Increase far clip plane distance slightly
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@@ -138,8 +138,8 @@ public class RenderUtil
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{
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int lodChunkDist = Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius.get();
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int lodBlockDist = lodChunkDist * LodUtil.CHUNK_WIDTH;
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// sqrt 2 to prevent the corners from being cut off
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return (int)((lodBlockDist + LodUtil.REGION_WIDTH) * Math.sqrt(2));
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// * 2 to prevent clipping when high above the world
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return (lodBlockDist + LodUtil.REGION_WIDTH) * 2;
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}
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/** @return -1 if no override is necessary */
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