Close #1036 (LODs reloading twice on config change)
Also clean up config event handling
This commit is contained in:
@@ -202,6 +202,7 @@ public class Config
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+ "Lowest Quality: " + EDhApiMaxHorizontalResolution.CHUNK + "\n"
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+ "Highest Quality: " + EDhApiMaxHorizontalResolution.BLOCK)
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.setPerformance(EConfigEntryPerformance.MEDIUM)
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.addListener(ReloadLodsConfigEventHandler.DELAYED_INSTANCE)
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.build();
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public static ConfigEntry<EDhApiVerticalQuality> verticalQuality = new ConfigEntry.Builder<EDhApiVerticalQuality>()
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@@ -215,7 +216,7 @@ public class Config
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+ "Lowest Quality: " + EDhApiVerticalQuality.HEIGHT_MAP + "\n"
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+ "Highest Quality: " + EDhApiVerticalQuality.EXTREME)
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.setPerformance(EConfigEntryPerformance.VERY_HIGH)
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.addListener(ReloadLodsConfigEventHandler.INSTANCE)
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.addListener(ReloadLodsConfigEventHandler.DELAYED_INSTANCE)
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.build();
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public static ConfigEntry<EDhApiTransparency> transparency = new ConfigEntry.Builder<EDhApiTransparency>()
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@@ -228,7 +229,7 @@ public class Config
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+ EDhApiTransparency.DISABLED + ": LODs will be opaque. \n"
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+ "")
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.setPerformance(EConfigEntryPerformance.MEDIUM)
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.addListener(ReloadLodsConfigEventHandler.INSTANCE)
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.addListener(ReloadLodsConfigEventHandler.DELAYED_INSTANCE)
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.build();
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public static ConfigEntry<EDhApiBlocksToAvoid> blocksToIgnore = new ConfigEntry.Builder<EDhApiBlocksToAvoid>()
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@@ -240,7 +241,7 @@ public class Config
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+ EDhApiBlocksToAvoid.NON_COLLIDING + ": Only represent solid blocks in the LODs (tall grass, torches, etc. won't count for a LOD's height) \n"
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+ "")
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.setPerformance(EConfigEntryPerformance.NONE)
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.addListener(ReloadLodsConfigEventHandler.INSTANCE)
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.addListener(ReloadLodsConfigEventHandler.DELAYED_INSTANCE)
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.build();
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public static ConfigEntry<Boolean> tintWithAvoidedBlocks = new ConfigEntry.Builder<Boolean>()
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@@ -252,7 +253,7 @@ public class Config
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+ "False: skipped blocks will not change color of surface below them. "
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+ "")
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.setPerformance(EConfigEntryPerformance.NONE)
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.addListener(ReloadLodsConfigEventHandler.INSTANCE)
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.addListener(ReloadLodsConfigEventHandler.DELAYED_INSTANCE)
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.build();
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public static ConfigEntry<Double> lodBias = new ConfigEntry.Builder<Double>()
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@@ -273,7 +274,7 @@ public class Config
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+ EDhApiLodShading.DISABLED + ": All LOD sides will be rendered with the same brightness. \n"
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+ "")
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.setPerformance(EConfigEntryPerformance.NONE)
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.addListener(ReloadLodsConfigEventHandler.INSTANCE)
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.addListener(ReloadLodsConfigEventHandler.DELAYED_INSTANCE)
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.build();
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public static ConfigEntry<EDhApiGrassSideRendering> grassSideRendering = new ConfigEntry.Builder<EDhApiGrassSideRendering>()
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@@ -286,7 +287,7 @@ public class Config
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+ EDhApiGrassSideRendering.AS_DIRT + ": sides render entirely as dirt. \n"
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+ "")
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.setPerformance(EConfigEntryPerformance.NONE)
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.addListener(ReloadLodsConfigEventHandler.INSTANCE)
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.addListener(ReloadLodsConfigEventHandler.DELAYED_INSTANCE)
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.build();
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public static ConfigEntry<Boolean> ditherDhFade = new ConfigEntry.Builder<Boolean>()
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@@ -319,7 +320,7 @@ public class Config
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+ "0 = black \n"
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+ "1 = normal \n"
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+ "2 = near white")
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.addListener(ReloadLodsConfigEventHandler.INSTANCE)
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.addListener(ReloadLodsConfigEventHandler.DELAYED_INSTANCE)
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.build();
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public static ConfigEntry<Double> saturationMultiplier = new ConfigEntry.Builder<Double>() // TODO: Make this a float (the ClassicConfigGUI doesnt support floats)
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@@ -330,7 +331,7 @@ public class Config
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+ "0 = black and white \n"
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+ "1 = normal \n"
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+ "2 = very saturated")
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.addListener(ReloadLodsConfigEventHandler.INSTANCE)
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.addListener(ReloadLodsConfigEventHandler.DELAYED_INSTANCE)
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.build();
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// TODO fixme
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@@ -690,7 +691,7 @@ public class Config
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public static class Culling
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{
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public static ConfigEntry<Double> overdrawPrevention = new ConfigEntry.Builder<Double>()
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.setMinDefaultMax(0.0, 0.0, 1.0)
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.setMinDefaultMax(0.0, 0.0, 1.0) // TODO change -1 to auto
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.comment(""
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+ "Determines how far from the camera Distant Horizons will start rendering. \n"
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+ "Measured as a percentage of the vanilla render distance.\n"
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@@ -717,7 +718,7 @@ public class Config
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+ " Tweaking the caveCullingHeight, can resolve some \n"
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+ " of those issues. \n"
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+ "")
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.addListener(ReloadLodsConfigEventHandler.INSTANCE)
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.addListener(ReloadLodsConfigEventHandler.DELAYED_INSTANCE)
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.build();
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public static ConfigEntry<Integer> caveCullingHeight = new ConfigEntry.Builder<Integer>()
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@@ -725,7 +726,7 @@ public class Config
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.comment(""
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+ "At what Y value should cave culling start? \n"
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+ "Lower this value if you get walls for areas with 0 light.")
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.addListener(ReloadLodsConfigEventHandler.INSTANCE)
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.addListener(ReloadLodsConfigEventHandler.DELAYED_INSTANCE)
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.build();
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public static ConfigEntry<Boolean> disableBeaconDistanceCulling = new ConfigEntry.Builder<Boolean>()
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@@ -898,6 +899,7 @@ public class Config
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+ EDhApiDebugRendering.SHOW_BLOCK_MATERIAL + ": LODs' color will be based on their material. \n"
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+ EDhApiDebugRendering.SHOW_OVERLAPPING_QUADS + ": LODs will be drawn with total white, but overlapping quads will be drawn with red. \n"
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+ "")
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.addListener(ReloadLodsConfigEventHandler.DELAYED_INSTANCE)
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.build();
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public static ConfigEntry<Boolean> lodOnlyMode = new ConfigEntry.Builder<Boolean>()
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@@ -1064,38 +1066,38 @@ public class Config
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public static ConfigEntry<Boolean> columnBuilderDebugEnable = new ConfigEntry.Builder<Boolean>()
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.set(false)
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.setAppearance(EConfigEntryAppearance.ONLY_IN_GUI)
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.addListener(ReloadLodsConfigEventHandler.INSTANCE)
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.addListener(ReloadLodsConfigEventHandler.INSTANT_INSTANCE)
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.build();
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public static ConfigEntry<Integer> columnBuilderDebugDetailLevel = new ConfigEntry.Builder<Integer>()
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.set((int) DhSectionPos.SECTION_MINIMUM_DETAIL_LEVEL)
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.setAppearance(EConfigEntryAppearance.ONLY_IN_GUI)
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.addListener(ReloadLodsConfigEventHandler.INSTANCE)
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.addListener(ReloadLodsConfigEventHandler.INSTANT_INSTANCE)
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.build();
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public static ConfigEntry<Integer> columnBuilderDebugXPos = new ConfigEntry.Builder<Integer>()
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.set(0)
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.setAppearance(EConfigEntryAppearance.ONLY_IN_GUI)
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.addListener(ReloadLodsConfigEventHandler.INSTANCE)
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.addListener(ReloadLodsConfigEventHandler.INSTANT_INSTANCE)
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.build();
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public static ConfigEntry<Integer> columnBuilderDebugZPos = new ConfigEntry.Builder<Integer>()
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.set(0)
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.setAppearance(EConfigEntryAppearance.ONLY_IN_GUI)
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.addListener(ReloadLodsConfigEventHandler.INSTANCE)
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.addListener(ReloadLodsConfigEventHandler.INSTANT_INSTANCE)
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.build();
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public static ConfigEntry<Integer> columnBuilderDebugXRow = new ConfigEntry.Builder<Integer>()
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.set(-1)
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.setAppearance(EConfigEntryAppearance.ONLY_IN_GUI)
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.addListener(ReloadLodsConfigEventHandler.INSTANCE)
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.addListener(ReloadLodsConfigEventHandler.INSTANT_INSTANCE)
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.build();
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public static ConfigEntry<Integer> columnBuilderDebugZRow = new ConfigEntry.Builder<Integer>()
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.set(-1)
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.setAppearance(EConfigEntryAppearance.ONLY_IN_GUI)
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.addListener(ReloadLodsConfigEventHandler.INSTANCE)
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.addListener(ReloadLodsConfigEventHandler.INSTANT_INSTANCE)
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.build();
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public static ConfigEntry<Integer> columnBuilderDebugColumnIndex = new ConfigEntry.Builder<Integer>()
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.set(-1)
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.setAppearance(EConfigEntryAppearance.ONLY_IN_GUI)
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.addListener(ReloadLodsConfigEventHandler.INSTANCE)
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.addListener(ReloadLodsConfigEventHandler.INSTANT_INSTANCE)
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.build();
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}
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@@ -1777,7 +1779,6 @@ public class Config
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RenderQualityPresetConfigEventHandler.INSTANCE.setUiOnlyConfigValues();
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QuickRenderToggleConfigEventHandler.INSTANCE.setUiOnlyConfigValues();
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QuickShowWorldGenProgressConfigEventHandler.INSTANCE.setUiOnlyConfigValues();
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RenderCacheConfigEventHandler.getInstance();
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}
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catch (Exception e)
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{
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+66
-1
@@ -22,13 +22,77 @@ package com.seibel.distanthorizons.core.config.eventHandlers;
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import com.seibel.distanthorizons.api.DhApi;
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import com.seibel.distanthorizons.api.interfaces.render.IDhApiRenderProxy;
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import com.seibel.distanthorizons.core.config.listeners.IConfigListener;
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import com.seibel.distanthorizons.core.util.TimerUtil;
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import java.util.Timer;
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import java.util.TimerTask;
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public class ReloadLodsConfigEventHandler implements IConfigListener
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{
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public static ReloadLodsConfigEventHandler INSTANCE = new ReloadLodsConfigEventHandler();
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/**
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* should be used for user facing UI options
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* this allows the user a second to click through options before they're applied
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*/
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public static ReloadLodsConfigEventHandler DELAYED_INSTANCE = new ReloadLodsConfigEventHandler(2_000L);
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/** should be used for debug options so their change can be seen instantly */
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public static ReloadLodsConfigEventHandler INSTANT_INSTANCE = new ReloadLodsConfigEventHandler(0);
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/** how long to wait in milliseconds before applying the config changes */
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private final long timeoutInMs;
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private Timer cacheClearingTimer;
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//=============//
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// constructor //
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//=============//
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public ReloadLodsConfigEventHandler(long timeoutInMs)
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{
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this.timeoutInMs = timeoutInMs;
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}
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//========//
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// events //
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//========//
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@Override
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public void onConfigValueSet()
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{
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if (this.timeoutInMs > 0)
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{
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this.refreshRenderDataAfterTimeout();
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}
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else
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{
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clearRenderDataCache();
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}
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}
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/** Calling this method multiple times will reset the timer */
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private synchronized void refreshRenderDataAfterTimeout() // synchronized to prevent potential threading issues when adding/removing the timer
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{
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// stop the previous timer if one exists
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if (this.cacheClearingTimer != null)
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{
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this.cacheClearingTimer.cancel();
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}
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// create a new timer task
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TimerTask timerTask = new TimerTask()
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{
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public void run()
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{
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clearRenderDataCache();
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}
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};
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this.cacheClearingTimer = TimerUtil.CreateTimer("RenderCacheClearConfigTimer");
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this.cacheClearingTimer.schedule(timerTask, this.timeoutInMs);
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}
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private static void clearRenderDataCache()
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{
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IDhApiRenderProxy renderProxy = DhApi.Delayed.renderProxy;
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if (renderProxy != null)
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@@ -37,4 +101,5 @@ public class ReloadLodsConfigEventHandler implements IConfigListener
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}
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}
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}
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-114
@@ -1,114 +0,0 @@
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/*
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* This file is part of the Distant Horizons mod
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* licensed under the GNU LGPL v3 License.
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*
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* Copyright (C) 2020 James Seibel
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.seibel.distanthorizons.core.config.eventHandlers;
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import com.seibel.distanthorizons.api.DhApi;
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import com.seibel.distanthorizons.api.enums.config.*;
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import com.seibel.distanthorizons.api.enums.rendering.EDhApiDebugRendering;
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import com.seibel.distanthorizons.api.enums.rendering.EDhApiTransparency;
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import com.seibel.distanthorizons.core.config.listeners.ConfigChangeListener;
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import com.seibel.distanthorizons.core.config.Config;
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import com.seibel.distanthorizons.core.util.TimerUtil;
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import java.util.Timer;
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import java.util.TimerTask;
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/**
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* Listens to the config and will automatically
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* clear the current render cache if certain settings are changed. <br> <br>
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*
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* Note: if additional settings should clear the render cache, add those to this listener, don't create a new listener
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*/
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public class RenderCacheConfigEventHandler
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{
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private static RenderCacheConfigEventHandler INSTANCE;
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// previous values used to check if a watched setting was actually modified
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private final ConfigChangeListener<EDhApiMaxHorizontalResolution> horizontalResolutionChangeListener;
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private final ConfigChangeListener<EDhApiVerticalQuality> verticalQualityChangeListener;
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private final ConfigChangeListener<EDhApiTransparency> transparencyChangeListener;
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private final ConfigChangeListener<EDhApiBlocksToAvoid> blocksToIgnoreChangeListener;
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private final ConfigChangeListener<Boolean> tintWithAvoidedBlocksChangeListener;
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private final ConfigChangeListener<Double> brightnessMultiplierChangeListener;
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private final ConfigChangeListener<Double> saturationMultiplierChangeListener;
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private final ConfigChangeListener<EDhApiLodShading> lodShadingChangeListener;
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private final ConfigChangeListener<EDhApiGrassSideRendering> grassSideChangeListener;
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private final ConfigChangeListener<EDhApiDebugRendering> debugRenderingChangeListener;
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/** how long to wait in milliseconds before applying the config changes */
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private static final long TIMEOUT_IN_MS = 4_000L;
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private Timer cacheClearingTimer;
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public static RenderCacheConfigEventHandler getInstance()
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{
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if (INSTANCE == null)
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{
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INSTANCE = new RenderCacheConfigEventHandler();
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}
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return INSTANCE;
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}
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/** private since we only ever need one handler at a time */
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private RenderCacheConfigEventHandler()
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{
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this.horizontalResolutionChangeListener = new ConfigChangeListener<>(Config.Client.Advanced.Graphics.Quality.maxHorizontalResolution, (newValue) -> this.refreshRenderDataAfterTimeout());
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this.verticalQualityChangeListener = new ConfigChangeListener<>(Config.Client.Advanced.Graphics.Quality.verticalQuality, (newValue) -> this.refreshRenderDataAfterTimeout());
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this.transparencyChangeListener = new ConfigChangeListener<>(Config.Client.Advanced.Graphics.Quality.transparency, (newValue) -> this.refreshRenderDataAfterTimeout());
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this.blocksToIgnoreChangeListener = new ConfigChangeListener<>(Config.Client.Advanced.Graphics.Quality.blocksToIgnore, (newValue) -> this.refreshRenderDataAfterTimeout());
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this.tintWithAvoidedBlocksChangeListener = new ConfigChangeListener<>(Config.Client.Advanced.Graphics.Quality.tintWithAvoidedBlocks, (newValue) -> this.refreshRenderDataAfterTimeout());
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this.brightnessMultiplierChangeListener = new ConfigChangeListener<>(Config.Client.Advanced.Graphics.Quality.brightnessMultiplier, (newValue) -> this.refreshRenderDataAfterTimeout());
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this.saturationMultiplierChangeListener = new ConfigChangeListener<>(Config.Client.Advanced.Graphics.Quality.saturationMultiplier, (newValue) -> this.refreshRenderDataAfterTimeout());
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this.lodShadingChangeListener = new ConfigChangeListener<>(Config.Client.Advanced.Graphics.Quality.lodShading, (newValue) -> this.refreshRenderDataAfterTimeout());
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this.grassSideChangeListener = new ConfigChangeListener<>(Config.Client.Advanced.Graphics.Quality.grassSideRendering, (newValue) -> this.refreshRenderDataAfterTimeout());
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this.debugRenderingChangeListener = new ConfigChangeListener<>(Config.Client.Advanced.Debugging.debugRendering, (newValue) -> this.refreshRenderDataAfterTimeout());
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}
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/** Calling this method multiple times will reset the timer */
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private void refreshRenderDataAfterTimeout()
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{
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// stop the previous timer if one exists
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if (this.cacheClearingTimer != null)
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{
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this.cacheClearingTimer.cancel();
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}
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// create a new timer task
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TimerTask timerTask = new TimerTask()
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{
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public void run()
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{
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DhApi.Delayed.renderProxy.clearRenderDataCache();
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}
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};
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this.cacheClearingTimer = TimerUtil.CreateTimer("RenderCacheClearConfigTimer");
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this.cacheClearingTimer.schedule(timerTask, TIMEOUT_IN_MS);
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}
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}
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Reference in New Issue
Block a user