feat: Add config option for server port
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@@ -841,6 +841,13 @@ public class Config
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+ "Enables updating of LODs after relog."
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+ "")
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.build();
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public static ConfigEntry<Integer> serverPort = new ConfigEntry.Builder<Integer>()
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.set(25049)
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.comment(""
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+ "The port on the server that's used for sending LOD data."
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+ "")
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.build();
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}
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}
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+1
@@ -38,6 +38,7 @@ import com.seibel.distanthorizons.core.util.FileUtil;
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import com.seibel.distanthorizons.core.util.LodUtil;
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import com.seibel.distanthorizons.core.util.ThreadUtil;
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import org.apache.logging.log4j.Logger;
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import com.seibel.distanthorizons.core.dataObjects.fullData.loader.AbstractFullDataSourceLoader;
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import java.awt.*;
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import java.io.File;
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+1
-1
@@ -55,7 +55,7 @@ public class WorldRemoteGenerationQueue implements IWorldGenerationQueue, IDebug
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{
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this.networkState = networkState;
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this.level = level;
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DebugRenderer.register(this);
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DebugRenderer.register(this, Config.Client.Advanced.Debugging.DebugWireframe.showWorldGenQueue);
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}
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@Override
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@@ -66,7 +66,7 @@ public class DhClientWorld extends AbstractDhWorld implements IDhClientWorld
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if (Config.Client.Advanced.Multiplayer.ServerNetworking.enableServerNetworking.get())
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{
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// TODO server specific configs
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NetworkClient networkClient = new NetworkClient(MC_CLIENT.getCurrentServerIp(), 25049);
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NetworkClient networkClient = new NetworkClient(MC_CLIENT.getCurrentServerIp().split(":")[0], Config.Client.Advanced.Multiplayer.ServerNetworking.serverPort.get());
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this.networkState = new ClientNetworkState(networkClient, MC_CLIENT.getPlayerUUID());
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}
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else
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