Fix zero queue length in multiplayer

This commit is contained in:
s809
2024-10-22 23:54:56 +05:00
parent f94b55ff00
commit 45f4bd6949
@@ -266,18 +266,21 @@ public class SharedApi
int playerCount;
if (MC_CLIENT != null && MC_CLIENT.playerExists())
{
// Multiplayer & local world
UPDATE_POS_MANAGER.setCenter(MC_CLIENT.getPlayerChunkPos());
playerCount = MC_CLIENT.clientConnectedToDedicatedServer() ? 0 : MC_SHARED.getPlayerCount();
// Exclude yourself in local worlds
playerCount = MC_CLIENT.clientConnectedToDedicatedServer() ? 0 : MC_SHARED.getPlayerCount() - 1;
}
else
{
// Dedicated server
playerCount = MC_SHARED.getPlayerCount();
}
// Dedicated server get +1 to multiplier since it runs persistently and has spawn chunks
UPDATE_POS_MANAGER.maxSize = MAX_UPDATING_CHUNK_COUNT_PER_THREAD
* Config.Common.MultiThreading.numberOfLodBuilderThreads.get()
* (playerCount + (MC_SHARED.isDedicatedServer() ? 1 : 0));
* (playerCount + 1);
UpdateChunkData updateData = new UpdateChunkData(chunkWrapper, neighbourChunkList, dhLevel, lightUpdateOnly);
if(lightUpdateOnly)