Merge branch 'distant-horizons-core-iris.shadow.fix'
This commit is contained in:
@@ -20,6 +20,7 @@
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package com.seibel.distanthorizons.core.render.renderer;
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import com.seibel.distanthorizons.core.config.Config;
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import com.seibel.distanthorizons.core.dependencyInjection.ModAccessorInjector;
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import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
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import com.seibel.distanthorizons.core.logging.ConfigBasedLogger;
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import com.seibel.distanthorizons.core.logging.ConfigBasedSpamLogger;
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@@ -40,6 +41,8 @@ import com.seibel.distanthorizons.core.wrapperInterfaces.misc.ILightMapWrapper;
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import com.seibel.distanthorizons.api.enums.rendering.EDebugRendering;
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import com.seibel.distanthorizons.api.enums.rendering.EFogColorMode;
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import com.seibel.distanthorizons.core.render.fog.LodFogConfig;
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import com.seibel.distanthorizons.core.wrapperInterfaces.modAccessor.IIrisAccessor;
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import com.seibel.distanthorizons.core.wrapperInterfaces.modAccessor.IOptifineAccessor;
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import com.seibel.distanthorizons.coreapi.util.math.Mat4f;
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import com.seibel.distanthorizons.coreapi.util.math.Vec3d;
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import com.seibel.distanthorizons.coreapi.util.math.Vec3f;
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@@ -62,6 +65,8 @@ public class LodRenderer
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public static ConfigBasedSpamLogger tickLogger = new ConfigBasedSpamLogger(LogManager.getLogger(LodRenderer.class),
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() -> Config.Client.Advanced.Logging.logRendererBufferEvent.get(), 1);
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private static final IIrisAccessor IRIS_ACCESSOR = ModAccessorInjector.INSTANCE.get(IIrisAccessor.class);
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public static final boolean ENABLE_DRAW_LAG_SPIKE_LOGGING = false;
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public static final boolean ENABLE_DUMP_GL_STATE = true;
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public static final long DRAW_LAG_SPIKE_THRESHOLD_NS = TimeUnit.NANOSECONDS.convert(20, TimeUnit.MILLISECONDS);
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@@ -182,6 +187,17 @@ public class LodRenderer
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return;
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}
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if (IRIS_ACCESSOR != null && IRIS_ACCESSOR.isRenderingShadowPass())
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{
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// We do not have a wy to properly render shader shadow pass, since they can
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// and often do change the projection entirely, as well as the output usage.
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//EVENT_LOGGER.debug("Skipping shadow pass render.");
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return;
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}
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try
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{
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// get MC's shader program and save MC's render state so we can restore it later
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+27
@@ -0,0 +1,27 @@
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/*
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* This file is part of the Distant Horizons mod
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* licensed under the GNU LGPL v3 License.
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*
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* Copyright (C) 2020-2023 James Seibel
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.seibel.distanthorizons.core.wrapperInterfaces.modAccessor;
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public interface IIrisAccessor extends IModAccessor
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{
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boolean isShaderPackInUse();
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boolean isRenderingShadowPass();
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}
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