Improve beacon fade rendering

This commit is contained in:
James Seibel
2024-10-03 20:25:23 -05:00
parent fcb933a2dd
commit 3fb4c254c1
@@ -316,6 +316,9 @@ public class BeaconRenderHandler
Vec3d cameraPos = MC_RENDER.getCameraExactPosition();
double mcRenderDistance = MC_RENDER.getRenderDistance() * LodUtil.CHUNK_WIDTH;
// multiplying by overdraw prevention helps reduce beacons from rendering strangely
// on the border of DH's render distance
mcRenderDistance *= Config.Client.Advanced.Graphics.AdvancedGraphics.overdrawPrevention.get();
// Clear the existing box group so we can re-populate it.