.getUniformLocation("uUseSphericalFog");
this.uHeightFogMixingMode = this.shader.getUniformLocation("uHeightFogMixingMode");
this.uCameraBlockYPos = this.shader.getUniformLocation("uCameraBlockYPos");
}
@@ -107,22 +150,66 @@ public class FogShader extends AbstractShaderRenderer
@Override
protected void onApplyUniforms(float partialTicks)
{
int lodDrawDistance = Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius.get() * LodUtil.CHUNK_WIDTH;
if (this.inverseMvmProjMatrix != null)
{
this.shader.setUniform(this.uInvMvmProj, this.inverseMvmProjMatrix);
}
int lodDrawDistance = Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius.get() * LodUtil.CHUNK_WIDTH;
// Fog
if (this.uFullFogMode != -1) this.shader.setUniform(this.uFullFogMode, MC_RENDER.isFogStateSpecial() ? 1 : 0);
if (this.uFogColor != -1) this.shader.setUniform(this.uFogColor, MC_RENDER.isFogStateSpecial() ? this.getSpecialFogColor(partialTicks) : this.getFogColor(partialTicks));
// Fog uniforms
this.shader.setUniform(this.uFogColor, MC_RENDER.isFogStateSpecial() ? this.getSpecialFogColor(partialTicks) : this.getFogColor(partialTicks));
this.shader.setUniform(this.uFogScale, 1.f / lodDrawDistance);
this.shader.setUniform(this.uFogVerticalScale, 1.f / MC.getWrappedClientLevel().getMaxHeight());
this.shader.setUniform(this.uFullFogMode, MC_RENDER.isFogStateSpecial() ? 1 : 0);
// fog config
float farFogStart = Config.Client.Advanced.Graphics.Fog.farFogStart.get().floatValue();
float farFogEnd = Config.Client.Advanced.Graphics.Fog.farFogEnd.get().floatValue();
float farFogMin = Config.Client.Advanced.Graphics.Fog.farFogMin.get().floatValue();
float farFogMax = Config.Client.Advanced.Graphics.Fog.farFogMax.get().floatValue();
float farFogDensity = Config.Client.Advanced.Graphics.Fog.farFogDensity.get().floatValue();
this.shader.setUniform(this.uFarFogStart, farFogStart);
this.shader.setUniform(this.uFarFogLength, farFogEnd - farFogStart);
this.shader.setUniform(this.uFarFogMin, farFogMin);
this.shader.setUniform(this.uFarFogRange, farFogMax - farFogMin);
this.shader.setUniform(this.uFarFogDensity, farFogDensity);
// height config
EDhApiHeightFogMixMode heightFogMixingMode = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogMixMode.get();
boolean heightFogEnabled = heightFogMixingMode != EDhApiHeightFogMixMode.SPHERICAL && heightFogMixingMode != EDhApiHeightFogMixMode.CYLINDRICAL;
boolean useSphericalFog = heightFogMixingMode == EDhApiHeightFogMixMode.SPHERICAL;
EDhApiHeightFogDirection heightFogCameraDirection = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogDirection.get();
float heightFogStart = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogStart.get().floatValue();
float heightFogEnd = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogEnd.get().floatValue();
float heightFogMin = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogMin.get().floatValue();
float heightFogMax = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogMax.get().floatValue();
float heightFogDensity = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogDensity.get().floatValue();
this.shader.setUniform(this.uHeightFogStart, heightFogStart);
this.shader.setUniform(this.uHeightFogLength, heightFogEnd - heightFogStart);
this.shader.setUniform(this.uHeightFogMin, heightFogMin);
this.shader.setUniform(this.uHeightFogRange, heightFogMax - heightFogMin);
this.shader.setUniform(this.uHeightFogDensity, heightFogDensity);
this.shader.setUniform(this.uHeightFogEnabled, heightFogEnabled);
this.shader.setUniform(this.uHeightFogFalloffType, Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogFalloff.get().value);
this.shader.setUniform(this.uHeightFogBaseHeight, Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogBaseHeight.get().floatValue());
this.shader.setUniform(this.uHeightBasedOnCamera, heightFogCameraDirection.basedOnCamera);
this.shader.setUniform(this.uHeightFogAppliesUp, heightFogCameraDirection.fogAppliesUp);
this.shader.setUniform(this.uHeightFogAppliesDown, heightFogCameraDirection.fogAppliesDown);
this.shader.setUniform(this.uUseSphericalFog, useSphericalFog);
this.shader.setUniform(this.uHeightFogMixingMode, heightFogMixingMode.value);
this.shader.setUniform(this.uCameraBlockYPos, (float)MC_RENDER.getCameraExactPosition().y);
float nearFogStart = (VERSION_CONSTANTS.isVanillaRenderedChunkSquare() ? (float) Math.sqrt(2.0) : 1.0f) / lodDrawDistance;
if (this.uNearFogStart != -1) this.shader.setUniform(this.uNearFogStart, nearFogStart);
if (this.uNearFogLength != -1) this.shader.setUniform(this.uNearFogLength, 0.0f);
if (this.uFogScale != -1) this.shader.setUniform(this.uFogScale, 1.f / lodDrawDistance);
if (this.uFogVerticalScale != -1) this.shader.setUniform(this.uFogVerticalScale, 1.f / MC.getWrappedClientLevel().getMaxHeight());
}
private Color getFogColor(float partialTicks)
{
@@ -269,10 +269,10 @@
"distanthorizons.config.client.advanced.graphics.fog.heightFog.heightFogMixMode":
"Height Fog Mix Mode",
"distanthorizons.config.client.advanced.graphics.fog.heightFog.heightFogMixMode.@tooltip":
"How the height should effect the fog thickness combined with the normal function? \n\nBASIC: No special height fog effect. Fog is calculated based on camera distance \nIGNORE_HEIGHT: Ignore height completely. Fog is calculated based on horizontal distance \nADDITION: heightFog + farFog \nMAX: max(heightFog, farFog) \nMULTIPLY: heightFog * farFog \nINVERSE_MULTIPLY: 1 - (1-heightFog) * (1-farFog) \nLIMITED_ADDITION: farFog + max(farFog, heightFog) \nMULTIPLY_ADDITION: farFog + farFog * heightFog \nINVERSE_MULTIPLY_ADDITION: farFog + 1 - (1-heightFog) * (1-farFog) \nAVERAGE: farFog*0.5 + heightFog*0.5 \n\nNote that for 'BASIC' mode and 'IGNORE_HEIGHT' mode, fog settings for height fog has no effect.\n",
"distanthorizons.config.client.advanced.graphics.fog.heightFog.heightFogMode":
"Height Fog Mode",
"distanthorizons.config.client.advanced.graphics.fog.heightFog.heightFogMode.@tooltip":
"Defines how height effects fog. \nWhen in doubt start with SPHERICAL, ADDITION, or MAX. \n\nSPHERICAL: Fog is calculated based on camera distance. \nCYLINDRICAL: Ignore height, fog is calculated based on horizontal distance. \nMAX: max(heightFog, farFog) \nADDITION: heightFog + farFog \nMULTIPLY: heightFog * farFog \nINVERSE_MULTIPLY: 1 - (1-heightFog) * (1-farFog) \nLIMITED_ADDITION: farFog + max(farFog, heightFog) \nMULTIPLY_ADDITION: farFog + farFog * heightFog \nINVERSE_MULTIPLY_ADDITION: farFog + 1 - (1-heightFog) * (1-farFog) \nAVERAGE: farFog*0.5 + heightFog*0.5",
"distanthorizons.config.client.advanced.graphics.fog.heightFog.heightFogDirection":
"Height Fog Direction",
"distanthorizons.config.client.advanced.graphics.fog.heightFog.heightFogDirection.@tooltip":
"Where should the height fog be located? \n\nABOVE_CAMERA: Height fog starts from camera to the sky \nBELOW_CAMERA: Height fog starts from camera to the void \nABOVE_AND_BELOW_CAMERA: Height fog starts from camera to both the sky and the void \nABOVE_SET_HEIGHT: Height fog starts from a set height to the sky \nBELOW_SET_HEIGHT: Height fog starts from a set height to the void \nABOVE_AND_BELOW_SET_HEIGHT: Height fog starts from a set height to both the sky and the void \n",
"distanthorizons.config.client.advanced.graphics.fog.heightFog.heightFogBaseHeight":
"Height Fog Base Height",
@@ -805,10 +805,10 @@
"distanthorizons.config.enum.EDhApiFogFalloff.EXPONENTIAL_SQUARED":
"Exponential squared",
"distanthorizons.config.enum.EDhApiHeightFogMixMode.BASIC":
"Basic",
"distanthorizons.config.enum.EDhApiHeightFogMixMode.IGNORE_HEIGHT":
"Ignore Height",
"distanthorizons.config.enum.EDhApiHeightFogMixMode.SPHERICAL":
"Spherical",
"distanthorizons.config.enum.EDhApiHeightFogMixMode.CYLINDRICAL":
"Cylindrical",
"distanthorizons.config.enum.EDhApiHeightFogMixMode.ADDITION":
"Addition",
"distanthorizons.config.enum.EDhApiHeightFogMixMode.MAX":
@@ -826,17 +826,17 @@
"distanthorizons.config.enum.EDhApiHeightFogMixMode.AVERAGE":
"Average",
"distanthorizons.config.enum.EDhApiHeightFogMode.ABOVE_CAMERA":
"distanthorizons.config.enum.EDhApiHeightFogDirection.ABOVE_CAMERA":
"Above Camera",
"distanthorizons.config.enum.EDhApiHeightFogMode.BELOW_CAMERA":
"distanthorizons.config.enum.EDhApiHeightFogDirection.BELOW_CAMERA":
"Below Camera",
"distanthorizons.config.enum.EDhApiHeightFogMode.ABOVE_AND_BELOW_CAMERA":
"distanthorizons.config.enum.EDhApiHeightFogDirection.ABOVE_AND_BELOW_CAMERA":
"Above And Below Camera",
"distanthorizons.config.enum.EDhApiHeightFogMode.ABOVE_SET_HEIGHT":
"distanthorizons.config.enum.EDhApiHeightFogDirection.ABOVE_SET_HEIGHT":
"Above Set Height",
"distanthorizons.config.enum.EDhApiHeightFogMode.BELOW_SET_HEIGHT":
"distanthorizons.config.enum.EDhApiHeightFogDirection.BELOW_SET_HEIGHT":
"Below Set Height",
"distanthorizons.config.enum.EDhApiHeightFogMode.ABOVE_AND_BELOW_SET_HEIGHT":
"distanthorizons.config.enum.EDhApiHeightFogDirection.ABOVE_AND_BELOW_SET_HEIGHT":
"Above And Below Set Height",
"distanthorizons.config.enum.EDhApiVanillaOverdraw.NEVER":
+233 -60
View File
@@ -1,99 +1,120 @@
#version 150 core
in vec2 TexCoord;
out vec4 fragColor;
uniform sampler2D uDepthMap;
// inverted model view matrix and projection matrix
uniform mat4 uInvMvmProj;
// fog uniforms
uniform vec4 uFogColor;
uniform float uFogScale;
uniform float uFogVerticalScale;
uniform vec4 uFogColor;
uniform int uFullFogMode;
uniform int uFogFalloffType;
uniform float uNearFogStart;
uniform float uNearFogLength;
// fog config
uniform float uFarFogStart;
uniform float uFarFogLength;
uniform float uFarFogMin;
uniform float uFarFogRange;
uniform float uFarFogDensity;
// height fog config
uniform float uHeightFogStart;
uniform float uHeightFogLength;
uniform float uHeightFogMin;
uniform float uHeightFogRange;
uniform float uHeightFogDensity;
/* ========MARCO DEFINED BY RUNTIME CODE GEN=========
uniform bool uHeightFogEnabled;
uniform int uHeightFogFalloffType;
uniform bool uHeightBasedOnCamera;
uniform float uHeightFogBaseHeight;
uniform bool uHeightFogAppliesUp;
uniform bool uHeightFogAppliesDown;
uniform bool uUseSphericalFog;
uniform int uHeightFogMixingMode;
uniform float uCameraBlockYPos;
float farFogStart;
float farFogLength;
float farFogMin;
float farFogRange;
float farFogDensity;
float heightFogStart;
float heightFogLength;
float heightFogMin;
float heightFogRange;
float heightFogDensity;
*/
// method definitions
// ==== The below 5 methods will be run-time generated. ====
float getNearFogThickness(float dist);
float getFarFogThickness(float dist);
float getHeightFogThickness(float dist);
float calculateFarFogDepth(float horizontal, float dist, float nearFogStart);
float calculateHeightFogDepth(float vertical, float realY);
float mixFogThickness(float near, float far, float height);
// =========================================================
const vec3 MAGIC = vec3(0.06711056, 0.00583715, 52.9829189);
float InterleavedGradientNoise(const in vec2 pixel) {
float x = dot(pixel, MAGIC.xy);
return fract(MAGIC.z * fract(x));
}
vec3 calcViewPosition(float fragmentDepth) {
vec4 ndc = vec4(TexCoord.xy, fragmentDepth, 1.0);
ndc.xyz = ndc.xyz * 2.0 - 1.0;
vec4 eyeCoord = uInvMvmProj * ndc;
return eyeCoord.xyz / eyeCoord.w;
}
//====================//
// method definitions //
//====================//
float InterleavedGradientNoise(const in vec2 pixel);
vec3 calcViewPosition(float fragmentDepth);
float getFarFogThickness(float dist);
float getHeightFogThickness(float dist);
float calculateHeightFogDepth(float worldYPos);
float mixFogThickness(float far, float height);
//======//
// main //
//======//
/**
* Fragment shader for fog.
* This should be passed last so it applies above other affects like AO
*
* version: 2023-6-21
* This should be run last so it applies above other affects like Ambient Occlusioning
*/
void main()
void main()
{
float vertexYPos = 100.0f;
float fragmentDepth = texture(uDepthMap, TexCoord).r;
fragColor = vec4(uFogColor.rgb, 0.0);
// a fragment depth of "1" means the fragment wasn't drawn to,
// we only want to apply Fog to LODs, not to the sky outside the LODs
if (fragmentDepth < 1.0) {
if (uFullFogMode == 0) {
if (fragmentDepth < 1.0)
{
int fogMode = uFullFogMode;
if (fogMode == 0)
{
// render fog based on distance from the camera
vec3 vertexWorldPos = calcViewPosition(fragmentDepth);
float horizontalDist = length(vertexWorldPos.xz) * uFogScale;
float heightDist = calculateHeightFogDepth(vertexWorldPos.y, vertexYPos) * uFogVerticalScale;
float farDist = calculateFarFogDepth(horizontalDist, length(vertexWorldPos.xyz) * uFogScale, uNearFogStart);
float horizontalWorldDistance = length(vertexWorldPos.xz) * uFogScale;
float worldDistance = length(vertexWorldPos.xyz) * uFogScale;
float activeDistance = uUseSphericalFog ? worldDistance : horizontalWorldDistance;
float nearFogThickness = getNearFogThickness(horizontalDist);
float farFogThickness = getFarFogThickness(farDist);
float heightFogThickness = getHeightFogThickness(heightDist);
float mixedFogThickness = mixFogThickness(nearFogThickness, farFogThickness, heightFogThickness);
// far fog
float farFogThickness = getFarFogThickness(activeDistance);
// height fog
float heightFogDepth = calculateHeightFogDepth(vertexWorldPos.y);
float heightFogThickness = getHeightFogThickness(heightFogDepth);
// combined fog
float mixedFogThickness = mixFogThickness(farFogThickness, heightFogThickness);
fragColor.a = clamp(mixedFogThickness, 0.0, 1.0);
float dither = InterleavedGradientNoise(gl_FragCoord.xy) - 0.5;
fragColor.a += dither / 255.0;
// test
//fragColor.a = heightFogThickness;
// dither fog (to smooth out aliasing)
//float dither = InterleavedGradientNoise(gl_FragCoord.xy) - 0.5;
//fragColor.a += dither / 255.0;
}
else if (uFullFogMode == 1) {
else if (fogMode == 1)
{
// render everything with the fog color
fragColor.a = 1.0;
}
else {
else
{
// test code.
// this can be fired by manually changing the fullFogMode to a (normally)
@@ -108,22 +129,174 @@ void main()
}
}
// Are these still needed?
float linearFog(float x, float fogStart, float fogLength, float fogMin, float fogRange) {
x = clamp((x-fogStart)/fogLength, 0.0, 1.0);
return fogMin + fogRange * x;
//
// methods //
//
float InterleavedGradientNoise(const in vec2 pixel)
{
float x = dot(pixel, MAGIC.xy);
return fract(MAGIC.z * fract(x));
}
vec3 calcViewPosition(float fragmentDepth)
{
vec4 ndc = vec4(TexCoord.xy, fragmentDepth, 1.0);
ndc.xyz = ndc.xyz * 2.0 - 1.0;
vec4 eyeCoord = uInvMvmProj * ndc;
return eyeCoord.xyz / eyeCoord.w;
}
float linearFog(float worldDist, float fogStart, float fogLength, float fogMin, float fogRange)
{
worldDist = (worldDist - fogStart) / fogLength;
worldDist = clamp(worldDist, 0.0, 1.0);
return fogMin + fogRange * worldDist;
}
float exponentialFog(float x, float fogStart, float fogLength,
float fogMin, float fogRange, float fogDensity)
float fogMin, float fogRange, float fogDensity)
{
x = max((x-fogStart)/fogLength, 0.0) * fogDensity;
return fogMin + fogRange - fogRange/exp(x);
}
float exponentialSquaredFog(float x, float fogStart, float fogLength,
float fogMin, float fogRange, float fogDensity)
float fogMin, float fogRange, float fogDensity)
{
x = max((x-fogStart)/fogLength, 0.0) * fogDensity;
return fogMin + fogRange - fogRange/exp(x*x);
}
//
// generated methods //
//
float getFarFogThickness(float dist)
{
if (uFogFalloffType == 0) // LINEAR
{
return linearFog(dist, uFarFogStart, uFarFogLength, uFarFogMin, uFarFogRange);
}
else if (uFogFalloffType == 1) // EXPONENTIAL
{
return exponentialFog(dist, uFarFogStart, uFarFogLength, uFarFogMin, uFarFogRange, uFarFogDensity);
}
else // EXPONENTIAL_SQUARED
{
return exponentialSquaredFog(dist, uFarFogStart, uFarFogLength, uFarFogMin, uFarFogRange, uFarFogDensity);
}
}
float getHeightFogThickness(float dist)
{
if (!uHeightFogEnabled)
{
return 0.0;
}
if (uHeightFogFalloffType == 0) // LINEAR
{
return linearFog(dist, uHeightFogStart, uHeightFogLength, uHeightFogMin, uHeightFogRange);
}
else if (uHeightFogFalloffType == 1) // EXPONENTIAL
{
return exponentialFog(dist, uHeightFogStart, uHeightFogLength, uHeightFogMin, uHeightFogRange, uHeightFogDensity);
}
else // EXPONENTIAL_SQUARED
{
return exponentialSquaredFog(dist, uHeightFogStart, uHeightFogLength, uHeightFogMin, uHeightFogRange, uHeightFogDensity);
}
}
/** 1 = full fog, 0 = no fog */
float calculateHeightFogDepth(float worldYPos)
{
// worldYPos -65 - 384
//worldYPos = worldYPos * -1; // negative, fog below height; positive, fog above height
//return worldYPos * uFogVerticalScale; // "* uFogVerticalScale" is done to convert world position to a percent of the world height;
if (!uHeightFogEnabled)
{
// ignore the height
return 0.0;
}
if (!uHeightBasedOnCamera)
{
worldYPos -= (uHeightFogBaseHeight - uCameraBlockYPos);
}
if (uHeightFogAppliesDown && uHeightFogAppliesUp)
{
// TODO this aint right
return abs(worldYPos) * uFogVerticalScale;
}
else if (uHeightFogAppliesDown)
{
// apploy fog below given height
return -worldYPos * uFogVerticalScale;
}
else if (uHeightFogAppliesUp)
{
// apply fog above given height
return worldYPos * uFogVerticalScale;
}
else
{
// shouldn't happen,
return 0;
}
}
float mixFogThickness(float far, float height)
{
switch (uHeightFogMixingMode)
{
case 0: // BASIC
case 1: // IGNORE_HEIGHT
return far;
case 2: // MAX
return max(far, height);
case 3: // ADDITION
return (far + height);
case 4: // MULTIPLY
return far * height;
case 5: // INVERSE_MULTIPLY
return (1.0 - (1.0-far)*(1.0-height));
case 6: // LIMITED_ADDITION
return (far + max(far, height));
case 7: // MULTIPLY_ADDITION
return (far + far*height);
case 8: // INVERSE_MULTIPLY_ADDITION
return (far + 1.0 - (1.0-far)*(1.0-height));
case 9: // AVERAGE
return (far*0.5 + height*0.5);
}
// shouldn't happen, but default to BASIC / IGNORE_HEIGHT
// if an invalid option is selected
return far;
}