Fix null pointer in ChunkUpdateQueueManager

This commit is contained in:
James Seibel
2025-12-24 21:53:39 -06:00
parent 7c4ac2bd7e
commit 508ff2b776
2 changed files with 8 additions and 2 deletions
@@ -2,6 +2,7 @@ package com.seibel.distanthorizons.core.api.internal.chunkUpdating;
import com.seibel.distanthorizons.core.api.internal.SharedApi;
import com.seibel.distanthorizons.core.pos.DhChunkPos;
import org.jetbrains.annotations.Nullable;
import java.util.Comparator;
import java.util.concurrent.ConcurrentHashMap;
@@ -105,6 +106,7 @@ public class ChunkPosQueue
this.furthestQueue.remove(closest);
return this.updateDataByChunkPos.remove(closest);
}
@Nullable
public ChunkUpdateData popFurthest()
{
if (this.furthestQueue.isEmpty())
@@ -5,6 +5,7 @@ import com.google.common.cache.CacheBuilder;
import com.seibel.distanthorizons.core.api.internal.ClientApi;
import com.seibel.distanthorizons.core.api.internal.SharedApi;
import com.seibel.distanthorizons.core.config.Config;
import com.seibel.distanthorizons.core.enums.EMinecraftColor;
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
import com.seibel.distanthorizons.core.multiplayer.client.SyncOnLoadRequestQueue;
import com.seibel.distanthorizons.core.pos.DhChunkPos;
@@ -94,7 +95,10 @@ public class ChunkUpdateQueueManager
if (remainingSlots <= 0)
{
ChunkUpdateData removedData = queue.popFurthest();
this.queuedChunkWrapperByChunkPos.remove(removedData.chunkWrapper.getChunkPos());
if (removedData != null)
{
this.queuedChunkWrapperByChunkPos.remove(removedData.chunkWrapper.getChunkPos());
}
}
queue.addItem(pos,updateData);
@@ -116,7 +120,7 @@ public class ChunkUpdateQueueManager
{
lastOverloadedLogMessageMsTime = System.currentTimeMillis();
String message = "\u00A76" + "Distant Horizons overloaded, too many chunks queued for LOD processing. " + "\u00A7r" +
String message = EMinecraftColor.ORANGE + "Distant Horizons overloaded, too many chunks queued for LOD processing. " + EMinecraftColor.CLEAR_FORMATTING +
"\nThis may result in holes in your LODs. " +
"\nFix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. " +
"\nMax queue count [" + SharedApi.CHUNK_UPDATE_QUEUE_MANAGER.maxSize + "] ([" + SharedApi.MAX_UPDATING_CHUNK_COUNT_PER_THREAD_AND_PLAYER + "] per thread+players).";