probable fix to a color bug that made no sense
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@@ -63,9 +63,11 @@ public class LodBuilder
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private static final IVersionConstants VERSION_CONSTANTS = SingletonHandler.get(IVersionConstants.class);
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/** If no blocks are found in the area in determineBottomPointForArea return this */
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public static final short DEFAULT_DEPTH = (short) VERSION_CONSTANTS.getMinimumWorldHeight();
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public static final short DEFAULT_DEPTH = 0;//(short) VERSION_CONSTANTS.getMinimumWorldHeight();
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/** If no blocks are found in the area in determineHeightPointForArea return this */
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public static final short DEFAULT_HEIGHT = (short) VERSION_CONSTANTS.getMinimumWorldHeight();
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public static final short DEFAULT_HEIGHT = 0;//(short) VERSION_CONSTANTS.getMinimumWorldHeight();
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public static final short MIN_WORLD_HEIGHT = (short)VERSION_CONSTANTS.getMinimumWorldHeight();
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/** Minecraft's max light value */
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public static final short DEFAULT_MAX_LIGHT = 15;
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@@ -271,13 +273,13 @@ public class LodBuilder
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yAbs = depth;
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light = getLightValue(chunk, xAbs,yAbs,zAbs, true, hasSkyLight, true);
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//TODO don't ask me why, but apparently it works
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color = generateLodColor(chunk, config, xAbs, yAbs - DEFAULT_DEPTH, zAbs);
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color = generateLodColor(chunk, config, xAbs, yAbs - MIN_WORLD_HEIGHT, zAbs);
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}
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else
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{
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light = getLightValue(chunk, xAbs, yAbs, zAbs, hasCeiling, hasSkyLight, topBlock);
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//TODO don't ask me why, but apparently it works
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color = generateLodColor(chunk, config, xAbs, yAbs - DEFAULT_DEPTH, zAbs);
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color = generateLodColor(chunk, config, xAbs, yAbs - MIN_WORLD_HEIGHT, zAbs);
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}
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lightBlock = light & 0b1111;
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lightSky = (light >> 4) & 0b1111;
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