Improve beacon fade rendering
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+3
@@ -316,6 +316,9 @@ public class BeaconRenderHandler
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Vec3d cameraPos = MC_RENDER.getCameraExactPosition();
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double mcRenderDistance = MC_RENDER.getRenderDistance() * LodUtil.CHUNK_WIDTH;
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// multiplying by overdraw prevention helps reduce beacons from rendering strangely
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// on the border of DH's render distance
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mcRenderDistance *= Config.Client.Advanced.Graphics.AdvancedGraphics.overdrawPrevention.get();
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// Clear the existing box group so we can re-populate it.
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