Merge !83 (Improve Chunk Update Queue)
This commit is contained in:
@@ -22,6 +22,8 @@ package com.seibel.distanthorizons.core.api.internal;
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import com.seibel.distanthorizons.api.methods.events.abstractEvents.DhApiWorldLoadEvent;
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import com.seibel.distanthorizons.api.methods.events.abstractEvents.DhApiWorldUnloadEvent;
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import com.seibel.distanthorizons.core.Initializer;
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import com.seibel.distanthorizons.core.api.internal.chunkUpdating.ChunkUpdateData;
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import com.seibel.distanthorizons.core.api.internal.chunkUpdating.ChunkUpdateQueueManager;
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import com.seibel.distanthorizons.core.config.Config;
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import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
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import com.seibel.distanthorizons.core.generation.DhLightingEngine;
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@@ -65,20 +67,19 @@ public class SharedApi
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private static final IMinecraftClientWrapper MC_CLIENT = SingletonInjector.INSTANCE.get(IMinecraftClientWrapper.class);
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private static final IMinecraftSharedWrapper MC_SHARED = SingletonInjector.INSTANCE.get(IMinecraftSharedWrapper.class);
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private static final UpdateChunkPosManager UPDATE_POS_MANAGER = new UpdateChunkPosManager();
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public static final ChunkUpdateQueueManager CHUNK_UPDATE_QUEUE_MANAGER = new ChunkUpdateQueueManager();
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/**
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* how many chunks can be queued for updating per thread + player (in multiplayer),
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* used to prevent updates from infinitely pilling up if the user flies around extremely fast
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*/
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private static final int MAX_UPDATING_CHUNK_COUNT_PER_THREAD_AND_PLAYER = 1_000;
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public static final int MAX_UPDATING_CHUNK_COUNT_PER_THREAD_AND_PLAYER = 1_000;
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/** how many milliseconds must pass before an overloaded message can be sent in chat or the log */
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private static final int MIN_MS_BETWEEN_OVERLOADED_LOG_MESSAGE = 30_000;
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public static final int MIN_MS_BETWEEN_OVERLOADED_LOG_MESSAGE = 30_000;
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private static AbstractDhWorld currentWorld;
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private static int lastWorldGenTickDelta = 0;
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private static long lastOverloadedLogMessageMsTime = 0;
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@@ -127,7 +128,7 @@ public class SharedApi
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// shouldn't be necessary, but if we missed closing one of the connections this should make sure they're all closed
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AbstractDhRepo.closeAllConnections();
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// needs to be closed on world shutdown to clear out un-processed chunks
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UPDATE_POS_MANAGER.clear();
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CHUNK_UPDATE_QUEUE_MANAGER.clear();
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// recommend that the garbage collector cleans up any objects from the old world and thread pools
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System.gc();
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@@ -168,10 +169,10 @@ public class SharedApi
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* This is important since asking MC for a chunk is slow and may block the render thread.
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*/
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public static boolean isChunkAtBlockPosAlreadyUpdating(int blockPosX, int blockPosZ)
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{ return UPDATE_POS_MANAGER.contains(new DhChunkPos(new DhBlockPos2D(blockPosX, blockPosZ))); }
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{ return CHUNK_UPDATE_QUEUE_MANAGER.contains(new DhChunkPos(new DhBlockPos2D(blockPosX, blockPosZ))); }
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public static boolean isChunkAtChunkPosAlreadyUpdating(int chunkPosX, int chunkPosZ)
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{ return UPDATE_POS_MANAGER.contains(new DhChunkPos(chunkPosX, chunkPosZ)); }
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{ return CHUNK_UPDATE_QUEUE_MANAGER.contains(new DhChunkPos(chunkPosX, chunkPosZ)); }
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/**
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* This is often fired when unloading a level.
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@@ -179,9 +180,9 @@ public class SharedApi
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* rapidly changing dimensions.
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* (IE prevent DH from infinitely allocating memory
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*/
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public void clearQueuedChunkUpdates() { UPDATE_POS_MANAGER.clear(); }
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public void clearQueuedChunkUpdates() { CHUNK_UPDATE_QUEUE_MANAGER.clear(); }
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public int getQueuedChunkUpdateCount() { return UPDATE_POS_MANAGER.closestQueue.size(); }
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public int getQueuedChunkUpdateCount() { return CHUNK_UPDATE_QUEUE_MANAGER.getQueuedCount(); }
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@@ -189,7 +190,7 @@ public class SharedApi
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public void chunkBlockChangedEvent(IChunkWrapper chunk, ILevelWrapper level) { this.applyChunkUpdate(chunk, level, true); }
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public void chunkLoadEvent(IChunkWrapper chunk, ILevelWrapper level) { this.applyChunkUpdate(chunk, level, false); }
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public void applyChunkUpdate(IChunkWrapper chunkWrapper, ILevelWrapper level, boolean updateNeighborChunks)
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public void applyChunkUpdate(IChunkWrapper chunkWrapper, ILevelWrapper level, boolean canGetNeighborChunks)
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{
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//========================//
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// world and level checks //
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@@ -245,35 +246,18 @@ public class SharedApi
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}
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// shoudln't normally happen, but just in case
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if (UPDATE_POS_MANAGER.contains(chunkWrapper.getChunkPos()))
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if (CHUNK_UPDATE_QUEUE_MANAGER.contains(chunkWrapper.getChunkPos()))
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{
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// TODO this will prevent some LODs from updating across dimensions if multiple levels are loaded
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return;
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}
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//===============================//
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// update the necessary chunk(s) //
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//===============================//
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if (!updateNeighborChunks)
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{
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// only update the center chunk
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queueChunkUpdate(chunkWrapper, null, dhLevel);
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}
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else
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{
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// update the center with any existing neighbour chunks.
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// this is done so lighting changes are propagated correctly
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queueChunkUpdate(chunkWrapper, getNeighbourChunkListForChunk(chunkWrapper,dhLevel), dhLevel);
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}
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queueChunkUpdate(chunkWrapper, dhLevel, canGetNeighborChunks);
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}
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private static ArrayList<IChunkWrapper> getNeighbourChunkListForChunk(IChunkWrapper chunkWrapper, IDhLevel dhLevel)
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private static ArrayList<IChunkWrapper> getNeighborChunkListForChunk(IChunkWrapper chunkWrapper, IDhLevel dhLevel)
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{
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// get the neighboring chunk list
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ArrayList<IChunkWrapper> neighbourChunkList = new ArrayList<>(9);
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ArrayList<IChunkWrapper> neighborChunkList = new ArrayList<>(9);
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for (int xOffset = -1; xOffset <= 1; xOffset++)
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{
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for (int zOffset = -1; zOffset <= 1; zOffset++)
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@@ -281,80 +265,34 @@ public class SharedApi
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if (xOffset == 0 && zOffset == 0)
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{
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// center chunk
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neighbourChunkList.add(chunkWrapper);
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neighborChunkList.add(chunkWrapper);
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}
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else
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{
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// neighboring chunk
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DhChunkPos neighbourPos = new DhChunkPos(chunkWrapper.getChunkPos().getX() + xOffset, chunkWrapper.getChunkPos().getZ() + zOffset);
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IChunkWrapper neighbourChunk = dhLevel.getLevelWrapper().tryGetChunk(neighbourPos);
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if (neighbourChunk != null)
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// neighboring chunk
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DhChunkPos neighborPos = new DhChunkPos(chunkWrapper.getChunkPos().getX() + xOffset, chunkWrapper.getChunkPos().getZ() + zOffset);
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IChunkWrapper neighborChunk = dhLevel.getLevelWrapper().tryGetChunk(neighborPos);
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if (neighborChunk != null)
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{
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neighbourChunkList.add(neighbourChunk);
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neighborChunkList.add(neighborChunk);
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}
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}
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}
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}
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return neighbourChunkList;
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return neighborChunkList;
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}
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private static void queueChunkUpdate(IChunkWrapper chunkWrapper, @Nullable ArrayList<IChunkWrapper> neighbourChunkList, IDhLevel dhLevel)
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{ queueChunkUpdate(chunkWrapper, neighbourChunkList, dhLevel,false); }
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private static void queueChunkUpdate(IChunkWrapper chunkWrapper, @Nullable ArrayList<IChunkWrapper> neighbourChunkList, IDhLevel dhLevel, boolean lightUpdateOnly)
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private static void queueChunkUpdate(IChunkWrapper chunkWrapper, IDhLevel dhLevel,boolean canGetNeighborChunks)
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{
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int maxUpdateSizeMultiplier;
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if (MC_CLIENT != null && MC_CLIENT.playerExists())
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// return if the chunk is already queued
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if (CHUNK_UPDATE_QUEUE_MANAGER.contains(chunkWrapper.getChunkPos()))
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{
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// Local worlds & multiplayer
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UPDATE_POS_MANAGER.setCenter(MC_CLIENT.getPlayerChunkPos());
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maxUpdateSizeMultiplier = MC_CLIENT.clientConnectedToDedicatedServer() ? 1 : MC_SHARED.getPlayerCount();
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}
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else
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{
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// Dedicated servers
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// Also includes spawn chunks since they're likely to be intentionally utilized with updates
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maxUpdateSizeMultiplier = 1 + MC_SHARED.getPlayerCount();
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}
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UPDATE_POS_MANAGER.maxSize = MAX_UPDATING_CHUNK_COUNT_PER_THREAD_AND_PLAYER
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* Config.Common.MultiThreading.numberOfThreads.get()
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* maxUpdateSizeMultiplier;
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UpdateChunkData updateData = new UpdateChunkData(chunkWrapper, neighbourChunkList, dhLevel, lightUpdateOnly);
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if(lightUpdateOnly)
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{
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UPDATE_POS_MANAGER.removeItem(chunkWrapper.getChunkPos());
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}
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int remainingCapacity = UPDATE_POS_MANAGER.addItem(chunkWrapper.getChunkPos(), updateData);
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if (remainingCapacity <= 0)
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{
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// limit how often an overloaded message can be sent
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long msBetweenLastLog = System.currentTimeMillis() - lastOverloadedLogMessageMsTime;
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if (msBetweenLastLog >= MIN_MS_BETWEEN_OVERLOADED_LOG_MESSAGE)
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{
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lastOverloadedLogMessageMsTime = System.currentTimeMillis();
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String message = "\u00A76" + "Distant Horizons overloaded, too many chunks queued for LOD processing. " + "\u00A7r" +
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"\nThis may result in holes in your LODs. " +
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"\nFix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. " +
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"\nMax queue count ["+UPDATE_POS_MANAGER.maxSize+"] (["+ MAX_UPDATING_CHUNK_COUNT_PER_THREAD_AND_PLAYER +"] per thread+players).";
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boolean showWarningInChat = Config.Common.Logging.Warning.showUpdateQueueOverloadedChatWarning.get();
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if (showWarningInChat)
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{
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ClientApi.INSTANCE.showChatMessageNextFrame(message);
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}
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// Don't log warnings in singleplayer or in hosted LAN since it usually isn't a problem (and if it is it's easy to notice).
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// Servers should always log since being overloaded is harder to notice.
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EWorldEnvironment environment = SharedApi.getEnvironment();
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if (showWarningInChat || environment == EWorldEnvironment.SERVER_ONLY)
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{
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LOGGER.warn(message);
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}
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}
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return;
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}
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// add chunk update data to preUpdate queue
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ChunkUpdateData updateData = new ChunkUpdateData(chunkWrapper,null,dhLevel,canGetNeighborChunks);
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CHUNK_UPDATE_QUEUE_MANAGER.addItemToPreUpdateQueue(chunkWrapper.getChunkPos(), updateData);
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// queue updates up to the number of CPU cores allocated for the job
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@@ -365,7 +303,7 @@ public class SharedApi
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{
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try
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{
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executor.execute(SharedApi::processQueuedChunkUpdate);
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executor.execute(SharedApi::processQueue);
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}
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catch (RejectedExecutionException ignore)
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{
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@@ -373,94 +311,150 @@ public class SharedApi
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}
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}
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}
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private static void processQueue()
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{
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// update the center & max size of the queue manager
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int maxUpdateSizeMultiplier;
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if (MC_CLIENT != null && MC_CLIENT.playerExists())
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{
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// Local worlds & multiplayer
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CHUNK_UPDATE_QUEUE_MANAGER.setCenter(MC_CLIENT.getPlayerChunkPos());
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maxUpdateSizeMultiplier = MC_CLIENT.clientConnectedToDedicatedServer() ? 1 : MC_SHARED.getPlayerCount();
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}
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else
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{
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// Dedicated servers
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// Also includes spawn chunks since they're likely to be intentionally utilized with updates
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maxUpdateSizeMultiplier = 1 + MC_SHARED.getPlayerCount();
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}
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CHUNK_UPDATE_QUEUE_MANAGER.maxSize = MAX_UPDATING_CHUNK_COUNT_PER_THREAD_AND_PLAYER
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* Config.Common.MultiThreading.numberOfThreads.get()
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* maxUpdateSizeMultiplier;
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//===============================//
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// update the necessary chunk(s) //
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//===============================//
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// process preUpdate queue
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processQueuedChunkPreUpdate();
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// process update queue
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processQueuedChunkUpdate();
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// queue the next position if there are still positions to process
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AbstractExecutorService executor = ThreadPoolUtil.getChunkToLodBuilderExecutor();
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if (executor != null && !CHUNK_UPDATE_QUEUE_MANAGER.isEmpty())
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{
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try
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{
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executor.execute(SharedApi::processQueue);
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}
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catch (RejectedExecutionException ignore)
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{
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// the executor was shut down, it should be back up shortly and able to accept new jobs
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}
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}
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}
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private static void processQueuedChunkPreUpdate()
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{
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ChunkUpdateData preUpdateData = CHUNK_UPDATE_QUEUE_MANAGER.preUpdateQueue.popClosest();
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if (preUpdateData == null)
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{
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return;
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}
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IDhLevel dhLevel = preUpdateData.dhLevel;
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IChunkWrapper chunkWrapper = preUpdateData.chunkWrapper;
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boolean canGetNeighborChunks = preUpdateData.canGetNeighborChunks;
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try
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{
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// get neighbor chunks if possible
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ArrayList<IChunkWrapper> neighborChunkList = (canGetNeighborChunks) ? getNeighborChunkListForChunk(chunkWrapper, dhLevel) : null;
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preUpdateData.neighborChunkList = neighborChunkList;
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// check if this chunk has been converted into an LOD already
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boolean checkChunkHash = !Config.Common.LodBuilding.disableUnchangedChunkCheck.get();
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if (checkChunkHash)
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{
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int oldChunkHash = dhLevel.getChunkHash(chunkWrapper.getChunkPos()); // shouldn't happen on the render thread since it may take a few moments to run
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int newChunkHash = chunkWrapper.getBlockBiomeHashCode();
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boolean hasNewChunkHash = (oldChunkHash != newChunkHash);
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if (!hasNewChunkHash)
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{
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// do not update the chunk if the hash is the same
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return;
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}
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if (canGetNeighborChunks)
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{
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// if this chunk will update and can get neighbors
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// then queue neighboring chunks to update as well
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// neighboring chunks will get added directly to the update queue
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// so they won't queue further chunk updates
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for (IChunkWrapper adjacentChunk : neighborChunkList)
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{
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// pulling a new chunkWrapper is necessary to prevent concurrent modification on the existing chunkWrappers
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IChunkWrapper newCenterChunk = dhLevel.getLevelWrapper().tryGetChunk(adjacentChunk.getChunkPos());
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if (newCenterChunk != null)
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{
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ChunkUpdateData newUpdateData = new ChunkUpdateData(newCenterChunk, getNeighborChunkListForChunk(newCenterChunk, dhLevel), dhLevel, true);
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CHUNK_UPDATE_QUEUE_MANAGER.addItemToUpdateQueue(newCenterChunk.getChunkPos(), newUpdateData);
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}
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}
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}
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}
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CHUNK_UPDATE_QUEUE_MANAGER.addItemToUpdateQueue(chunkWrapper.getChunkPos(), preUpdateData);
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}
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catch (Exception e)
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{
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LOGGER.error("Unexpected error when pre-updating chunk at pos: [" + chunkWrapper.getChunkPos() + "]", e);
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}
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}
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private static void processQueuedChunkUpdate()
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{
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//LOGGER.trace(chunkWrapper.getChunkPos() + " " + executor.getActiveCount() + " / " + executor.getQueue().size() + " - " + executor.getCompletedTaskCount());
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UpdateChunkData updateData = UPDATE_POS_MANAGER.popClosest();
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ChunkUpdateData updateData = CHUNK_UPDATE_QUEUE_MANAGER.updateQueue.popClosest();
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if (updateData == null)
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{
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return;
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}
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IChunkWrapper chunkWrapper = updateData.chunkWrapper;
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@Nullable ArrayList<IChunkWrapper> neighbourChunkList = updateData.neighbourChunkList;
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IDhLevel dhLevel = updateData.dhLevel;
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// having a list of the nearby chunks is needed for lighting and beacon generation
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@Nullable ArrayList<IChunkWrapper> nearbyChunkList = updateData.neighborChunkList;
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// a non-null list is needed for the lighting engine
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if (nearbyChunkList == null)
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{
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nearbyChunkList = new ArrayList<IChunkWrapper>();
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nearbyChunkList.add(chunkWrapper);
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}
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try
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{
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boolean checkChunkHash = !Config.Common.LodBuilding.disableUnchangedChunkCheck.get();
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// check if this chunk has been converted into an LOD already
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int oldChunkHash = dhLevel.getChunkHash(chunkWrapper.getChunkPos()); // shouldn't happen on the render thread since it may take a few moments to run
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int newChunkHash = chunkWrapper.getBlockBiomeHashCode();
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if (checkChunkHash)
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{
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if (oldChunkHash == newChunkHash && !updateData.lightUpdateOnly)
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{
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// if the chunk hashes are the same then we don't need to bother with lighting the chunk
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// or creating/updating the LODs
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return;
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}
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}
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// having a list of the nearby chunks is needed for lighting and beacon generation
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ArrayList<IChunkWrapper> nearbyChunkList;
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if (neighbourChunkList != null)
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{
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nearbyChunkList = neighbourChunkList;
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}
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else
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{
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nearbyChunkList = new ArrayList<>(1);
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nearbyChunkList.add(chunkWrapper);
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}
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// if this chunk will update its lighting
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// then queue adjacent chunks to update theirs as well
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// adjacent chunk will have 'lightUpdateOnly' true
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// so they won't schedule further chunk updates
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if (!updateData.lightUpdateOnly)
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{
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for (IChunkWrapper adjacentChunk : nearbyChunkList)
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{
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// pulling a new chunkWrapper is necessary to prevent concurrent modification on the existing chunkWrappers
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IChunkWrapper newCenterChunk = dhLevel.getLevelWrapper().tryGetChunk(adjacentChunk.getChunkPos());
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if (newCenterChunk != null)
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{
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queueChunkUpdate(newCenterChunk, getNeighbourChunkListForChunk(newCenterChunk, dhLevel), dhLevel, true);
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}
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}
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}
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// sky lighting is populated later at the data source level
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DhLightingEngine.INSTANCE.bakeChunkBlockLighting(chunkWrapper, nearbyChunkList, dhLevel.hasSkyLight() ? LodUtil.MAX_MC_LIGHT : LodUtil.MIN_MC_LIGHT);
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dhLevel.updateBeaconBeamsForChunk(chunkWrapper, nearbyChunkList);
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int newChunkHash = chunkWrapper.getBlockBiomeHashCode();
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dhLevel.updateChunkAsync(chunkWrapper, newChunkHash);
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}
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catch (Exception e)
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{
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LOGGER.error("Unexpected error when updating chunk at pos: [" + chunkWrapper.getChunkPos() + "]", e);
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}
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finally
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{
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// queue the next position if there are still positions to process
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AbstractExecutorService executor = ThreadPoolUtil.getChunkToLodBuilderExecutor();
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if (executor != null && !UPDATE_POS_MANAGER.updateDataByChunkPos.isEmpty())
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{
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try
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{
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executor.execute(SharedApi::processQueuedChunkUpdate);
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}
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catch (RejectedExecutionException ignore)
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{
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// the executor was shut down, it should be back up shortly and able to accept new jobs
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}
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}
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}
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}
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||||
|
||||
|
||||
@@ -471,161 +465,13 @@ public class SharedApi
|
||||
|
||||
public String getDebugMenuString()
|
||||
{
|
||||
String updatingCountStr = F3Screen.NUMBER_FORMAT.format(UPDATE_POS_MANAGER.closestQueue.size());
|
||||
String maxUpdateCountStr = F3Screen.NUMBER_FORMAT.format(UPDATE_POS_MANAGER.maxSize);
|
||||
return "Queued chunk updates: "+updatingCountStr+" / "+maxUpdateCountStr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// helper classes //
|
||||
//================//
|
||||
|
||||
/** contains the objects needed to update a chunk */
|
||||
private static class UpdateChunkData
|
||||
{
|
||||
public IChunkWrapper chunkWrapper;
|
||||
@Nullable
|
||||
public ArrayList<IChunkWrapper> neighbourChunkList;
|
||||
public IDhLevel dhLevel;
|
||||
/** adjacent chunks will only update their light */
|
||||
public boolean lightUpdateOnly;
|
||||
String preUpdatingCountStr = F3Screen.NUMBER_FORMAT.format(CHUNK_UPDATE_QUEUE_MANAGER.preUpdateQueue.getQueuedCount());
|
||||
String updatingCountStr = F3Screen.NUMBER_FORMAT.format(CHUNK_UPDATE_QUEUE_MANAGER.updateQueue.getQueuedCount());
|
||||
String queuedCountStr = F3Screen.NUMBER_FORMAT.format(CHUNK_UPDATE_QUEUE_MANAGER.getQueuedCount());
|
||||
|
||||
public UpdateChunkData(IChunkWrapper chunkWrapper, @Nullable ArrayList<IChunkWrapper> neighbourChunkList, IDhLevel dhLevel, boolean lightUpdateOnly)
|
||||
{
|
||||
this.chunkWrapper = chunkWrapper;
|
||||
this.neighbourChunkList = neighbourChunkList;
|
||||
this.dhLevel = dhLevel;
|
||||
this.lightUpdateOnly = lightUpdateOnly;
|
||||
}
|
||||
}
|
||||
|
||||
/** keeps track of which chunks need to be updated */
|
||||
private static class UpdateChunkPosManager
|
||||
{
|
||||
private final PriorityBlockingQueue<DhChunkPos> closestQueue;
|
||||
private final PriorityBlockingQueue<DhChunkPos> furthestQueue;
|
||||
private final ConcurrentHashMap<DhChunkPos, UpdateChunkData> updateDataByChunkPos;
|
||||
|
||||
private DhChunkPos center;
|
||||
private int maxSize = 500;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
|
||||
public UpdateChunkPosManager()
|
||||
{
|
||||
this.closestQueue = new PriorityBlockingQueue<>(500, Comparator.comparingDouble(pos -> pos.squaredDistance(this.center)));
|
||||
this.furthestQueue = new PriorityBlockingQueue<>(500, Comparator.comparingDouble(pos -> ((DhChunkPos)pos).squaredDistance(this.center)).reversed());
|
||||
this.updateDataByChunkPos = new ConcurrentHashMap<>();
|
||||
// defaulting to 0,0 is fine since it'll be updated once we start adding items
|
||||
this.center = new DhChunkPos(0, 0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//==================//
|
||||
// list/set methods //
|
||||
//==================//
|
||||
|
||||
public boolean contains(DhChunkPos pos) { return this.updateDataByChunkPos.containsKey(pos); }
|
||||
|
||||
public void clear()
|
||||
{
|
||||
this.updateDataByChunkPos.clear();
|
||||
this.closestQueue.clear();
|
||||
this.furthestQueue.clear();
|
||||
}
|
||||
|
||||
public void removeItem(DhChunkPos pos)
|
||||
{
|
||||
this.updateDataByChunkPos.remove(pos);
|
||||
this.closestQueue.remove(pos);
|
||||
this.furthestQueue.remove(pos);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds an item to the queue of chunks that need to be updated.
|
||||
* If there are no more slots, replaces the item furthest from the center.
|
||||
*
|
||||
* @return The number of remaining slots available in the queue.
|
||||
*/
|
||||
public int addItem(DhChunkPos pos, UpdateChunkData updateData)
|
||||
{
|
||||
int remainingSlots = this.maxSize - this.updateDataByChunkPos.size();
|
||||
if (this.updateDataByChunkPos.containsKey(pos))
|
||||
{
|
||||
// Chunk is already present in queue, no need to insert
|
||||
return remainingSlots;
|
||||
}
|
||||
|
||||
// If no slots are left, get one by removing the item furthest from the center
|
||||
if (remainingSlots <= 0)
|
||||
{
|
||||
DhChunkPos furthest = this.furthestQueue.poll();
|
||||
if (furthest != null)
|
||||
{
|
||||
this.closestQueue.remove(furthest);
|
||||
this.updateDataByChunkPos.remove(furthest);
|
||||
}
|
||||
}
|
||||
|
||||
this.updateDataByChunkPos.put(pos, updateData);
|
||||
this.closestQueue.add(pos);
|
||||
this.furthestQueue.add(pos);
|
||||
|
||||
return remainingSlots;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//==================//
|
||||
// position methods //
|
||||
//==================//
|
||||
|
||||
public void setCenter(DhChunkPos newCenter)
|
||||
{
|
||||
// if the rebuild time takes too long
|
||||
// (in James' testing a queue of 500 items only took around 0.1 milliseconds)
|
||||
// this equation could be changed to only update after moving 2 or 4 chunks from the center
|
||||
if (newCenter.equals(this.center))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
this.center = newCenter;
|
||||
|
||||
// rebuild the priority queues to match the new center
|
||||
this.closestQueue.clear();
|
||||
this.furthestQueue.clear();
|
||||
for (DhChunkPos pos : this.updateDataByChunkPos.keySet())
|
||||
{
|
||||
this.closestQueue.add(pos);
|
||||
this.furthestQueue.add(pos);
|
||||
}
|
||||
}
|
||||
|
||||
public UpdateChunkData popClosest()
|
||||
{
|
||||
if (this.closestQueue.isEmpty())
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
DhChunkPos closest = this.closestQueue.poll();
|
||||
if (closest == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
this.furthestQueue.remove(closest);
|
||||
return this.updateDataByChunkPos.remove(closest);
|
||||
}
|
||||
String maxUpdateCountStr = F3Screen.NUMBER_FORMAT.format(CHUNK_UPDATE_QUEUE_MANAGER.maxSize);
|
||||
|
||||
return "Queued chunk updates: "+"( "+preUpdatingCountStr+" + "+updatingCountStr+" ) [ "+queuedCountStr+" / "+maxUpdateCountStr+" ]";
|
||||
}
|
||||
|
||||
|
||||
|
||||
+128
@@ -0,0 +1,128 @@
|
||||
package com.seibel.distanthorizons.core.api.internal.chunkUpdating;
|
||||
|
||||
import com.seibel.distanthorizons.core.api.internal.SharedApi;
|
||||
import com.seibel.distanthorizons.core.pos.DhChunkPos;
|
||||
|
||||
import java.util.Comparator;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.PriorityBlockingQueue;
|
||||
|
||||
public class ChunkPosQueue
|
||||
{
|
||||
private final PriorityBlockingQueue<DhChunkPos> closestQueue;
|
||||
private final PriorityBlockingQueue<DhChunkPos> furthestQueue;
|
||||
private final ConcurrentHashMap<DhChunkPos, ChunkUpdateData> updateDataByChunkPos;
|
||||
|
||||
private DhChunkPos center;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
|
||||
public ChunkPosQueue()
|
||||
{
|
||||
this.closestQueue = new PriorityBlockingQueue<>(500, Comparator.comparingDouble(pos -> pos.squaredDistance(this.center)));
|
||||
this.furthestQueue = new PriorityBlockingQueue<>(500, Comparator.comparingDouble(pos -> ((DhChunkPos)pos).squaredDistance(this.center)).reversed());
|
||||
this.updateDataByChunkPos = new ConcurrentHashMap<>();
|
||||
// defaulting to 0,0 is fine since it'll be updated once we start adding items
|
||||
this.center = new DhChunkPos(0, 0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//==============//
|
||||
// list methods //
|
||||
//==============//
|
||||
|
||||
public boolean contains(DhChunkPos pos) { return this.updateDataByChunkPos.containsKey(pos); }
|
||||
|
||||
public void clear()
|
||||
{
|
||||
this.updateDataByChunkPos.clear();
|
||||
this.closestQueue.clear();
|
||||
this.furthestQueue.clear();
|
||||
}
|
||||
|
||||
public void addItem(DhChunkPos pos, ChunkUpdateData updateData)
|
||||
{
|
||||
if (this.updateDataByChunkPos.containsKey(pos))
|
||||
{
|
||||
// Chunk is already present in queue, no need to insert
|
||||
return;
|
||||
}
|
||||
this.updateDataByChunkPos.put(pos, updateData);
|
||||
this.closestQueue.add(pos);
|
||||
this.furthestQueue.add(pos);
|
||||
}
|
||||
|
||||
public int getQueuedCount() { return this.updateDataByChunkPos.size(); }
|
||||
|
||||
public boolean isEmpty() { return this.updateDataByChunkPos.isEmpty(); }
|
||||
|
||||
|
||||
|
||||
//==================//
|
||||
// position methods //
|
||||
//==================//
|
||||
|
||||
public void setCenter(DhChunkPos newCenter)
|
||||
{
|
||||
// if the rebuild time takes too long
|
||||
// (in James' testing a queue of 500 items only took around 0.1 milliseconds)
|
||||
// this equation could be changed to only update after moving 2 or 4 chunks from the center
|
||||
if (newCenter.equals(this.center))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
this.center = newCenter;
|
||||
|
||||
// rebuild the priority queues to match the new center
|
||||
this.closestQueue.clear();
|
||||
this.furthestQueue.clear();
|
||||
for (DhChunkPos pos : this.updateDataByChunkPos.keySet())
|
||||
{
|
||||
this.closestQueue.add(pos);
|
||||
this.furthestQueue.add(pos);
|
||||
}
|
||||
}
|
||||
|
||||
public ChunkUpdateData popClosest()
|
||||
{
|
||||
if (this.closestQueue.isEmpty())
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
DhChunkPos closest = this.closestQueue.poll();
|
||||
if (closest == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
this.furthestQueue.remove(closest);
|
||||
return this.updateDataByChunkPos.remove(closest);
|
||||
}
|
||||
public ChunkUpdateData popFurthest()
|
||||
{
|
||||
if (this.furthestQueue.isEmpty())
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
DhChunkPos furthest = this.furthestQueue.poll();
|
||||
if (furthest == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
this.closestQueue.remove(furthest);
|
||||
return this.updateDataByChunkPos.remove(furthest);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
+26
@@ -0,0 +1,26 @@
|
||||
package com.seibel.distanthorizons.core.api.internal.chunkUpdating;
|
||||
|
||||
import com.seibel.distanthorizons.core.level.IDhLevel;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.chunk.IChunkWrapper;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class ChunkUpdateData
|
||||
{
|
||||
public IChunkWrapper chunkWrapper;
|
||||
@Nullable
|
||||
public ArrayList<IChunkWrapper> neighborChunkList;
|
||||
public IDhLevel dhLevel;
|
||||
public boolean canGetNeighborChunks;
|
||||
|
||||
|
||||
|
||||
public ChunkUpdateData(IChunkWrapper chunkWrapper, @Nullable ArrayList<IChunkWrapper> neighborChunkList, IDhLevel dhLevel, boolean canGetNeighborChunks)
|
||||
{
|
||||
this.chunkWrapper = chunkWrapper;
|
||||
this.neighborChunkList = neighborChunkList;
|
||||
this.dhLevel = dhLevel;
|
||||
this.canGetNeighborChunks = canGetNeighborChunks;
|
||||
}
|
||||
}
|
||||
+145
@@ -0,0 +1,145 @@
|
||||
package com.seibel.distanthorizons.core.api.internal.chunkUpdating;
|
||||
|
||||
import com.seibel.distanthorizons.core.api.internal.ClientApi;
|
||||
import com.seibel.distanthorizons.core.api.internal.SharedApi;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.pos.DhChunkPos;
|
||||
import com.seibel.distanthorizons.core.world.EWorldEnvironment;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
public class ChunkUpdateQueueManager
|
||||
{
|
||||
private static final Logger LOGGER = DhLoggerBuilder.getLogger();
|
||||
|
||||
|
||||
public final ChunkPosQueue updateQueue;
|
||||
public final ChunkPosQueue preUpdateQueue;
|
||||
|
||||
public int maxSize = 500;
|
||||
|
||||
private static long lastOverloadedLogMessageMsTime = 0;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
|
||||
public ChunkUpdateQueueManager()
|
||||
{
|
||||
this.updateQueue = new ChunkPosQueue();
|
||||
this.preUpdateQueue = new ChunkPosQueue();
|
||||
}
|
||||
|
||||
|
||||
|
||||
//==================//
|
||||
// list/set methods //
|
||||
//==================//
|
||||
|
||||
public boolean contains(DhChunkPos pos) { return this.updateQueue.contains(pos) || this.preUpdateQueue.contains(pos); }
|
||||
|
||||
public void clear()
|
||||
{
|
||||
this.updateQueue.clear();
|
||||
this.preUpdateQueue.clear();
|
||||
}
|
||||
public int getQueuedCount() { return this.updateQueue.getQueuedCount() + this.preUpdateQueue.getQueuedCount(); }
|
||||
public boolean isEmpty()
|
||||
{
|
||||
return this.updateQueue.isEmpty()
|
||||
&& this.preUpdateQueue.isEmpty();
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds an item to the pre-update queue of chunks that might need to be updated.
|
||||
* If there are no more slots, replaces the item furthest from the center in the update queue.
|
||||
*/
|
||||
public void addItemToPreUpdateQueue(DhChunkPos pos, ChunkUpdateData updateData)
|
||||
{
|
||||
int remainingSlots = this.maxSize - this.getQueuedCount();
|
||||
|
||||
// If no slots are left, get one by removing the item furthest from the center
|
||||
if (remainingSlots <= 0)
|
||||
{
|
||||
if (!this.updateQueue.isEmpty())
|
||||
{
|
||||
this.updateQueue.popFurthest();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.preUpdateQueue.popFurthest();
|
||||
}
|
||||
}
|
||||
this.preUpdateQueue.addItem(pos, updateData);
|
||||
|
||||
remainingSlots = this.maxSize - this.getQueuedCount();
|
||||
if (remainingSlots <= 0)
|
||||
{
|
||||
this.sendOverloadMessage();
|
||||
}
|
||||
}
|
||||
|
||||
public void addItemToUpdateQueue(DhChunkPos pos, ChunkUpdateData updateData)
|
||||
{
|
||||
int remainingSlots = this.maxSize - this.getQueuedCount();
|
||||
|
||||
// If no slots are left, get one by removing the item furthest from the center
|
||||
if (remainingSlots <= 0)
|
||||
{
|
||||
this.updateQueue.popFurthest();
|
||||
}
|
||||
|
||||
this.updateQueue.addItem(pos,updateData);
|
||||
|
||||
remainingSlots = this.maxSize - this.getQueuedCount();
|
||||
if (remainingSlots <= 0)
|
||||
{
|
||||
this.sendOverloadMessage();
|
||||
}
|
||||
}
|
||||
|
||||
private void sendOverloadMessage()
|
||||
{
|
||||
// limit how often an overloaded message can be sent
|
||||
long msBetweenLastLog = System.currentTimeMillis() - lastOverloadedLogMessageMsTime;
|
||||
if (msBetweenLastLog >= SharedApi.MIN_MS_BETWEEN_OVERLOADED_LOG_MESSAGE)
|
||||
{
|
||||
lastOverloadedLogMessageMsTime = System.currentTimeMillis();
|
||||
|
||||
String message = "\u00A76" + "Distant Horizons overloaded, too many chunks queued for LOD processing. " + "\u00A7r" +
|
||||
"\nThis may result in holes in your LODs. " +
|
||||
"\nFix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. " +
|
||||
"\nMax queue count [" + SharedApi.CHUNK_UPDATE_QUEUE_MANAGER.maxSize + "] ([" + SharedApi.MAX_UPDATING_CHUNK_COUNT_PER_THREAD_AND_PLAYER + "] per thread+players).";
|
||||
|
||||
boolean showWarningInChat = Config.Common.Logging.Warning.showUpdateQueueOverloadedChatWarning.get();
|
||||
if (showWarningInChat)
|
||||
{
|
||||
ClientApi.INSTANCE.showChatMessageNextFrame(message);
|
||||
}
|
||||
|
||||
// Don't log warnings in singleplayer or in hosted LAN since it usually isn't a problem (and if it is it's easy to notice).
|
||||
// Servers should always log since being overloaded is harder to notice.
|
||||
EWorldEnvironment environment = SharedApi.getEnvironment();
|
||||
if (showWarningInChat || environment == EWorldEnvironment.SERVER_ONLY)
|
||||
{
|
||||
LOGGER.warn(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//==================//
|
||||
// position methods //
|
||||
//==================//
|
||||
|
||||
public void setCenter(DhChunkPos newCenter)
|
||||
{
|
||||
this.updateQueue.setCenter(newCenter);
|
||||
this.preUpdateQueue.setCenter(newCenter);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user