Improve render engine config description

This commit is contained in:
James Seibel
2026-06-03 07:44:37 -05:00
parent 4ac56774fb
commit 4f0a3afd93
3 changed files with 4 additions and 4 deletions
@@ -839,8 +839,8 @@ public class Config
+ " \n"
+ "Options: \n"
+ EDhApiRenderingEngine.AUTO + " - changes based on the most likely API for that MC version \n"
+ EDhApiRenderingEngine.OPEN_GL + " - Default \n"
+ EDhApiRenderingEngine.BLAZE_3D + " - Only supported on MC 1.21.11 \n"
+ EDhApiRenderingEngine.OPEN_GL + " - The Default for MC 1.21.11 and older (supports Iris shaders) \n"
+ EDhApiRenderingEngine.BLAZE_3D + " - The Default for MC 26.1.2 and newer (supports Vulkan) \n"
+ "")
.build();
@@ -128,7 +128,7 @@ public class F3Screen
messageList.add("LOD Pos: "+y+detailLevel+"*"+posX+","+posZ+cf);
AbstractDhRenderApiDefinition renderApiDef = SingletonInjector.INSTANCE.get(AbstractDhRenderApiDefinition.class);
messageList.add("Rendering API: "+a+renderApiDef.getApiName()+cf);
messageList.add("Rendering API: "+a+renderApiDef.getEngineName()+cf);
}
messageList.add("");
}
@@ -20,7 +20,7 @@ public abstract class AbstractDhRenderApiDefinition implements IBindable
//region
/** Used for debugging */
public abstract String getApiName();
public abstract String getEngineName();
private final boolean useSingleIbo = (EPlatform.get() != EPlatform.MACOS);
/**