improve FullDataPointUtil and RenderDataPointUtil header comments
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@@ -7,17 +7,21 @@ import org.jetbrains.annotations.Contract;
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import static com.seibel.lod.core.util.RenderDataPointUtil.MAX_WORLD_Y_SIZE;
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/**
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* <code>
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* Static class used to format the full binary Distant Horizons data format. <br>
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* Contains all the data we save.
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* A helper class that is used to access the data from a long
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* formatted as a full data point. <br>
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* A full data point contains the most information and is the
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* base truth used when creating render data. <br><br>
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*
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* <br> <br>
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* To access data from a long formatted as a render data point see: {@link RenderDataPointUtil} <br><br>
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*
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* <strong>DataPoint Format: </strong><br>
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* <code>
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* ID: blockState id <br>
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* Y: Height(signed) <br>
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* DP: Depth(signed?) (Depth means the length of the block!) <br>
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* DP: Depth (Depth means the length of the block!) <br>
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* BL: Block light <br>
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* SL: Sky light <br><br>
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*
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*
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* =======Bit layout======= <br>
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* BL BL BL BL SL SL SL SL <-- Top bits <br>
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* YY YY YY YY YY YY YY YY <br>
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@@ -28,7 +32,8 @@ import static com.seibel.lod.core.util.RenderDataPointUtil.MAX_WORLD_Y_SIZE;
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* ID ID ID ID ID ID IO ID <br>
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* ID ID ID ID ID ID IO ID <-- Bottom bits <br>
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* </code>
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*
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*
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* @see RenderDataPointUtil
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*/
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public class FullDataPointUtil
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{
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@@ -27,25 +27,39 @@ import java.util.Arrays;
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/**
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* A helper class that is used to access the data in a RenderColumn
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* long datapoint.
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* A helper class that is used to access the data from a long
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* formatted as a render data point. <br><br>
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*
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* To access data from a long formatted as a full data point see: {@link FullDataPointUtil}
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*
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* <strong>DataPoint Format: </strong><br>
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* <code>
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* GM: generation mode <br>
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* A: color alpha <br>
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* R: color red <br>
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* G: color green <br>
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* B: color blue <br>
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* H: column height <br>
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* D: column depth (what Y value the column starts at) <br>
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* BL: block light <br>
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* SL: sky light <br>
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*
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* =======Bit layout======= <br>
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* _ GM GM GM A A A A | <br>
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* R R R R R R R R | <br>
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* G G G G G G G G | <br>
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* B B B B B B B B | <br><br>
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*
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* H H H H H H H H | <br>
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* H H H H D D D D | <br>
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* D D D D D D D D | <br>
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* BL BL BL BL SL SL SL SL | <br>
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* </code>
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*
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* @see FullDataPointUtil
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*/
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public class RenderDataPointUtil
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{
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/*
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|_ |g |g |g |a |a |a |a |
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|r |r |r |r |r |r |r |r |
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|g |g |g |g |g |g |g |g |
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|b |b |b |b |b |b |b |b |
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|h |h |h |h |h |h |h |h |
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|h |h |h |h |d |d |d |d |
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|d |d |d |d |d |d |d |d |
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|bl |bl |bl |bl |sl |sl |sl |sl |
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*/
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// Reminder: bytes have range of [-128, 127].
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// When converting to or from an int a 128 should be added or removed.
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// If there is a bug with color then it's probably caused by this.
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