Increase far clip plane distance slightly

This commit is contained in:
James Seibel
2024-10-22 12:21:58 -04:00
parent a8ce63529c
commit 61cde9902f
@@ -138,8 +138,8 @@ public class RenderUtil
{
int lodChunkDist = Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius.get();
int lodBlockDist = lodChunkDist * LodUtil.CHUNK_WIDTH;
// sqrt 2 to prevent the corners from being cut off
return (int)((lodBlockDist + LodUtil.REGION_WIDTH) * Math.sqrt(2));
// * 2 to prevent clipping when high above the world
return (lodBlockDist + LodUtil.REGION_WIDTH) * 2;
}
/** @return -1 if no override is necessary */