Remove world gen timeout config
It didn't work as originally intended. It was originally added to prevent world gen lock-ups if a thread hits and infinite loop, but it didn't do anything for that use case and just ended up being annoying for low-end users.
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@@ -1178,16 +1178,6 @@ public class Config
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+ "")
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.build();
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public static ConfigEntry<Integer> worldGenerationTimeoutLengthInSeconds = new ConfigEntry.Builder<Integer>()
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.setServersideShortName("worldGenerationTimeout")
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.setMinDefaultMax(5, 60 * 3, 60 * 10/*10 minutes*/ )
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.comment(""
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+ "How long should a world generator thread run for before timing out? \n"
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+ "Note: If you are experiencing timeout errors it is better to lower your CPU usage first \n"
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+ "via the thread config before changing this value. \n"
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+ "")
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.build();
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}
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public static class LodBuilding
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