Fix zero queue length in multiplayer
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@@ -266,18 +266,21 @@ public class SharedApi
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int playerCount;
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if (MC_CLIENT != null && MC_CLIENT.playerExists())
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{
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// Multiplayer & local world
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UPDATE_POS_MANAGER.setCenter(MC_CLIENT.getPlayerChunkPos());
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playerCount = MC_CLIENT.clientConnectedToDedicatedServer() ? 0 : MC_SHARED.getPlayerCount();
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// Exclude yourself in local worlds
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playerCount = MC_CLIENT.clientConnectedToDedicatedServer() ? 0 : MC_SHARED.getPlayerCount() - 1;
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}
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else
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{
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// Dedicated server
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playerCount = MC_SHARED.getPlayerCount();
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}
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// Dedicated server get +1 to multiplier since it runs persistently and has spawn chunks
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UPDATE_POS_MANAGER.maxSize = MAX_UPDATING_CHUNK_COUNT_PER_THREAD
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* Config.Common.MultiThreading.numberOfLodBuilderThreads.get()
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* (playerCount + (MC_SHARED.isDedicatedServer() ? 1 : 0));
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* (playerCount + 1);
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UpdateChunkData updateData = new UpdateChunkData(chunkWrapper, neighbourChunkList, dhLevel, lightUpdateOnly);
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if(lightUpdateOnly)
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