Use separate debug renderer for sync on load

This commit is contained in:
s809
2025-01-08 17:18:49 +05:00
parent c660aa9fb3
commit 475574d6fa
2 changed files with 6 additions and 1 deletions
@@ -965,6 +965,11 @@ public class Config
.comment("Render queued world gen tasks?")
.build();
public static ConfigEntry<Boolean> showSyncOnLoadQueue = new ConfigEntry.Builder<Boolean>()
.set(false)
.comment("Render queued sync on load tasks?")
.build();
public static ConfigEntry<Boolean> showRenderSectionStatus = new ConfigEntry.Builder<Boolean>()
.set(false)
.comment("Render LOD section status?")
@@ -21,7 +21,7 @@ public class SyncOnLoadRequestQueue extends AbstractFullDataNetworkRequestQueue
//=============//
public SyncOnLoadRequestQueue(DhClientLevel level, ClientNetworkState networkState)
{ super(networkState, level, true, Config.Client.Advanced.Debugging.DebugWireframe.showWorldGenQueue); }
{ super(networkState, level, true, Config.Client.Advanced.Debugging.DebugWireframe.showSyncOnLoadQueue); }