Use separate debug renderer for sync on load
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@@ -965,6 +965,11 @@ public class Config
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.comment("Render queued world gen tasks?")
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.build();
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public static ConfigEntry<Boolean> showSyncOnLoadQueue = new ConfigEntry.Builder<Boolean>()
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.set(false)
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.comment("Render queued sync on load tasks?")
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.build();
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public static ConfigEntry<Boolean> showRenderSectionStatus = new ConfigEntry.Builder<Boolean>()
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.set(false)
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.comment("Render LOD section status?")
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+1
-1
@@ -21,7 +21,7 @@ public class SyncOnLoadRequestQueue extends AbstractFullDataNetworkRequestQueue
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//=============//
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public SyncOnLoadRequestQueue(DhClientLevel level, ClientNetworkState networkState)
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{ super(networkState, level, true, Config.Client.Advanced.Debugging.DebugWireframe.showWorldGenQueue); }
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{ super(networkState, level, true, Config.Client.Advanced.Debugging.DebugWireframe.showSyncOnLoadQueue); }
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